Airships: Conquer the Skies

Airships: Conquer the Skies

Karda's Air Arsenal
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KardaKAX  [developer] Mar 12, 2016 @ 1:40pm
[1.10] Bugs & Balancing
Hey everyone,
In the event anyone notices any bugs regarding this mod or has any distinct issues with balancing let me know here.
Last edited by KardaKAX; Sep 29, 2017 @ 5:47pm
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Showing 1-15 of 15 comments
Moros Mar 27, 2016 @ 7:19pm 
For the Light Ceramic Armor: ballistic, susceptible
dictator putski May 18, 2016 @ 11:05pm 
yeah, ther seems to be a bug where the suspendium halberd isn't in the superweapons tab or in any of my weapons at all
KardaKAX  [developer] May 19, 2016 @ 7:58am 
Conkerboy, double check for me if they are not under the superweapons tab when designing a building, as they should be restricted to buildings only.
Emrule Jul 25, 2016 @ 5:27am 
VPR armor is really op.
i get its heavy but it makes modules almost untouchable.
KardaKAX  [developer] Jul 25, 2016 @ 6:32am 
It's ment to be like that. I could balance it to make it weigh more and be a bit more expensive but I probably won't change the ballistic resistance.
Anna1618 Aug 27, 2016 @ 3:25am 
I think the Revolution autocannon is overpowerd
KardaKAX  [developer] Aug 27, 2016 @ 12:53pm 
Every weapon will get re-done in 1.11 to be much more balanced. Duely noted, however, thanks.
123nick Jan 19, 2017 @ 12:40pm 
some of the cannons seem to be a bit under powered. the mechanised dorsal cannon has 5 less damage than the standard one, has half the reload speed of the standard one, even though it says in the description that its supposed to be faster, has less of a firing arc, weights more than twice as much, and requires more crew members. its only better in accuracy, too which it has 500 meters more of range of accurate fire, and HP, but its only 300 HP vs 180 HP. and i didnt mention how it was physically bigger, with it being 3x5 instead of 2x3
KardaKAX  [developer] Jan 19, 2017 @ 12:57pm 
I know alot of the weapons are unbalanced right now. I'm going to fix that in the next update, which I can only roll out once I figure out an alternative to a feature I'm waiting on.
123nick Jan 19, 2017 @ 10:42pm 
whats that feature ur waiting on ?
KardaKAX  [developer] Jan 20, 2017 @ 5:07am 
Blast AoE, taking out multiple tiles at once.
Last edited by KardaKAX; Jan 20, 2017 @ 5:08am
123nick Jan 21, 2017 @ 12:01am 
i wish that was a thing.
SoCaliber Feb 26, 2017 @ 9:57am 
Dont change my vpr-1 armour lol. I only use it for one really op ship. Also many of your guns are underpowered so im glad your looking into that. But i do like your heavy verperis aoutocannon.
KardaKAX  [developer] Feb 26, 2017 @ 10:06am 
In prior versions I never accounted for structural health :P. In the upcomming version, however, I have a set logical system for all the damages so I can use that once I get some free time and all my programs re-installed on my computer (Hard-drive migration).
dansondelta47 Jul 12, 2017 @ 7:28pm 
rockets are nice, just also cause friendly fire... to your own ship.
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