Crusader Kings II

Crusader Kings II

Cultural Bonuses
 This topic has been pinned, so it's probably important
Maal  [developer] Jul 27, 2018 @ 11:19pm
List of Bonuses
Alemannic
light infantry offensive = 15%
pikemen offensive = 15%
local revolt risk = -1%
add prestige modifier = 10%
tax income = 1
tech growth modifier = 2.5%
retinuesize perc = 5%
religion flex = 5%

Swiss / Arpitian
pikemen offensive = 7.5%
pikemen defensive = 7.5%
knights offensive = 7.5%
knights defensive = 7.5%
general opinion = 4
short reign length = -2
retinue maintenence cost = -10%
local tax modifier = 10%
fort level = 0.5
levy size = -10%

Colognian
heavy infantry offensive = 15%
pikemen offensive = 15%
local revolt risk = -1%
church opinion = 6
tax income = 1
tech growth modifier = 5%
retinuesize perc = 5%
religion flex = 10%

Austrian
local revolt risk = -0.5%
land morale = 5%
local tax modifier = 10%
add prestige modifier = 5%
fertility = 10%
short reign length = -2

Teutonic
pikemen offensive = 2.5%
pikemen defensive = 2.5%
light cavalry offensive = 2.5%
light cavalry defensive = 2.5%
knights offensive = 2.5%
knights defensive = 2.5%
heavy infantry offensive = 2.5%
heavy infantry defensive = 2.5%
light infantry offensive = 2.5%
light infantry defensive = 2.5%
archers offensive = 2.5%
archers defensive = 2.5%
local tax modifier = 10%
tax income = 1
church opinion = 6
religion flex = 10%
land organisation = 5%
levy reinforce rate = 5%

Aromanian
pikemen offensive = 2.5%
pikemen defensive = 2.5%
light cavalry offensive = 2.5%
light cavalry defensive = 2.5%
knights offensive = 2.5%
knights defensive = 2.5%
heavy infantry offensive = 2.5%
heavy infantry defensive = 2.5%
light infantry offensive = 2.5%
light infantry defensive = 2.5%
archers offensive = 2.5%
archers defensive = 2.5%
retinue maintenence cost = -10%
short reign length = -2
levy reinforce rate = 5%
religion flex = -10%

Agnean
local revolt risk = -1%
local tax modifier = 10%
culture flex = -10%
land morale = 5%
max attrition = 5%

Burgundian
heavy infantry offensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
culture flex = -10%
short reign length = -2
retinue maintenence cost = -10%
local tax modifier = 5%
global tradevalue mult = 7.5%
fort level = 0.5
levy size = -5%

Gepid
heavy infantry offensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
fertility = 10%
retinuesize perc = 5% per holding
tax income = 1
fort level = 0.5
add prestige modifier = 10%

Vandal
heavy infantry offensive = 5%
light cavalry offensive = 5%
light cavalry defensive = 5%
fertility = 10%
retinuesize perc = 5%
global supply limit = 10%
add prestige modifier = 10%
local tax modifier = -5%
culture flex = -10%
religion flex = 10%

Thuriangian
local build time modifier = -10%
local tax modifier = 10%
tax income = 1
religion flex = -10%
fort level = 0.5

Franconian
tech growth modifier = 5%
local tax modifier = 10%
tax income = 0.5
add prestige modifier = 10%
add piety modifier = 5%
general opinion = 2
church opinion = 3

Swabian
tech growth modifier culture = 10%
local tax modifier = 10%
add prestige modifier = 10%
add piety modifier = 10%
short reign length = -2
church opinion = 3
levy reinforce rate = -5%

Bavarian
local revolt risk = -0.5%
land morale = 5%
local tax modifier = 10%
add prestige modifier = 5%
tech growth modifier culture = 10%
fertility = 10%
church opinion = 3
short reign length = -1

Dailamite
light infantry offensive = 10%
light infantry defensive = 20%
land organisation = 5%
trade route value = 2
tax income = 1
siege speed = 20%
fertility = -10%
culture flex = -20%
religion flex = 20%
retinue maintenence cost = -10%

Aragonese
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
vassal opinion = 6
land morale = 5%
levy size = 10%
retinuesize perc = 5% per holding
religion flex = -10%
tax income = -0.5

Galician
heavy infantry offensive = 5%
heavy infantry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
local tax modifier = 10%
fort level = 0.5
land morale = 5%
galleys perc = 20%

Leonese
light cavalry offensive = 10%
light cavalry defensive = 10%
light infantry defensive = 5%
archers defensive = 5%
land morale = 5%
tax income = 0.5
global tax modifier = 2.5%
church opinion = 6
add prestige modifier = 10%

Turkmen
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy size = 10%
local revolt risk = -1%
tech growth modifier culture = 10%
clan sentiment = 4

Oghuz
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy size = 10%
local revolt risk = -1%
tech growth modifier culture = 10%
clan sentiment = 4

Avar-Caucasian
light cavalry offensive = 5%
light cavalry defensive = 2.5%
horse archers offensive = 5%
horse archers defensive = 2.5%
culture flex = -10%
retinuesize perc = 2.5% per holding
retinue maintenence cost = -5%
add prestige modifier = 5%
short reign length = -2
local tax modifier = 10%
manpower growth = 5%
nomad tax modifier = 10%

Circassian
light cavalry offensive = 5%
light cavalry defensive = 5%
knights offensive = 5%
knights defensive = 5%
horse archers offensive = 5%
horse archers defensive = 5%
global tradevalue mult = 15%
add prestige modifier = 10%
religion flex = -10%
land morale = 5%

Udi
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
fort level = 0.5
retinuesize perc = 5% per holding
retinue maintenence cost = -5%
add prestige modifier = 10%
religion flex = -10%

Khotanses
local revolt risk = -1%
local tax modifier = 10%
church opinion = 6
land morale = 5%
max attrition = 5%

Cumbric
land morale = 5%
max attrition = 5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
garrison size = 20%
tax income = 0.5
retinuesize perc = 5% per holding
levy size = 10%
church opinion = -3

Karelian
retinuesize perc = 2.5% per holding
add prestige modifier = 10%
global tradevalue mult = 7.5%
galleys perc = 20%
levy reinforce rate = 5%
fort level = 0.5

Vepsian
max attrition = 5%
tax income = 0.5
trade route value = 1
fort level = 0.5
culture flex = -10%
local revolt risk = -1%

Livonian
trade route value = 2
global tradevalue mult = 15%
galleys perc = 20%
land morale = 5%
local tax modifier = 10%
tech growth modifier economy = 7.5%
tech growth modifier culture = 7.5%
religion flex = 15%

Mari
land organisation = 5%
land morale = 5%
tax income = 1
local revolt risk = -1%
culture flex = -10%

Moravian
pikemen offensive = 5%
pikemen defensive = 5%
light cavalry offensive = 5%
light cavalry defensive = 5%
knights offensive = 5%
knights defensive = 5%
retinuesize perc = 5% per holding
tax income = 1
local revolt risk = -1%
fort level = 0.5

Carantanci
light cavalry defensive = 5%
light infantry defensive = 5%
archers defensive = 5%
church opinion = 6
short reign length = -2
garrison size = 20%
tax income = -5%
max attrition = 5%
levy size = 10%

Bosnian
religion flex = 10%
max attrition = 5%
add piety modifier = 10%
fort level = 0.5
land organisation = 5%
tax income = 1
local tax modifier = 10%

Szekely
light infantry offensive = 7.5%
horse archers offensive = 7.5%
land organisation = 5%
retinue maintenence cost = -10%
levy reinforce rate = 2.5%
local tax modifier = 5%
tax income = 0.5
siege speed = 20%

Beta-Israel
short reign length = -2
local revolt risk = 1% / global revolt risk = -0.5%
tax income = 1
add piety modifier = 10%
land morale = 5%

Corsican
local revolt risk = 1% / global revolt risk = -0.5%
land morale = 7.5%
land organisation = 7.5%
garrison size = 20%
max attrition = 5%
culture flex = 10%

Tuscan
pikemen offensive = 7.5%
pikemen defensive = 7.5%
tech growth modifier culture = 10%
tech growth modifier economy = 10%
tax income = 1
local tax modifier = 10%
add prestige modifier = 10%
global tradevalue mult = 7.5%
vassal opinion = -4
liege opinion = -4

Bashkir
light cavalry offensive = 5%
light cavalry defensive = 10%
horse archers offensive = 5%
horse archers defensive = 10%
culture flex = -10%
religion flex = -10%
tax income = 1
fertility = 10%

Sanhaja
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
land morale = 5%
land organisation = 5%
fertility = 10%
max attrition = 5%
culture flex = 5%
religion flex = 5%
levy size = 10%
population growth = 5%

Tagelmust
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
land morale = 5%
land organisation = 5%
fertility = 10%
max attrition = 5%
culture flex = 5%
religion flex = 5%
tech growth modifier culture = 10%

Masmuda
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
land morale = 5%
land organisation = 5%
fertility = 10%
max attrition = 5%
culture flex = 5%
religion flex = 5%
tax income = 1

Zanata
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
land morale = 5%
land organisation = 5%
fertility = 10%
max attrition = 5%
culture flex = 5%
religion flex = 5%
local build cost modifier = -10%

Tuareg
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
land morale = 5%
land organisation = 5%
fertility = 10%
max attrition = 5%
culture flex = 5%
religion flex = 5%
tech growth modifier culture = 10%

Guanche
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
land morale = 5%
land organisation = 5%
fertility = 10%
max attrition = 5%
culture flex = 5%
religion flex = 5%
galleys perc = 20%

Venetian
trade route value = 2
global tradevalue mult = 15%
retinuesize perc = 5% per holding
retinue maintenence cost = -10%
fort level = 0.5
galleys perc = 20%
land morale = -5%

Neapolitan
trade route value = 2
global tradevalue mult = 15%
retinuesize perc = 5% per holding
garrison size = 20%
general opinion = 4

Sardinian
tax income = 1
global tradevalue mult = 15%
fort level = 0.5
culture flex = -10%
local revolt risk = -1%

Ligurian
trade route value = 2
global tradevalue mult = 15%
galleys perc = 20%
global tax modifier = 2.5%
culture flex = -10%
garrison size = 20%
levy reinforce rate = -2.5%

Langobard
global tradevalue mult = 15%
add prestige modifier = 10%
local build time modifier = -10%
tech growth modifier = 5%
retinuesize perc = 5% per holding
fort level = 0.5
culture flex = 10%

Dalmatian
trade route value = 2
global tradevalue mult = 15%
fort level = 0.5
galleys perc = 20%
culture flex = -10%

Brahui
culture flex = -10%
land morale = 5%
global tradevalue mult = 7.5%
levy reinforce rate = 2.5%
local tax modifier = 10%
levy size = 10%

Afar
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 10%0
light infantry defensive = 5%
tax income = 1
land organisation = 5%
levy reinforce rate = 5%
levy size = 10%
manpower growth = 5%

Daju
levy size = 10%
levy reinforce rate = 5%
tax income = 1
local build time modifier = -10%
garrison size = 20%

Zaghawa
light cavalry offensive = 5%
light cavalry defensive = 5%
camel cavalry offensive = 10%
camel cavalry defensive = 10%
culture flex = -10%
religion flex = -10%
local tax modifier = 10%
nomad tax modifier = 10%
max attrition = 5%

Soninke
light cavalry offensive = 2.5%
light cavalry defensive = 2.5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
camel cavalry offensive = 2.5%
camel cavalry defensive = 2.5%
religion flex = -10%
culture flex = -5%
tax income = 1
local tax modifier = 10%
levy size = 10%
plot discovery chance = -5%

Wolof
levy reinforce rate = 5%
tax income = 1
short reign length = -2
culture flex = -10%
global tradevalue mult = 15%

Kanuri
light cavalry offensive = 5%
light cavalry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
religion flex = 10%
tax income = 1
local tax modifier = 10%
siege speed = 20%
levy reinforce rate = 5%
add piety modifier = 5%
add prestige modifier = 5%

Hausa
archers offensive = 5%
archers defensive = 2.5%
light infantry offensive = 2.5%
light infantry defensive = 5%
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
land organisation = 5%
local build cost modifier = -10%
tax income = 1
local tax modifier = 10%

Pahlavi
land morale = 5%
short reign length = -1
tax income = 1
add prestige modifier = 10%
local tax modifier = 5%
global tradevalue mult = 7.5%
local build time modifier = -5%

Tajik
tech growth modifier culture = 10%
add prestige modifier = 10%
trade route value = 2
global tradevalue mult = 7.5%
levy size = 5%
levy reinforce rate = 5%
short reign length = 1
culture flex = -10%

Azari
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
fort level = 0.5
retinuesize perc = 5% per holding
retinue maintenence cost = -5%
add piety modifier = 10%
religion flex = -10%
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Showing 1-4 of 4 comments
Maal  [developer] Jul 27, 2018 @ 11:19pm 
Khalaj
light cavalry offensive = 5%
light cavalry defensive = 10%
light infantry offensive = 5%
light infantry defensive = 10%
max attrition = 5%
levy reinforce rate = 5%
retinuesize perc = 5% per holding
max attrition = 5%

Khwarezmian
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy reinforce rate = 5%
global tradevalue mult = 15%
retinuesize perc = 5% per holding
retinue maintenence cost = -10%

Khorasani
religion flex = -10%
tech growth modifier culture = 10%
culture flex = -10%
add piety modifier = 10%
add prestige modifier = 10%

Qufs
max attrition = 5%
land morale = 5%
levy reinforce rate = 5%
culture flex = -10%
levy size = 10%

Yemeni
global tradevalue mult = 15%
local tax modifier = 10%
tax income = 1
tech growth modifier = 5%
local revolt risk = 1% / global revolt risk = -0.5%

Hijazi
add piety modifier = 10%
religion flex = -10%
culture flex = -10%
tax income = 1
land morale = 5%

Norse
heavy infantry offensive = 5%
heavy infantry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
levy reinforce rate = 5%
levy size = 10%
land morale = 5%
add prestige modifier = 10%

Swedish
heavy infantry offensive = 5%
heavy infantry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
pikemen offensive = 5%
pikemen defensive = 5%
levy reinforce rate = 5%
retinue maintenence cost = -10%
tax income = 1
short reign length = -2

Norwegian
galleys perc = 20%
add prestige modifier = 10%
tax income = 1
trade route value = 2
land morale = 5%

Danish
levy reinforce rate = 5%
short reign length = -2
local tax modifier = 10%
local revolt risk = -1%
galleys perc = 20%
church opinion = 6
add piety modifier = -10%

Icelandic
galleys perc = 20%
local revolt risk = -1%
tax income = 1
add piety modifier = 5%
trade route value = 1
land morale = 5%

German
heavy infantry offensive = 15%
pikemen offensive = 15%
local revolt risk = -1%
add prestige modifier = 10%
tax income = 1
tech growth modifier = 5%
retinuesize perc = 5% per holding
religion flex = -10%

Lombard
global tradevalue mult = 7.5%
add prestige modifier = 10%
local build time modifier = -5%
global supply limit = 1%
retinuesize perc = 5%
disease defence = 10%

Frankish
local revolt risk = -1%
short reign length = -1
add prestige modifier = 5%
land morale = 5%
tech growth modifier = 5%
levy reinforce rate = 5%

Suebi
heavy infantry offensive = 5%
heavy infantry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
local tax modifier = -10%
tax income = 1
global supply limit = 10%
land morale = 5%

Dutch / Flemish / Low Frankish
heavy infantry offensive = 5%
heavy infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
pikemen offensive = 5%
pikemen defensive = 5%
local build time modifier = -5%
tech growth modifier economy = 10%
global tradevalue mult = 15%
global supply limit = 5%
galleys perc = 20%

English
galleys perc = 20%
land morale = 5%
local tax modifier = 5%
global tax modifier = 2.5%
global tradevalue mult = 15%
local revolt risk = -0.5%
archers offensive = 10%
archers defensive = 5%

Anglo-Norse
heavy infantry offensive = 5%
heavy infantry defensive = 5%
archers offensive = 10%
archers defensive = 10%
levy reinforce rate = 5%
levy size = 5%
galleys perc = 10%
land morale = 5%
add prestige modifier = 10%

Anglo-Saxon
local build time modifier = -10%
galleys perc = 10%
local tax modifier = 10%
land morale = 5%
religion flex = -10%
add prestige modifier = 5%

Saxon / Low Saxon / Low German
local build time modifier = -05%
general opinion = 2
local tax modifier = 10%
global supply limit = 10%
local revolt risk = 1% / global revolt risk = -0.5%
tax income = 1
religion flex = 10%
add prestige modifier = 10%

Frisian
heavy infantry offensive = 5%
heavy infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
trade route value = 2
tech growth modifier economy = 5%
global tradevalue mult = 7.5%
golbal supply limit = 10%
galleys perc = 20%

Gothic / Visigothic / Ostrogothic
heavy infantry offensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
fertility = 10%
retinuesize perc = 5% per holding
global tradevalue mult = 7.5%
fort level = 0.5
add prestige modifier = 5%
global_supply_limit = 0.1
local tax modifier = -10%
culture flex = -10%

French
land morale = 5%
local tax modifier = 10%
tech growth modifier = 5%
add prestige modifier = 10%
castle vassal min levy = -5%
castle vassal max levy = -5%
demesne size = 1

Norman
heavy infantry offensive = 10%
heavy infantry defensive = 5%
knights offensive = 10%
knights defensive = 5%
levy size = 5%
culture flex = -5%
galleys perc = 20%
tax income = 0.5
add prestige modifier = 10%

Italian
heavy infantry offensive = 7.5%
heavy infantry defensive = 7.5%
pikemen offensive = 7.5%
pikemen defensive = 7.5%
global tradevalue mult = 15%
local tax modifier = 10%
add prestige modifier = 10%
levy reinforce rate = 5%

Occitan
culture flex = -5%
religion flex = -5%
tax income = 1
global tradevalue mult = 7.5%
land morale = 2.5%
fort level = 0.5
add prestige modifier = 7.5%
heavy infantry offensive = 5%
light cavalry defensive = 2.5%

Roman
land morale = 5%
short reign length = -2
local revolt risk = -1%
retinuesize perc = 5% per holding
tax income = 1

Sicilian
plot discovery chance = 10%
add prestige modifier = 5%
global tradevalue mult = 15%
tech growth modifier = 5%
land organisation = 5%
short reign length = -1


Basque
retinuesize perc = 5%
tax income = 1
tech growth modifier = 5%
trade route value = 1
fort level = 0.5
global tradevalue mult = 15%
disease defence = 10%
church opinion = -3

Castillan
light cavalry offensive = 10%
light cavalry defensive = 10%
light infantry defensive = 5%
archers defensive = 5%
land morale = 5%
global tradevalue mult = 7.5%
global tax modifier = 2.5%
church opinion = 6
add prestige modifier = 10%

Catalan
local tax modifier = 5%
light cavalry offensive = 10%
light infantry defensive = 5%
galleys perc = 20%
land morale = 2.5%
culture flex = -5%
religion flex = -5%
fort level = 5%
global tradevalue mult = 7.5%

Portuguese
trade route value = 2
global tradevalue mult = 15%
tax income = 1
local build cost modifier = -5%
global tax modifier = 5%

Armenian
land organisation = 5%
local build cost modifier = -5%
local tax modifier = 10%
tax income = 1
max attrition = 5%

Greek
church opinion = 3
retinuesize perc = 5% per holding
local tax modifier = 10%
add prestige modifier = 10%
global tradevalue mult = 7.5%
levy reinforce rate = 5%

Alan
light cavalry offensive = 5%
light cavalry defensive = 5%
knights offensive = 5%
knights defensive = 5%
horse archers offensive = 5%
horse archers defensive = 5%
global tradevalue mult = 7.5%
add prestige modifier = 5%
global supply limit = 10%
religion flex = -10%
land morale = 5%

Georgian
local build cost modifier = -5%
general opinion = 4
castle vassal tax modifier = 5%
levy reinforce rate = 5%
retinue maintenence cost = -10%

Sicilian-Greek
plot discovery chance = 10%
add prestige modifier = 5%
global tradevalue mult = 15%
tech growth modifier = 5%
land organisation = 5%
short reign length = -1

Gaelic
trade route value = 2
max attrition = 5%
local revolt risk = -0.5%
global supply limit = 5%
local tax modifier = 10%
church opinion = 6

Scottish
levy size = 10%
levy reinforce rate = 5%
local revolt risk = 1% / global revolt risk = -0.5%
local tax modifier = 10%
short reign length = -2

Pictish
levy size = 10%
levy reinforce rate = 5%
max attrition = 5%
tax income = 1
short reign length = 2
garrison size = 10%
culture flex = 5%

Welsh
land morale = 5%
max attrition = 5%
archers offensive = 15%
archers defensive = 15%
tax income = 0.5
levy size = 10%
fort level = 0.5
galleys perc = -10%
short reign length = 1
add prestige modifier = 10%
church opinion = -3
local build time modifier = -5%

Breton
light infantry offensive = 15%
light infantry defensive = 15%
max attrition = 5%
garrison size = 20%
global tradevalue mult = 7.5%
galleys perc = 10%
levy size = 5%
land morale = 2.5%

Cornish
land morale = 5%
max attrition = 5%
short reign length = -1
local tax modifier = 10%
galleys perc = 10%
retinuesize perc = 5% per holding
church opinion = -3
light infantry offensive = 7.5%
light infantry defensive = 7.5%
add prestige modifier = 10%

NorseGaelic / Gallawa
heavy infantry offensive = 5%
heavy infantry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
levy reinforce rate = 5%
trade route value = 2
local revolt risk = -1%
local tax modifier = 10%

Finnish
religion flex = -10%
tax income = 0.5
garrison size = 20%
fort level = 0.5
max attrition = 5%
land morale = 5%
levy reinforce rate = -2.5%

Lappish / Sami
levy size = 10%
religion flex = -10%
max attrition = 5%
local tax modifier = 10%
church opinion = 6

Estonian
land organisation = 5%
retinue maintenence cost = -5%
local revolt risk = -1%
retinuesize perc = 2.5% per holding
global tradevalue mult = 7.5%
trade route value = 1
tax income = 1

Komi
religion flex = -10%
add prestige modifier = 10%
local revolt risk = -1%
fort level = 0.5
levy size = 10%

Mansi / Khanty
max attrition = 5%
tax income = 1
fort level = 0.5
levy size = 10%
levy reinforce rate = 5%

Nenets / Samoyed
max attrition = 5%
tax income = 1
fort level = 0.5
levy size = 10%
levy reinforce rate = 5%

Mordvin
local build cost modifier = -5%
fort level = 0.5
local build time modifier = -10%
local tax modifier = 10%
culture flex = -10%

Lettigallish
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
levy reinforce rate = 5%
religion flex = -10%
local tax modifier = 10%
tax income = 0.5
local revolt risk = -1%
tech growth modifier = 2.5%

Lithuanian
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
levy reinforce rate = 5%
religion flex = -10%
local tax modifier = 10%
tax income = 0.5
local revolt risk = -1%
tech growth modifier = 2.5%

Prussian
pikemen offensive = 2.5%
pikemen defensive = 2.5%
light cavalry offensive = 2.5%
light cavalry defensive = 2.5%
knights offensive = 2.5%
knights defensive = 2.5%
heavy infantry offensive = 7.5%
heavy infantry defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
archers offensive = 7.5%
archers defensive = 7.5%
local tax modifier = 10%
land morale = 5%
levy reinforce rate = 5%

Turkish
light cavalry offensive = 7.5%
horse archers offensive = 7.5%
religion flex = -10%
culture flex = -10%
levy reinforce rate = 5%
levy size = 10%
local tax modifier = 5%
manpower growth = 5%
population growth = 5%
nomad tax modifier = 10%

Pecheneg / Oghuz
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy size = 10%
local revolt risk = -1%
tech growth modifier culture = 10%
clan sentiment = 4
population growth = 5%

Kipchak / Cuman
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy size = 10%
local revolt risk = -1%
tech growth modifier culture = 10%
clan sentiment = 4
population growth = 5%

Khazar
light cavalry offensive = 5%
light cavalry defensive = 2.5%
horse archers offensive = 5%
horse archers defensive = 2.5%
culture flex = -10%
retinuesize perc = 2.5% per holding
retinue maintenence cost = -5%
add prestige modifier = 5%
short reign length = -2
local tax modifier = 10%
manpower growth = 5%
nomad tax modifier = 10%
Maal  [developer] Jul 27, 2018 @ 11:19pm 
Bolghar
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
religion flex = -10%
levy size = 10%
land morale = 5%
fort level = 0.5
population growth = 5%

Avar
light cavalry offensive = 5%
light cavalry defensive = 2.5%
horse archers offensive = 5%
horse archers defensive = 2.5%
culture flex = -10%
retinuesize perc = 2.5% per holding
retinue maintenence cost = -5%
add prestige modifier = 5%
short reign length = -2
local tax modifier = 10%
manpower growth = 5%
nomad tax modifier = 10%

Karluk
local revolt risk = -1%
local tax modifier = 10%
church opinion = 6
land morale = 5%
levy reinforce rate = 5%
population growth = 5%
nomad tax modifier = 10%

Kyrgyz / Kirghiz
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy reinforce rate = 5%
levy size = 10%
local revolt risk = -1%
tech growth modifier military = 10%
manpower growth = 5%
population growth = 5%

Uyghur
local revolt risk = -1%
local tax modifier = 10%
church opinion = 6
land morale = 5%
levy reinforce rate = 5%
population growth = 5%
nomad tax modifier = 10%

Mongol
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy reinforce rate = 5%
levy size = 10%
local revolt risk = -1%
tech growth modifier military = 10%
manpower growth = 5%
population growth = 5%

Khitan
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
levy reinforce rate = 5%
levy size = 10%
local revolt risk = -1%
tech growth modifier military = 10%
manpower growth = 5%
population growth = 5%


Bedouin
light infantry offensive = 5%
light infantry defensive = 2.5%
archers offensive = 5%
archers defensive = 2.5%
camel cavalry offensive = 7.5%
camel cavalry defensive = 7.5%
global tradevalue mult = 15%
max attrition = 5%
church opinion = 6
retinue maintenence cost = -10%

Maghrebi / Berber
pikemen offensive = 5%
pikemen defensive = 5%
light cavalry offensive = 5%
light cavalry defensive = 5%
archers offensive = 5%
archers defensive = 5%
galleys perc = 20%
max attrition = 5%
trade route value = 2
global tradevalue mult = 15%

Levantine
max attrition = 2.5%
religion flex = -5%
levy size = 5%
land organisation = -2.5%
levy reinforce rate = 5%
trade route value = 5%
global tradevalue mult = 7.5%
tax income = 1
add prestige modifier = 10%

Egyptian
camel cavalry offensive = 7.5%
camel cavalry defensive = 7.5%
tax income = 1
add prestige modifier = 10%
levy reinforce rate = 5%
tax income = 1
global tradevalue mult = 7.5%

Andalusian
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
religion flex = -5%
local tax modifier = 5%
tech growth modifier = 5%
global tradevalue mult = 7.5%
local build cost modifier = -5%
levy reinforce rate = 2.5%
add prestige modifier = 5%

Siculo-Arabic
plot discovery chance = 10%
add prestige modifier = 5%
global tradevalue mult = 15%
tech growth modifier = 5%
land organisation = 5%
short reign length = -1


Russian
levy size = 15%
levy reinforce rate = 7.5%
tax income = 1
tech growth modifier = 5%

Ilmenian
retinuesize perc = 2.5% per holding
add prestige modifier = 10%
global tradevalue mult = 7.5%
galleys perc = 20%
levy reinforce rate = 5%
fort level = 0.5

Severian
heavy infantry offensive = 5%
heavy infantry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
max attrition = 5%
short reign length = -2
fort level = 0.25
global tradevalue mult = 7.5%
local build cost modifier = -2.5%
local build time modifier = -5%

Volhynian
local revolt risk = -1%
add prestige modifier = 10%
fort level = 0.5
tax income = 0.5
local tax modifier = 5%
land morale = 2.5%
church opinion = 3


Wendish
galleys perc = 20%
land morale = 5%
trade route value = 2
religion flex = -10%
retinue maintenence cost = -10%

Czech / Bohemian
pikemen offensive = 2.5%
pikemen defensive = 7.5%
light cavalry offensive = 2.5%
light cavalry defensive = 7.5%
heavy infantry offensive = 2.5%
heavy infantry defensive = 7.5%
culture flex = -10%
short reign length = -2
local revolt risk = -1%
tech growth modifier = 5%

Polish
knights defensive = 7.5%
knights offensive = 7.5%
light cavalry offensive = 10%0
light cavalry defensive = 10%0
heavy infantry offensive = 5%
heavy infantry defensive = 5%
culture flex = -5%
tax income = 0.5
retinuesize perc = 5% per holding
land morale = 2.5%
religion flex = -5%
disease defence = 10%


Croatian
light cavalry offensive = 7.5%
light cavalry defensive = 2.5%
light infantry offensive = 7.5%
light infantry defensive = 2.5%
archers offensive = 7.5%
archers defensive = 2.5%
galleys perc = 20%
trade route value = 3
global tradevalue mult = -7.5%
local tax modifier = 10%
tech growth modifier economy = 10%

Serbian
light cavalry offensive = 10%
light cavalry defensive = 10%
light infantry offensive = 5%
light infantry defensive = 5%
levy reinforce rate = 5%
local revolt risk = 1% / global revolt risk = -0.5%
tax income = 1
land morale = 5%

Romanian / Wallachia / Vlach
pikemen offensive = 2.5%
pikemen defensive = 2.5%
light cavalry offensive = 2.5%
light cavalry defensive = 2.5%
knights offensive = 2.5%
knights defensive = 2.5%
heavy infantry offensive = 2.5%
heavy infantry defensive = 2.5%
light infantry offensive = 2.5%
light infantry defensive = 2.5%
archers offensive = 2.5%
archers defensive = 2.5%
retinue maintenence cost = -10%
short reign length = -2
levy reinforce rate = 5%
church opinion = 6

Bulgarian
pikemen offensive = 7.5%
pikemen defensive = 7.5%
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
local revolt risk = -1%
add prestige modifier = 10%
land morale = 5%
short reign length = -1
global supply limit = 5%

Albanian
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
fort level = 0.5
levy reinforce rate = 2.5%
levy size = 10%
add prestige modifier = 10%
religion flex = -10%

Hungarian
knights offensive = 2.5%
knights defensive = 2.5%
horse archers offensive = 5%
horse archers defensive = 5%
land organisation = 5%
local revolt risk = -1%
levy reinforce rate = 2.5%
local tax modifier = 5%
tax income = 0.5
religion flex = -10%


Persian
short reign length = 1
levy size = 10%
culture flex = -5%
religion flex = -5%
land morale = 5%
levy reinforce rate = 5%
tax income = 0.5
add prestige modifier = 5%
local tax modifier = 5%
global tradevalue mult = 7.5%

Sogdhian
light infantry offensive = 7.5%
light infantry defensive = 7.5%
horse archers offensive = 7.5%
horse archers defensive = 7.5%
max attrition = 2.5%
trade route value = 2
global tradevalue mult = 15%
fort level = 0.5
local tax modifier = -5%
global supply limit = 10%

Tocharian
local revolt risk = -1%
local tax modifier = 10%
church opinion = 6
land morale = 5%
max attrition = 5%

Kurdish
fort level = 0.5
max attrition = 5%
religion flex = -10%
levy reinforce rate = 2.5%
retinuesize perc = 2.5% per holding
levy size = 5%
short reign length = -1

Pashtun / Afgan
light cavalry offensive = 5%
light cavalry defensive = 10%
light infantry offensive = 5%
light infantry defensive = 10%
fort level = 0.5
levy reinforce rate = 5%
short reign length = -2
max attrition = 5%

Baloch
max attrition = 5%
land morale = 5%
levy reinforce rate = 5%
local tax modifier = 10%
levy size = 10%


Ethiopian
pikemen offensive = 2.5%
pikemen defensive = 2.5%
light infantry offensive = 2.5%
light infantry defensive = 2.5%
archers offensive = 2.5%
archers defensive = 2.5%
levy reinforce rate = 5%
add prestige modifier = 10%
fort level = 0.5
general opinion = 2
short reign length = -2
global supply limit = 5%
global tradevalue mult = -7.5%

Somali
archers offensive = 10%0
archers defensive = 5%
light infantry offensive = 10%0
light infantry defensive = 5%
galleys perc = 20%
levy reinforce rate = 5%
global tradevalue mult = 15%
levy size = 10%

Nubian
light infantry offensive = 2.5%
light infantry defensive = 7.5%
fort level = 0.25
local tax modifier = 10%
general opinion = 2
global tradevalue mult = 7.5%
max attrition = 5%
retinue maintenence cost = -10%

Beja
camel cavalry offensive = 7.5%
camel cavalry defensive = 7.5%
local tax modifier = 10%
global tradevalue mult = 15%
max attrition = 5%
religion flex = -15%


Manden
archers offensive = 7.5%
archers defensive = 7.5%
light infantry offensive = 7.5%
light infantry defensive = 7.5%
religion flex = -10%
levy reinforce rate = 2.5%
tax income = 1
global tradevalue mult = 7.5%
castle vassal tax modifier = 2.5%
global supply limit = 10%
land organisation = -2.5%

Sosso
light cavalry offensive = 5%
light cavalry defensive = 5%
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
global tradevalue mult = 7.5%
land morale = 5%
add prestige modifier = 10%
siege speed = 20%
short reign length = 1
plot power modifier = 10%

Jolof
levy reinforce rate = 5%
tax income = 1
short reign length = -2
culture flex = -10%
global tradevalue mult = 15%

Bafour
levy reinforce rate = 5%
tax income = 1
religion flex = -10%
culture flex = -10%
global tradevalue mult = 15%

Songhai
global tradevalue mult = 15%
fort level = 0.5
land morale = 5%
tech growth modifier = 2.5%
add prestige modifier = 10%
church opinion = 3


Nahuatl
light infantry offensive = 5%
light infantry defensive = 10%
archers offensive = 10%
archers defensive = 5%
tech growth modifier = 5%
disease defence = -10%
tax income = 1
local tax modifier = 10%
land morale = 5%


Ashkenazi
short reign length = -2
local revolt risk = -1%
tax income = 2
trade route value = 2

Sephardi
short reign length = -2
local revolt risk = -1%
tax income = 2
trade route value = 2

Mizrahim
short reign length = -2
local revolt risk = -1%
tax income = 2
trade route value = 2


Bengali
religion flex = -10%
trade route value = 2
levy reinforce rate = 5%
tax income = 1
local tax modifier = 5%
tech growth modifier = 2.5%

Oriya
light infantry offensive = 5%
light infantry defensive = 5%
archers offensive = 5%
archers defensive = 5%
war elephants offensive = 5%
war elephants defensive = 5%
garrison size = 20%
local tax modifier = 5%
tax income = 1
global tradevalue mult = 7.5%
galleys perc = 10%
short reign length = -1

Assamese
levy reinforce rate = 2.5%
local revolt risk = -1%
local build time modifier = -5%
fort level = 0.25
max attrition = 2.5%
land organisation = 5%
local tax modifier = 5%
general opinion = 2

Hindustani
levy reinforce rate = 2.5%
fort level = 0.25
local revolt risk = -0.5%
max attrition = 5%
religion flex = -10%
short reign length = -2
local tax modifier = 5%

Gujurati
religion flex = -10%
trade route value = 2
global tradevalue mult = 15%
galleys perc = 20%
tech growth modifier economy = 10%

Panjabi
religion flex = -10%
tax income = 1
global tradevalue mult = 15%
levy reinforce rate = 5%
land morale = 5%

Rajput
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
knights offensive = 7.5%
knights defensive = 7.5%
levy reinforce rate = 5%
fort level = 0.5
add prestige modifier = 10%
trade route value = 2

Sindhi
religion flex = -10%0
local revolt risk = -1%
local tax modifier = 5%
levy reinforce rate = 5%
global tradevalue mult = 15%
add prestige modifier = 5%

Marathi
light cavalry offensive = 5%
light cavalry defensive = 5%
knights offensive = 5%
knights defensive = 5%
war elephants offensive = 5%
war elephants defensive = 5%
levy reinforce rate = 5%
fort level = 0.5
tax income = 0.5
local tax modifier = 5%
retinuesize perc = 5% per holding

Sinhala
fort level = 0.25
global tradevalue mult = 15%
local tax modifier = 5%
add prestige modifier = 10%
tax income = 1
max attrition = 5%

Tamil
tax income = 0.5
religion flex = -5%
trade route value = 2
local tax modifier = 5%
short reign length = -1
galleys perc = 10%
global tradevalue mult = 15%
retinuesize perc = 2.5% per holding

Telugu
fort level = 0.5
retinuesize perc = 2.5% per holding
add prestige modifier = 10%
local tax modifier = 10%
tax income = 0.5
global tradevalue mult = 7.5%
levy reinforce rate = 2.5%

Kannada
light cavalry offensive = 7.5%
light cavalry defensive = 7.5%
religion flex = -15%
global tradevalue mult = 15%
add prestige modifier = 10%
retinuesize perc = 5% per holding


Outremer
religion flex = -5%
short reign length = -1
add prestige modifier = 10%
church opinion = 3
fort level = 0.5
general opinion = 2
levy reinforce rate = 5%

Crusader / Latin
pikemen offensive = 2.5%
pikemen defensive = 2.5%
light cavalry offensive = 2.5%
light cavalry defensive = 2.5%
knights offensive = 2.5%
knights defensive = 2.5%
heavy infantry offensive = 2.5%
heavy infantry defensive = 2.5%
light infantry offensive = 2.5%
light infantry defensive = 2.5%
archers offensive = 2.5%
archers defensive = 2.5%
local tax modifier = 10%
tax income = 1
general opinion = 2
religion flex = -5%
land organisation = 5%


Coptic / Sahidic
trade route value = 1
global tradevalue mult = 15%
church opinion = 6
general opinion = 4
land morale = 20%5
local tax modifier = 10%


Assyrian
fort level = 0.5
garrison size = 20%
religion flex = -5%
max attrition = 5%
land morale = 5%
church opinion = 3

Horse
pikemen offensive = -50%
pikemen defensive = -50%
pikemen morale = -50%
light cavalry offensive = 100%
light cavalry defensive = 100%
light cavalry morale = 100%
knights offensive = 100%
knights defensive = 100%
knights morale = 100%
heavy infantry offensive = -50%
heavy infantry defensive = 50%
heavy infantry morale = -50%
light infantry offensive = -50%
light infantry defensive = -50%
light infantry morale = -50%
archers offensive = -50%
archers defensive = -50%
archers morale = -50%
horse archers offensive = 100%
horse archers defensive = 100%
horse archers morale = 100%
local news Aug 5, 2018 @ 3:00am 
can you explain how max attrition works ? Does it mean i can invade pagans and i only incur 5% or is -5% from the overall attrition ?
Maal  [developer] Aug 5, 2018 @ 5:22am 
IIRC (been a while) the provinces of that cultures will kill 5% (additive) more people due to attrition.
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