ARK: Survival Evolved

ARK: Survival Evolved

Shigoislands
Matt Jul 30, 2017 @ 12:48pm
Game crashing (No matter what map I play error is the same)
Crashes normally when you get to spawn selection or when character loads in.




LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (ReplicatorEmitter_C /Game/Mods/661564024/ShigoIslands.ShigoIslands:PersistentLevel.ReplicatorEmitter_C_1) on top of an existing object (ReplicatorEmitter_C /Game/Mods/661564024/ShigoIslands.ShigoIslands:PersistentLevel.DESTROYED_ReplicatorEmitter_C_CHILDACTOR_2) is not allowed


VERSION: 264.2
KERNELBASE.dll!UnknownFunction (0x000007fc6093aea8) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x000007f6968e6af6) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::Rename() (0x000007f696991ece) + 85 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:98]
ShooterGame.exe!AActor::Rename() (0x000007f696fd45d1) + 17 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:695]
ShooterGame.exe!UChildActorComponent::DestroyChildActor() (0x000007f69705e977) + 232 bytes [g:\svn_ark\engine\source\runtime\engine\private\childactorcomponent.cpp:215]
ShooterGame.exe!UActorComponent::DestroyComponent() (0x000007f696fe5791) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:768]
ShooterGame.exe!UActorComponent::execK2_DestroyComponent() (0x000007f697aaf9c6) + 134 bytes [g:\svn_ark\engine\source\runtime\engine\classes\components\actorcomponent.h:19]
ShooterGame.exe!UFunction::Invoke() (0x000007f696969f3f) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3753]
ShooterGame.exe!UObject::CallFunction() (0x000007f6969b4ca2) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x000007f6969b7fac) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x000007f6969b52cf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x000007f6969b50a2) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x000007f6969b52cf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x000007f6969b50a2) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x000007f6969b52cf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x000007f6969b50a2) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x000007f6969b52cf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x000007f6969b50a2) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x000007f6969b7fac) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x000007f6969b52cf) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x000007f696969f3f) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3753]
ShooterGame.exe!UObject::ProcessEvent() (0x000007f6969b6438) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x000007f696fd4212) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x000007f69718ae42) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x000007f69718a78b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x000007f69719bc7d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1279]
ShooterGame.exe!UGameEngine::Tick() (0x000007f6970c6165) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1154]
ShooterGame.exe!FEngineLoop::Tick() (0x000007f695c7851c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x000007f695c727bc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000007f695c799fa) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000007f695c79b28) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000007f69832034d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x000007fc61891842) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fc6365df11) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000007fc6365df11) + 0 bytes [UnknownFile:0]
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Showing 1-3 of 3 comments
Chief Jul 30, 2017 @ 4:55pm 
Tried validating your files recently?
Matt Jul 31, 2017 @ 6:45am 
yh
Hawk Aug 7, 2017 @ 12:44am 
The newest version of the Nvidia driver (384.94) was causing Ark to crash for me, so I went back to the previous version (384.76) and the crashes stopped. I was getting video driver crash errors.
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Showing 1-3 of 3 comments
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