XCOM 2
Stop Wasting My Time - WotC
EcoCobra Sep 10, 2017 @ 1:12pm
Target Definition makes enemy turns arduous
Could this mod be updated to somehow speed up enemy turns when you have multiple mob packs seen on the map with Target Definition (Reaper ability, marks enemies on map forever)? If you've fully explored the enemies of the map with the reaper, enemy turns take ages as they complete their patrols.

I think the mission modifier that gives you perfect enemy information at the beginning of missions makes enemies run on their patrols, could that effect be duplicated for enemies revealed by Target Definition?