Team Fortress 2

Team Fortress 2

Taunt: Heavy happy pounding time
Angie64 Mar 15, 2015 @ 12:44pm
Animation should have the character going 1/2 thru the ground :) !
After Heavy slams the enemy,the body turns into a ragdoll, which then puts it halfway in the earth, maybe with their feet sticking out with a half dazed look.

i also recommend adding dirt around the character even if its indoors.

Just my thoughts :).
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Showing 1-5 of 5 comments
KinoDorito Mar 15, 2015 @ 5:33pm 
i agree
CobaltNinja Mar 16, 2015 @ 2:31pm 
Yeah, I don't think slamming fists onto someone should blow them into pieces.
feels:) Mar 16, 2015 @ 4:11pm 
Agreed.
Pffty Mar 16, 2015 @ 4:20pm 
Explosion should only happen with apoco-fists
50% Chance opponent is stuck in ground
50% Chance they go flying up
Angie64 Mar 16, 2015 @ 5:41pm 
Originally posted by ✪TURG✪ Kricks:
Explosion should only happen with apoco-fists
50% Chance opponent is stuck in ground
50% Chance they go flying up


50 % chance goes thru ground then bursts beside the hole heavy just made,( though that may be OP since Saxton Hale could do something like that :)).
50% Chance opponent is stuck in ground
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