Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are you certain of this?
Delete the following files inside the Floris_Evolved module: postFX.fx, mb.fx, fxh (if exists)
, fxh.configuration (if exists)
Deleting those will remove some of the graphical enhancements and might resolve your issue.
Let me know how it goes.
Warband Script Enhancer relies on all the files inside its directory including the mb_warband_old.exe file and the rest of the files in the root directory, when its launched it'll try to look for the root directory, if succesful it'll launch correctly.
If not, you may have to move it and all its files to the root directory of warband.
Try deleting Delete the following files inside the Floris_Evolved module: postFX.fx, mb.fx, fxh (if exists)
, fxh.configuration (if exists)
Let me know how it goes!
Just be aware that deleting those files will remove some of the graphical enhancements in the mod, and as a result I recommend you back them up before deleting incase it dosen't resolve the issue.
Steam Library, go to Mount and Blade: Warband.
Right click it, go down to properties, then go to local files.
Browse local files, and you will see lots of files. Click on MBWLauncher, and you will see the configuring screen.
Pick the mod from there and launch it.
See if that solution works for you meanwhile.
I have lowered them to 96% now
All texture Details (for trees,faces,...) are in the less level at the Moment
But that my game chrahed is not a New thing for me
My question is if you have changed more villages so hugely like balanli near tevarin castle
See if this solution solves the issue for you:
Open up the terminal and switch directory to the warband directory (do it correctly) copy and paste the code below
echo "Floris_Evolved" > ~/.mbwarband/last_module_warband
and it'll set Floris_Evolved Module folder as last mod played, and when you launch it it'll launch Floris_Evolved Module (If folder exists)
Floris_Evolved must exist in the Modules folder.
EDIT: Make sure you switch back the real "Native" back to "Native" name unaltered so Floris_Evolved can grab some of the ground textures from it!
Download this read the README.txt inside, follow instructions and report back in.
http://extragaming.club/games/Floris_EvolvedMacLinuxp.rar
Also if that above solution dosen't work, try using my rgl_config.txt, copy the content in it and paste it on top of the content of your rgl_config.txt (Pixel shaders being disabled can cause issues with textures, overall I highly recommend you try this out if the above solution does not work)
http://pastebin.com/raw/23Nxjtxw
As usual, backup before you overwrite.
My rgl_config.txt was found in: C:\Users\USERNAME\Documents\Mount&Blade Warband
I do not know where Linux would store it, good hunting!
If neither of those solutions work I'll grab another possible solution, this is a trial and error issue and the more falses, the easier it'll be to resolve.
Third possible solution:
Download this: www.extragaming.club/games/Nativetblinuxmac.rar
Put it in the Module folder after renaming your Native folder or moving it out.
Another thing, make sure your game is running in directx 9 mod and not directx 7 mod.
Im off for a while, i'll reply when im back.
Ok so some companions don't have their shield when they enter a co op battle. It doesn't matter if the host or other other players play the companion, or if anybody plays him at all. The companion doesn't have his shield in the map.
If active inv is enabled the shield will vanish forever out of the companion's inv. The companion can pick up other shields of the battle field, but can't bring his own. If active invotory is disabled he will have his shield back after the battle.
If I do a single player battle, the companion has his shield like normal.
This bug doesn't seem to affect any other weapons or armor, just shields.
PS. thank you so much for making this mod . I thought i was done with warband, but then i saw a co op mod, and figured i could give it 30 more hours of my life. :)
Copy all the textures from the core install folder (in my case: steamapps/common/MountBlade Warband/Textures) and paste them in to the texture folder on Floris_Evolved file you're using. Also make sure you have "scan_module_textures = 1" in your config (module.ini) this should be on by default, if its not on, turn it on.
If that dosen't work, try moving the Textures to your Native folder as well, so you have it in both your Floris & Native folders, then see how it goes.
Report back in when you are done.