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Do they look like purple blobs?
You are sure they are the USS ships? not some other mod?
Does the mod load with any errors on the mod screen?
Do you have the oberth as your starting ship on the fleet screen?
Yes and No, Some are just a couple purple blocks
Yes the number matched what you said, i only have this mod installed
Yes errors on the main screen,l Warns of Duplicate blocks and informs of Overwrites
Oberth is confirmed starting ship, And only ship oBlock types seem converted inside the game, also it is a brand new game slot, just to assure you
On the mod page in game what is the mods RelocId: and also what faction numbers does it display in the mods box. something like: XXXXXXX21, XXXXXXXX22, X23, X24, X25, X26.
I have seen them as both 9 and 10 digit numbers for mods. Just curious to know what others might see.
Spawn from Factory Bases.
Or
Exist at the start of the game
If you mean the first one, then they should do that, I have seen it spawn most of them. (I have yet to figure out exactly what the rules are for the AI randomly spawning stuff)
If you mean the second, I have not fully figured out the region.lua file which is where you add 'starting population' for a faction.
It needs about 1000P to spawn an oberth.
Also none of my attempts to fix it have solved the problem, it is almost definately a RelocId issue, as it says the command blocks are wrong. (Which they aren't..) It also seems to change the name of the ship to use your in game name, rather than their faction ID number.. Changing the faction ID numbers to match the relocId didn't work..
I don't know what the problem would be, I have seen the stations spawn almost all the ships in the past..
I can't think what could have changed to stop them spawning.
I have not worked on the mod for a while because I am ill.
Or you mean the standard station for the fed faction?
The station should have like 100,000+ resource space which is enough to build about 8 Sovereign in one go.
The issue with improting ships seems to be a game issue rather than a specific mod issue, as I just tried to do it wit the Victorian Mod and got the same outcome (Well actually the game crashes before getting them all loaded, but the ones that do appear are purple blobs, so same difference)
One thing you can try for the import solution is take the workshop version and move it to a file location like this:
C:\Users\(Name)\Saved Games\Reassembly\mods\Star Trek Trekkies Assemble
Where ever your reassembly saved games live.
Then run that 'local' version of the mod and see if you can successfully import the ships from there, using the outlined method.