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+ 50% faster attack interval
- 60% ammo loaded
- 100% charge rate
These stats would focus on quick-scoping over camping; you have a quick firing rate of 1 second but you’d have to wait 6.6 seconds for a full charged shot as opposed to 3.3. But having only 10 shots loaded, you have to make sure that you get the kill. If you do, you get 2 bullets back from the small ammo kit or you can pull out your secondary if it needs ammo. So if you’re a god at Sniper, you could might run out of primary ammo.
! : on a fully charged shot, creates a cloud of smoke at the wearer that not only reveals position
. but also deals damage over time. hold middle mouse to hold your breath and become immune
. to the smoke cloud. smoke cloud also deals damage to enemies.
+ : 10 Health
+ : on headshot, next shot will start with 65% charge
- : 35% damage on bodyshot
In terms of stats?
+10% reload speed
+10% firing speed
-50% ammo capacity
+10% ammo capacity
-50% charge rate
on headshot wearer gets next shot charged halfway
are these good? they are to me
+15% faster charging
-only 10 ammo
-10% slower firing speed
+more damage and accuracy while standing still for 2 seconds
-decreases damage and accuracy while moving
(Max: 100/300 Body/Headshot damage)
[-] Damage decreases the closer the target is
(Min: 25/75 Body/Headshot damage)
[-] Cannot charge
(Damage starts to increase >5m away, and maxes out at >20m, with 12.5m being the median; dealing ~63/185 Body/Headshot damage)
Level 15 fine Rifle
+ On Headshot: deals damage to surrounding enemies.
+ Fully charged shots deal +25% damage.
+ 25% faster charge rate.
- 30% damage penalty on body shot.
- No random critical hits.
Or a Stock reskin, anyway the modeler and artist did a wonderful job