Team Fortress 2

Team Fortress 2

The Thousand-Yarder
Cee Oct 13, 2015 @ 4:22am
Stats
On headshot kill: fills 75% of the next charge
This weapon deploys 15% faster
-30% damage penalty on bodyshots
Last edited by Cee; Jan 11, 2016 @ 9:52pm
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Showing 1-12 of 12 comments
Tester Jan 11, 2016 @ 7:23pm 
+ On kill, a small ammo pack is dropped by the wearer
+ 50% faster attack interval
- 60% ammo loaded
- 100% charge rate

These stats would focus on quick-scoping over camping; you have a quick firing rate of 1 second but you’d have to wait 6.6 seconds for a full charged shot as opposed to 3.3. But having only 10 shots loaded, you have to make sure that you get the kill. If you do, you get 2 bullets back from the small ammo kit or you can pull out your secondary if it needs ammo. So if you’re a god at Sniper, you could might run out of primary ammo.
Tibby Dobbs -88- Sep 8, 2016 @ 5:10pm 
Originally posted by Tester:
+ On kill, a small ammo pack is dropped by the wearer
+ 50% faster attack interval
- 60% ammo loaded
- 100% charge rate

These stats would focus on quick-scoping over camping; you have a quick firing rate of 1 second but you’d have to wait 6.6 seconds for a full charged shot as opposed to 3.3. But having only 10 shots loaded, you have to make sure that you get the kill. If you do, you get 2 bullets back from the small ammo kit or you can pull out your secondary if it needs ammo. So if you’re a god at Sniper, you could might run out of primary ammo.
that completly defeats the purpose of sniper. he is MADE to camp. thats what a sniper is.
Tibby Dobbs -88- Sep 8, 2016 @ 5:18pm 
My stats are

! : on a fully charged shot, creates a cloud of smoke at the wearer that not only reveals position
. but also deals damage over time. hold middle mouse to hold your breath and become immune
. to the smoke cloud. smoke cloud also deals damage to enemies.
+ : 10 Health
+ : on headshot, next shot will start with 65% charge
- : 35% damage on bodyshot
great idea, changes the sniper's role almost entirely like the gunslinger for the engineer.:steamhappy:
This is based on the Short Magazine Lee Enfield No 1. MKIII which was used by the British Empire during the First and Second World War. It had a remarkable reload speed for riflemen on the front, which gave the the ability to do a mad minute of firing rounds, putting a maximum of 36 rounds down range at a target (48 inches large) at 300 yards in a single minute, this being the world record. The SMLE had only the capability to carry 10 rounds also, hence the name "Short Magazine".

In terms of stats?
+10% reload speed
+10% firing speed
-50% ammo capacity
Last edited by Adeptus Alcoholis; Jan 9, 2017 @ 1:38pm
The Smeg Aug 5, 2017 @ 5:52pm 
-20% firing speed
+10% ammo capacity
-50% charge rate

on headshot wearer gets next shot charged halfway

are these good? they are to me
rick Aug 5, 2017 @ 6:23pm 
+20% damage bonus
+15% faster charging
-only 10 ammo
-10% slower firing speed
H20 Dec 3, 2017 @ 5:41am 
stock reskin
Hsmeilop Mar 31, 2019 @ 8:20am 
+continues to scope while being knockback, air blasted or falling
+more damage and accuracy while standing still for 2 seconds
-decreases damage and accuracy while moving
Oskar Nov 7, 2022 @ 4:13pm 
Originally posted by Tester:
+ On kill, a small ammo pack is dropped by the wearer
+ 50% faster attack interval
- 60% ammo loaded
- 100% charge rate

These stats would focus on quick-scoping over camping; you have a quick firing rate of 1 second but you’d have to wait 6.6 seconds for a full charged shot as opposed to 3.3. But having only 10 shots loaded, you have to make sure that you get the kill. If you do, you get 2 bullets back from the small ammo kit or you can pull out your secondary if it needs ammo. So if you’re a god at Sniper, you could might run out of primary ammo.
this makes it impossible to kill a heavy with a single shot so more damage would be added but snipers are ment to be campers as thats how a real sniper is and how the tf2 one was build and i feel like there should be at least 25 rounds (30 maybe) because spare ammo and stuff but hey snipers mags on his snipers works differently
meow Nov 5, 2023 @ 10:44pm 
[+] Damage increases the farther the target is
(Max: 100/300 Body/Headshot damage)

[-] Damage decreases the closer the target is
(Min: 25/75 Body/Headshot damage)

[-] Cannot charge

(Damage starts to increase >5m away, and maxes out at >20m, with 12.5m being the median; dealing ~63/185 Body/Headshot damage)
Last edited by meow; Nov 6, 2023 @ 12:30am
reddin018 Dec 5, 2023 @ 1:54pm 
The Thousand-Yarder
Level 15 fine Rifle

+ On Headshot: deals damage to surrounding enemies.
+ Fully charged shots deal +25% damage.
+ 25% faster charge rate.
- 30% damage penalty on body shot.
- No random critical hits.

Or a Stock reskin, anyway the modeler and artist did a wonderful job
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