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Even when, they then inherit names from that Base Unit.
I actually did find a way though, add this line underneath the Faction Class
disableRandomization[] = { "Facewear" };
The facewear will still try to load but it will delete itself in a second
Where do you add the line? I'm trying to get an entire faction to wear a balaclava.
I also remember seeing a method where its change the unit head in Cfgpatches as well, from G_NATO_Default to something else but I cant remember what it actually was.