Crusader Kings II

Crusader Kings II

Sketchy Traits
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Update: Dec 15, 2018 @ 9:35am

Version 0.8

- Rebalanced the event that spawns Psychopaths to be less often.
- Changed the Psychopath trait icon to a personality trait.
- Removed the background traits and associated events.
- Removed Sociopath and associated events.
- Rebalanced all traits for Holy Fury
- Updated the icons of the positive congenital traits to fit more in line with the vanilla ones.
- Added 6 new personality traits (Creative, Romantic, Family-oriented, Independent, Obedient, Frugal)

Update: Apr 12, 2016 @ 10:10am

Update: Mar 23, 2016 @ 9:23pm

Update: Jan 22, 2016 @ 8:45pm

Update: Jan 22, 2016 @ 6:13pm

Update: Jan 22, 2016 @ 8:39am

Version 0.4

+ Added 8 new education traits including
+ Four new "politician" education traits.
+ Four new "military" education traits.

- Nerfed the builder education traits (again)
+ Added increased siege speed to builder traits.

Planned Features:

New Jeweller Lifestyle trait, with decisions allowing you to create jewelry for your spouses/lovers/lieges for extra opinion.

New Writer trait, with decision allowing you to write various novels/books for differing bonuses.

Update: Jan 17, 2016 @ 3:39pm

Changed the values of the educations: reducing martial instead of learning and increase demesne size instead of tax income.

Update: Jan 17, 2016 @ 3:14pm

Update: Jan 14, 2016 @ 4:44pm

- Added localistion for traits that I forgot too. (Derp)
- Nerfed the Feeble/Resilient Traits.
- Fixed the extremely high values of Fertile/Barren
- Nerfed sociopath and psychopath buffs, and swapped them around.

-Removed the events that hand out feeble/resilient traits from recovering from illness (possibly temporarily, I'll attempt to fix them at some point)

Update: Jan 14, 2016 @ 8:03am

Added four new congenital traits.

- Fertile
- Barren
- Resilient
- Feeble

Added new events adding a chance of gaining resilient or feeble traits after recovering from certain illnesses.