Arma 3
task_force_radio
How do fix server addons error
I have tips "No task force radio deployed on server" by Our server start MP mission, and in mission all player radio cannot work. how fix this?
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Showing 1-15 of 17 comments
Dedmen Miller  [developer] May 24, 2017 @ 8:36pm 
Task force radio is not deployed on the Server. You should deploy Task force radio on the server.
JG54|NF2*[CN] May 24, 2017 @ 9:14pm 
Originally posted by Dedmen Miller:
Task force radio is not deployed on the Server. You should deploy Task force radio on the server.

En ..... I confirm that the server is using TFR

Just Check the plugin, is the latest version of the @Enhanced Movement conflict, but the reason I do not know.

:steamsad:
JG54|NF2*[CN] May 24, 2017 @ 9:16pm 
In addition, the current TFR in Zeus / VTS Missions, Direct control to an AI, can not speak directly.
Dedmen Miller  [developer] May 25, 2017 @ 8:29am 
"@Enhanced Movement conflict" ?
Zeus bug is already known and fixed in the 1.0 beta
JG54|NF2*[CN] May 25, 2017 @ 10:32pm 
Originally posted by Dedmen Miller:
"@Enhanced Movement conflict" ?
Zeus bug is already known and fixed in the 1.0 beta


@Enhanced Movement


thx
Dedmen Miller  [developer] May 26, 2017 @ 3:24am 
I know what Enhanced Movement is. But what do you mean by "conflict"?
JG54|NF2*[CN] May 26, 2017 @ 7:20am 
I mean that EM and TFR will conflict, sorry English is not native language :steammocking:
JG54|NF2*[CN] Jun 6, 2017 @ 10:26pm 
Originally posted by Dedmen Miller:
I know what Enhanced Movement is. But what do you mean by "conflict"?

Hi , I have other questions for you

1)TFR whether to consider increasing the group call function, in order to be in the same vehicle
2)In addition, when using the pilot helmet and armor helmet, all the sound will be reduced, this is the reason for TFR or ACE?
Dedmen Miller  [developer] Jun 7, 2017 @ 5:17am 
2) ACE.
1) Don't understand.
JG54|NF2*[CN] Jun 8, 2017 @ 8:39pm 
Originally posted by Dedmen Miller:
2) ACE.
1) Don't understand.


About 1
En......It's Cabin call, There is no need to set the frequency, With everyone in the same vehicle.
Dedmen Miller  [developer] Jun 9, 2017 @ 6:38am 
You mean Vehicle Intercom?
JG54|NF2*[CN] Jun 9, 2017 @ 8:45am 
Originally posted by Dedmen Miller:
You mean Vehicle Intercom?
yes~~~
Dedmen Miller  [developer] Jun 9, 2017 @ 10:17am 
Already implemented in 1.0.
JG54|NF2*[CN] Jun 9, 2017 @ 10:36am 
Originally posted by Dedmen Miller:
Already implemented in 1.0.
:steamhappy::steamhappy:
Lucit Aug 13, 2017 @ 12:42pm 
Experiencing the original issue here ... when trying to run it on a server all players are getting " Task force radio is not deployed on the Server" and no radios are issues.. tracking down the error in the code on GitHub, the only thing I can think of is that the server init function is not getting called..

Key points:
Running this on a dedicated server
Using arma3server_x64.exe
Running the following mods ( in this order ) : "-mod=!Workshop\@CBA_A3;!Workshop\@Ares Mod - Achilles Expansion;!Workshop\@task_force_radio;!Workshop\@JSRS SOUNDMOD;!Workshop\@CJTF Helmet Mounted IR Strobe;!Workshop\@CH View Distance;@outlw_magRepack_v3.1.3;!Workshop\@ShackTac User Interface;!Workshop\@Earplugs;"
Team speak is not installed on the server.

any pointers would be great.


--- UPDATED ---
--- FIXED this myself.. There is a conflict between @Earplugs and @task_force_radio, removing that mod corrected the issue.

Last edited by Lucit; Aug 14, 2017 @ 1:21pm
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