ARK: Survival Evolved

ARK: Survival Evolved

Shigoislands
Client crash while exploring the winter area
So i was out on my Yutyranus exploring and looking for a ankilo to tame when i enterd the big winter area and i just crash, server still running just fine even after a reboot i still get the clientside crash:


Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 1 from an array of size 1


VERSION: 258.3
KERNELBASE.dll!UnknownFunction (0x000007fefcef965d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001409361d8) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x0000000140936775) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UInstancedStaticMeshComponent::TickComponent() (0x0000000141188ca6) + 95 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1940]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x000000014103827e) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014139e770) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00000001408a1e78) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00000001408a102d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00000001408a3b30) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x0000000140954082) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x000000014139549e) + 298 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0000000141399f3c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00000001411ea5db) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00000001411ebafe) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1230]
ShooterGame.exe!UGameEngine::Tick() (0x00000001411162b5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1150]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fd619bc) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x000000013fd5bc5c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fd62e9a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fd62fc8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014236569d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076be59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076e1b371) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076e1b371) + 0 bytes [UnknownFile:0]



Dont rly know what to do about it...
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Showing 1-2 of 2 comments
Exilog  [developer] Jun 1, 2017 @ 8:41pm 
Looks like a mod missmatch, try to update shigo on the server
RavaSilverscale Jun 1, 2017 @ 9:30pm 
That did the trick, wonder why it happened tho, as i had been playing on it and there was no update inbetween
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Showing 1-2 of 2 comments
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