XCOM 2
Uniforms Manager [Unmaintained]
Falcon  [udvikler] 19. feb. 2016 kl. 19:46
Feature Requests
Please provide feature request here.
Note : Bug requests go here http://steamcommunity.com/workshop/filedetails/discussion/626291285/412447613566171717/
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Kelloggs 19. feb. 2016 kl. 20:17 
Small quality of life suggestion.

Allow us to update uniforms.

If I have a "Tundra" uniform and later decide to make minor tweaks on it, it would be nice to be able to directly overwrite it, instead of having to save another "Tundra" entry and then deleting the old one.
Falcon  [udvikler] 19. feb. 2016 kl. 20:43 
Oprindeligt skrevet af Kelloggs:
Small quality of life suggestion.

Allow us to update uniforms.

If I have a "Tundra" uniform and later decide to make minor tweaks on it, it would be nice to be able to directly overwrite it, instead of having to save another "Tundra" entry and then deleting the old one.

Like this a lot, and technically easy to do. I will have to brainstorm a UI though.
Truefell 20. feb. 2016 kl. 1:21 
I find your mod very usefull, and have a small request:
Can you make an additional aspect of uniform just for armor and weapon color. As I prefer to use different camos on my soldiers, but like to adjust colour for biome.
Falcon  [udvikler] 20. feb. 2016 kl. 1:28 
@Truefell

Just to be make sure I understand, you want to import only colors, but not pattern?
Truefell 20. feb. 2016 kl. 3:20 
Yes, only colors.
Dick Justice 20. feb. 2016 kl. 6:06 
In the settings menu for squad outfitting, could you separate face paint from face props? Honestly I think it would be best for the sake of modularity to separate most of the settings, so the player can choose specifically what to import across multiple soldiers. Unless there's a specific technical reason why some options are currently bunched together?
Sidst redigeret af Dick Justice; 20. feb. 2016 kl. 6:06
Yves 20. feb. 2016 kl. 17:42 
Would love to be able to include weapons in the uniform so that the t1 visuals and sounds could be used after making the weapon upgrades in game.
Yuwee 21. feb. 2016 kl. 3:37 
If these things are technically possible I would love to see them implemented:
* Small screenshot of the map next to mission Intel
* Apply armor tint/colour and weapon tint/colour to every member of the squad

I request this stuff because I like to camo my squad based on the mission. The biome and environment is already more information than I thought possible but I end up with the wrong camo still sometimes, an image if possible would help greatly. An apply to squad rather than soldier would speed up the process immensely too, thanks for the consideration. Love the mod.
Yolda 21. feb. 2016 kl. 10:03 
I would love to have rng options.
1) generate Random uniform
2) equip random Generated Uniform
3) equip random existing uniform
4) all new soldiers get random generated uniform

(with rng settings for inclusing accesories, cammo, patterns etc)
wlan0 21. feb. 2016 kl. 10:58 
Personally I'd love something like uniform "Categories". The ability to create a global category, and then assign one uniform from each soldier to that category. When in the squad selection screen, equipping that category would then equip each uniform to its respective soldier.

Most of my soldiers have unique uniforms per biome, but all share the same camouflage pattern. Either I go though and change each uniform manually, or equip one global uniform and then go to each character and add back their own customizations.

With this feature I could create a category for each biome, ex " Tundra ", and then assign a unique uniform for each soldier to the Tundra category. On the squad select screen then I could just select the Tundra category and have each soldier equip their unique uniform.
Sdoots 22. feb. 2016 kl. 14:42 
I have given each class a unique "outfit" since Enemy Unknown, and was kind of hoping this would do that. It seems like it is more for individual soldiers. Any chance of an addition to allow something like a Class Specific Option, where you could mark what customization options you want each class type to have?
benoit.f 23. feb. 2016 kl. 13:49 
Hi there, great mods. Could we also get a mod for weapon skin? I would like my team to keep the bullet guns from the beginning, but with the strength of the new guns. Could we get some kind of skin for the guns?
Oprindeligt skrevet af benoit.f:
Hi there, great mods. Could we also get a mod for weapon skin? I would like my team to keep the bullet guns from the beginning, but with the strength of the new guns. Could we get some kind of skin for the guns?
I'd love that as well simply because it feels so much more... Not alien.
benoit.f 23. feb. 2016 kl. 21:20 
Oprindeligt skrevet af Starfoth The Burgundy Silk Rug:
Oprindeligt skrevet af benoit.f:
Hi there, great mods. Could we also get a mod for weapon skin? I would like my team to keep the bullet guns from the beginning, but with the strength of the new guns. Could we get some kind of skin for the guns?
I'd love that as well simply because it feels so much more... Not alien.

Exactly. I want my soldier to fight as human. As we do right now in 2016 to survive. Currently, my soldier look like the canadian forces (with mods). I wish this mod would also make the weapons changes (but keep the bonus of the real weapon) so my soldiers would shot bullets instead of beam of lasers.
Pungent Raindeer King 24. feb. 2016 kl. 21:45 
Would love to see a mirror on the Nexus!
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