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The flight path works by constructing two way points between the flag and the flyer (direct path):
* The first waypoint is positioned ~50m in front of the flyer - towards the direction of the flag (at the point of recalling) and at a height roughly 80-90% of the Max World Kill Z Height (map dependent).
* The second waypoint is positioned ~50m in front of the target flag, and at a height roughly 80-90% of the Max World Kill Z Height (map dependent).
The flyer will move to the first way point and upon reaching that, will proceed to travel to the second. Upon reaching the second the flyer will proceed to travel down to the flag.
Note: The Max Kill Z Height value is the Z-axis (vertical) value which insta-kills you if you go beyond (out of world bounds). The force field world ceiling is arbitrarily positioned below this (entirely up to the map author where this is placed).
The flyer headed from around 40/25 and was found again at 45/55-ish when base is located 65/49 on the Ragnarok map. This seems as though the flyer went first East before heading South rather than taking a straight line distance from it's original location.
It also seems that the flyers will steadily decrease in altitude along their journey. We sent a flyer back and began following it in an attempt to track the return path, which led us to finding all 3 of our missing flyers which were all returning from 3 very different locations on the map.
Oddly enough they were all found within small pockets of hill against this barrier wall, which is why I am led to believe they continue to fly downward; atleast upon hitting the barrier.
Glad you found them.
It's possible that the mod author of Ragnarok may have adjusted the height of the world ceiling and I may also need to make adjustments to the flight path in Homing Pigeon as this shouldn't happen.
I do have an open task to try and improve the flight path by dynamically detecting the height the ceiling is at, I think I'll try and get a quick fix out if there is a problem against Ragnarok and then spend some time investigating how to improve the placement of the flight path so I don't need to do map dependent stuff.
This would be wonderful, I know many of my players would greatly appreciate a tweak to make the flights a little more Ragnarok friendly.
I got a new ptero, sent the one that made the trip okay back to blue. I then sent the same original ptero to green again, and this time I followed it on the new ptero. I did not see the missing ptero anywhere along the flight path. So I spent some time (and one death due to cold) scouting the mountain tha is between the two obi, and I didn't spot it.
Any suggestions? Flag at green still says it is enroute.
I died and my Quetzal was "Returning to Homing Pigeon Flag" but I have like 10 flags and never renamed any of them. (I already checked, my quetzal is not on eny of it.) I've been looking around, but, if I'd know what's the "homing pigeon flag" the log talks about, I could search on that route.
The tribe log lists which flag the flyer is flying to. If you haven't renamed your 10 flags then I'm afraid you're going to have a rough time figuring out which flag it has attempted to fly to.
By default it will return to the closest flag (as the crow flies), so check along that route. Chances are it may have gotten stuck en route, either on some terrain or the world ceiling border (Ragnarok is still in active development so things change.).
Thank you very much, it was indeed high flying over the closest flag.
Not a problem.. It's rare but sometimes these things happen. Possibly a server/game restart in between triggering a return and the arrival? I always recommend equipping all flyers with GPS transponders so you can find them in the event something goes wrong.