Reassembly

Reassembly

Star Trek Trekkies Assemble
FamousSpear  [developer] Feb 13, 2016 @ 1:45am
Using Ships In game
In order to Import ships into the game on the fleet screen, you need to bypass the Workshop/mod Relocation method. To do this you must move the mod from the workshop folder to the reassembly mod folder, found here:

C:\Users\(Username)\Saved Games\Reassembly\mods\


Location of Workshop Content:
Steam\steamapps\workshop\content\329130\(mod number)
(this may or may not be your reassembly reference number hunt through the folders until you find the right one)

How to Import Ships to Fleet Screen:

Open your fleet screen, click an empty ship slot to open the design screen.

Click the Import button
Then Navigate to the above directory and ships folder. Pick a ship and exit design screen and save design, then repeat the process until you have them all in your fleet screen. (they will be locked until you discover the correct blocks)

This is the only way I know how at the moment as the game is a bit weird like that.
Last edited by FamousSpear; Mar 18, 2016 @ 1:16pm
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Showing 1-15 of 41 comments
Pira Feb 13, 2016 @ 4:39am 
I think I found the workshop file, but the ships are purple/missing.
FamousSpear  [developer] Feb 13, 2016 @ 4:42am 
hmmmm... that sounds like the mod is not loaded.

Do they look like purple blobs?

You are sure they are the USS ships? not some other mod?

Does the mod load with any errors on the mod screen?

Do you have the oberth as your starting ship on the fleet screen?
Last edited by FamousSpear; Feb 13, 2016 @ 4:44am
Jomil Mar 16, 2016 @ 12:13pm 
Same problem, Answering in order

Yes and No, Some are just a couple purple blocks
Yes the number matched what you said, i only have this mod installed
Yes errors on the main screen,l Warns of Duplicate blocks and informs of Overwrites
Oberth is confirmed starting ship, And only ship oBlock types seem converted inside the game, also it is a brand new game slot, just to assure you
FamousSpear  [developer] Mar 16, 2016 @ 12:41pm 
Ok, so i finally got around subscribing to it to take a look from the user end. I am 99% sure it is the issue I said. It changes the ID of things so that mods don't clash, and it internally changes everything to match.. I think. However when you try to accvess the ships in the way I described the IDs are fixed to the actual IDs not the RelocIDs so purple squelch! I am looking into a possible solution right now, but anyone that wants to check for me.

On the mod page in game what is the mods RelocId: and also what faction numbers does it display in the mods box. something like: XXXXXXX21, XXXXXXXX22, X23, X24, X25, X26.

I have seen them as both 9 and 10 digit numbers for mods. Just curious to know what others might see.
another question: y didnt you made those other ships spawn???
FamousSpear  [developer] Mar 16, 2016 @ 12:58pm 
Do you mean:

Spawn from Factory Bases.

Or

Exist at the start of the game

If you mean the first one, then they should do that, I have seen it spawn most of them. (I have yet to figure out exactly what the rules are for the AI randomly spawning stuff)

If you mean the second, I have not fully figured out the region.lua file which is where you add 'starting population' for a faction.
first one, arent doing it... its me and my staring station...
FamousSpear  [developer] Mar 16, 2016 @ 1:11pm 
Does your station have enough resources in it to afford a ship?

It needs about 1000P to spawn an oberth.

Also none of my attempts to fix it have solved the problem, it is almost definately a RelocId issue, as it says the command blocks are wrong. (Which they aren't..) It also seems to change the name of the ship to use your in game name, rather than their faction ID number.. Changing the faction ID numbers to match the relocId didn't work..
if the station got enough room, they are totally filled...
FamousSpear  [developer] Mar 16, 2016 @ 1:22pm 
hmmm... can you send me a screen shot of what your station looks like?

I don't know what the problem would be, I have seen the stations spawn almost all the ships in the past..

I can't think what could have changed to stop them spawning.

I have not worked on the mod for a while because I am ill.
its the standard station actually xD
FamousSpear  [developer] Mar 16, 2016 @ 1:32pm 
you mean the vanilla game station?

Or you mean the standard station for the fed faction?

The station should have like 100,000+ resource space which is enough to build about 8 Sovereign in one go.

The issue with improting ships seems to be a game issue rather than a specific mod issue, as I just tried to do it wit the Victorian Mod and got the same outcome (Well actually the game crashes before getting them all loaded, but the ones that do appear are purple blobs, so same difference)
standard fed faction, what did you think? that small tiny terran one?
FamousSpear  [developer] Mar 16, 2016 @ 1:38pm 
I don't know, I am just trying to figure out why user experiences are different to mine..

One thing you can try for the import solution is take the workshop version and move it to a file location like this:
C:\Users\(Name)\Saved Games\Reassembly\mods\Star Trek Trekkies Assemble

Where ever your reassembly saved games live.

Then run that 'local' version of the mod and see if you can successfully import the ships from there, using the outlined method.
actually, now reassembly doe not even start( no i didnt imported it there) seams to be a systemproblem though, getting the error that it hasnt left any crashdata
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