Arma 3
Resist
Kydoimos  [developer] May 2, 2016 @ 12:45pm
Sewer Scene
Please post here, regarding any bugs, observations, or feedback on the revised sewer scene in Approaching Thunder.
Last edited by Kydoimos; May 2, 2016 @ 12:45pm
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Showing 1-15 of 20 comments
Chisato May 2, 2016 @ 3:49pm 
It is SUUUPER easy to accidentally bug through the floor and end up in water "under" the sewer. Swimming to the trigger does teleport you up but instantly kills you, forcing you to reload.
Kydoimos  [developer] May 3, 2016 @ 1:41am 
Hi, Chisato - was there any particular part where you kept falling through? I've not encountered that issue myself and the path / geometry LOD really shouldn't allow that to happen - but I'll certainly investigate! Thanks for the report!
Kydoimos  [developer] May 3, 2016 @ 2:05am 
I've tried relentlessly to fall through the floor, using V-stepping, crouching, prone, running, every stance I can think of and can't replicate :( Let me know if the issue proves consistent, or if there's a particular method which is causing the issue; I'll be sure to implement a fix!
Last edited by Kydoimos; May 3, 2016 @ 2:06am
Chisato May 3, 2016 @ 1:29pm 
At the intersection in the middle of the sewers (the 4-part way), I seem to frequently get stuck trying to go forward or backwards while aiming down my sights, if that's any help. I play in first person only on veteran difficulty
Kydoimos  [developer] May 4, 2016 @ 11:28am 
Thanks Chisato - that's helpful mate! It means it's something to do with the junction model (probably a problem with the pathway LOD!). I'll check it out and squeeze in a potential fix with the next update :) Again, many thanks for taking the time to report the issue mate! Hugely appreciate it! :FIA:
Chisato May 4, 2016 @ 1:25pm 
No worries, I got through it just fine by not aiming down the sights after dealing with the little...suprise you had for us. I do like this Campaign tho, just wish it was a bit longer ;)
will you be releasing the sewer system for use on other maps for other modders seen the screens look amazing
Kydoimos  [developer] Jun 16, 2016 @ 3:28pm 
Thanks for your kind words, Flibble666; indeed, I will be releasing the sewer system. It might be a bit of a low profile release, because it's a bit experimental and, well, a little 'hacky' (you can't use it in the daytime for starters, you have to script clock changes etc.). That said, I'll release all the files to the community, including the p3ds for anyone that wants them! :FIA:
Awesome news thank you for all the hard work and commuinty support Would the light be an issue if this was added to a new map one where space would be made into the terrain for the sewer system then covered in something like buildings or road ?
Kydoimos  [developer] Jun 17, 2016 @ 9:35am 
Ah, thanks mate! I love supporting this fantastic community. Yes, unfortunately it would - I mean, it's still feasible, but the sewer wouldn't be as dark as it should be; there's no way to fully occlude sunlight during the day :( Not yet, at least! We can have it fully in shadow, but it's still very bright for something which is meant to be underground. Night-time is the only part of the day where it works quite nicely - which means it's probably best suited for SP scenarios.
A. Alphonse Oct 3, 2016 @ 12:34pm 
High possibility of falling through the sewer at the body in the beggining. Otherwise it was fine for me.
Kydoimos  [developer] Oct 4, 2016 @ 11:39am 
Thanks for the report, lietuvis10; yes, the model needs some tweaking (specifically, the roadway LOD); I'll get to it soon :)
OMAC Jan 8, 2017 @ 11:31am 
On my first try in the sewer ever, I "fell through" the floor into the water and had to reload. It happened very near the dead guy lying on the floor of the sewer near its start, and I was turning around, trying to see if I could pick up his weapon and other items.
Kydoimos  [developer] Jan 13, 2017 @ 5:28am 
@OMAC - thanks for the report, matey - the sewer scene was a sort of trial-run really, to see if it could function in-game; though it is fairly stable, it does have some problems - as you've discovered :) I might be able to resolve the problem by editing the roadway LOD, or losing the water in the sewage canal and positioning the sewer over dry land. In either case, though it might look quite cool, it's a little outside the scope of Arma 3 :P I'll try and fix it in the future though - so thank you for pointing it out! :FIA:
CG Apr 17, 2017 @ 10:36am 
I opened my map just to see what it would look like I ended up under the floor, it did it once I reloaded before I went into the sewer and continued normal.
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