Space Engineers

Space Engineers

[Mexpex] MK1 - Battleship Coil Cannon
Jhett Nov 23, 2015 @ 7:18am
ZOOMING!!!!!???
@Mexpex, can we get zooming capabilities? its a pain to have to have the cannon stationary, and rotate the whole ship with a camera above it just to get a long range shot.... can we get some form of zooming when controlling the cannon?
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Showing 1-6 of 6 comments
Gem Nov 23, 2015 @ 2:44pm 
Erm, it's impossible at the moment to add zooming to turrets as it hasn't been done by Keen yet. Sure, someone might be able to do it with the sourcecode but the amount of time it takes to do that....
Jhett Nov 23, 2015 @ 4:07pm 
Originally posted by Gem:
Erm, it's impossible at the moment to add zooming to turrets as it hasn't been done by Keen yet. Sure, someone might be able to do it with the sourcecode but the amount of time it takes to do that....


aye... ok..... would it be possible to get a static model then? one that uses less energy and less materials?
Last edited by Jhett; Nov 23, 2015 @ 4:08pm
Marisa Kirisame Nov 24, 2015 @ 11:49pm 
i dont thinck so
pab Dec 3, 2015 @ 2:36pm 
I don't know if this would actually work, but...
I'd use xmuni's Gun Fire Control System mod, and build Darth Biomech's Telescope mod into the director turret.
http://steamcommunity.com/sharedfiles/filedetails/?id=516792514
http://steamcommunity.com/sharedfiles/filedetails/?id=387333439.
Last edited by pab; Dec 3, 2015 @ 2:36pm
Jhett Dec 3, 2015 @ 2:37pm 
Originally posted by pab:
I don't know if this would actually work, but...
I'd use xmuni's Gun Fire Control System mod, and build Darth Biomech's Telescope mod into the director turret.
http://steamcommunity.com/sharedfiles/filedetails/?id=516792514
http://steamcommunity.com/sharedfiles/filedetails/?id=387333439.

tried it with the telescope, but not the directive turret... ill try it out!
Last edited by Jhett; Dec 3, 2015 @ 2:39pm
Nordak Balrem Jan 18, 2016 @ 8:43pm 
think you could make this work? I have to admit that making any sort of script work in space engineers is beyond me.
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Showing 1-6 of 6 comments
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