Crusader Kings II

Crusader Kings II

Sketchy Traits
 This topic has been pinned, so it's probably important
Phuizour Jan 8, 2016 @ 5:47am
Suggestions
This discussion is made to give us some more ideas on how to improve the mod for the whole community. Please leave a comment on what you wish to see implemented into our mod. And we will hopefully update it quite frequently.
Last edited by Phuizour; Jan 8, 2016 @ 8:17pm
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Showing 1-15 of 40 comments
The Burger King Jan 8, 2016 @ 5:51pm 
Maybe caste traits such as lowborn, cityborn, noble?
Sketchy  [developer] Jan 11, 2016 @ 3:31am 
Originally posted by Comrade Iosif Stalin:
Maybe caste traits such as lowborn, cityborn, noble?

So I twisted your idea a bit into something I'm working on now called "background traits"

Basically their traits that give your characters a "background" based on what traits/attributes your character has. The have their own bonuses, can be added in the ruler designer and I'm adding in events to allow players and the ai to get them naturally in the course of the game if they meet certain conditions.

So far I have War Veteran, missionary, and thief.
I'll finish tweaking their balance and attainability and then release them along with the 3 other traits I've already finished.

Thanks for the inspiration :D
Last edited by Sketchy; Jan 11, 2016 @ 3:32am
Das Boot Jan 12, 2016 @ 6:35am 
You could add some lifestyle traits (and possibly events to gain them in-game).

Some ideas for lifestyle traits I have include:
Brewer, Vintiner, Baker, Chef, Artist, Botanist, Zoologist, Anatomist, Engioneer, Astronomer, Astrologer, Goldsmith, Silversmith, and Jewler.
Captain Braca Jan 12, 2016 @ 10:30am 
-Fertility traits, genetic ones; increases and decreases in fertility like in Rome total war 1.
-Feared traits, for example you have the psychopath trait and have a penchant for blinding/castrating traitors - nobles would be scared to encourage their kings ire? (I admit i'm not certain how you would make this type of trait but the events could lead to all kinds of entertainment such as 'I know my wife cheated with the king but he is scary as heck so I'll just pretend everything is a-okay)

I've been enjoying your already added traits etc and would love to see more :)
(I'll edit this as I think of more)
Last edited by Captain Braca; Jan 12, 2016 @ 12:08pm
Kronk Jan 12, 2016 @ 11:24am 
any possibility for adding animal companions? maby gained trough the hunting focus?.. just like in the agot mod with crows, dogs and wolfs etc

and also though about christians getting a knight trait, like the germanic have the viking. as knights was a thing as early as the charlemange era i dont see it beeing an out of place trait. and ofc a squire trait to go with it.

and i havent tried this mod yet, just found.. so i dont know what war veteran does, but i was thinking that the sword skill trait from Agot realy should be in the game.. dont know yet if the war veteran is the same..

i know i took all of these traits from the agot mod, but it realy have a lot of traits that should be in the original game.
Spicy [CA] Jan 12, 2016 @ 2:57pm 
One thing I think would be awesome if you made it compatible with the Rebels and Warmongers mod
Chris Jan 13, 2016 @ 2:34pm 
Remove the Tall and Short traits. They are in CK2+
Captain Braca Jan 13, 2016 @ 3:48pm 
Originally posted by Rip Sachi {Dolphin Jetpack}:
Remove the Tall and Short traits. They are in CK2+
Or don't remove it because not everybody wants to use/does use CK2+ :wololo:
Chris Jan 13, 2016 @ 4:33pm 
Originally posted by Captain Braca:
Originally posted by Rip Sachi {Dolphin Jetpack}:
Remove the Tall and Short traits. They are in CK2+
Or don't remove it because not everybody wants to use/does use CK2+ :wololo:
Or make an optional module that adds those traits.
Sketchy  [developer] Jan 13, 2016 @ 6:18pm 
Originally posted by Rip Sachi {Dolphin Jetpack}:
Originally posted by Captain Braca:
Or don't remove it because not everybody wants to use/does use CK2+ :wololo:
Or make an optional module that adds those traits.

I'm going to make a version that removes those traits for CK2 Plus users. I already did so for the HIP:VIET because someone requested it. I'm not removing them from the main mod as it is called "vanilla version" for a reason. Not everyone uses CK2 Plus, just like not everyone plays vanilla or AGOT.
Knifeeh Jan 15, 2016 @ 5:37pm 
Could you add traits for fighting skills?
Iamgoofball Jan 16, 2016 @ 12:52am 
A Politican education tree that focuses on relations between you and your vassals might be an interesting touch.
MrBeast Jan 16, 2016 @ 6:43am 
is there a version of this for ck2 expanded?
Sketchy  [developer] Jan 17, 2016 @ 1:52pm 
@Dottore

Nope, not at the moment. Should only need one of that addon adds new traits.
Francis Jan 18, 2016 @ 3:26am 
How about add a religious trait that the game is already missing: The Perfect
The "Perfects" is a religious trait only given to cathars. This term has been used since very late XII century to refer to the cathar monks (that between themselves they used the term "Bonhommes", literally "the good men" in old occitan). The "Perfect" trait would be very similar to the celibate/monk/nune one, however it haves more into it:
-Be the opposite of hunter, duelist, hedonist, lustful and drunktart (the perfects were known for reject eating meat, avoiding to have a live full of "sinful activities and reject any kind of violence)
-20 martial (because they reject violence)
-100% fertility (because they reject carnal pleasure)
+5 diplomacy (The cathar monks used to go outside and deal with priests outside and monarchs)
+5 learning (They dedicated most of its life studying and for make teological debates)
+2.5 health (Because their diet avoiding meat and alcohol)
-Cannot inherit
-Cannot be rulers
-Cannot get married (they did not belive in marriage)
+Women can be "perfects"
I think this trait is on the CK2+. It would be a great addition to add it here for the ones who don't wnat the CK2+.
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