Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






It was a fun project to work for during a time I was away from my main computer and needed a low resource game to fill some time hehe.
I was quite pleased with how well some of the concepts came out though :D
into this mod. A Next Gen era universe,eh? Okay. Probably more interesting that way. Okay,definitely more interesting. This mod could breathe life back into this game. Such complexity. Well,"Good luck",from an old Trekkie.
-- when a large R packed is picked up
PickupResourceLarge = {
-- samples = { "world/Resource/Hiresource_00.ogg",
-- "world/Resource/Hiresource_01.ogg",
-- "world/Resource/Hiresource_02.ogg" },
samples = { "fed/ui/trans.ogg"
},
flags = cluster, <----- Delete
volume = 0.1
},
Sorry about your old ships.. it is a flaw of the game design.. any new block addition kills everything...
It's going to be scary when it has proper weapons... andthat is the smallest borg ship I am making... When the cubes are built....yikes.
'construct (Faction number)' 'construct 21' for example it opens the ship building screen and you can import all that factions ships. (See "Using Ships in Game" just above on how to access the ship blueprints).
Romulans is 23.
I managed to find and fix the problem, it was just one block that got ided as a smaller version. Once I up the ident number by 2 they came back to being more or less what they should be!
Now all I have to do is fix the cosmetic issues that are on the klingon ships and we will be back in business!
2 Options:
1. Rebuild it from scratch
2. Manually decode and reident the blue print to fix the problems...
Neither thought appeals to me...
I reckon dropping that down on blocks is something I plan to do I think
I have a plan to manually change the ids on some blocks to hopefully reduce the time it will take to shunt them about
leave thoughts in the new feedback discussion