Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
////////////////////////////////////////////////////////////////
Date: 8/30/2015 8:57:25 AM
Assembly: gnomoria.exe
Version: 0.9.18.0
World: world02
Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
at Game.GUI.WorkshopCraftUI.SetupPanel()
at Game.GUI.TabbedWindow.AddPage(String name, TabbedWindowPanel panel)
at Game.GUI.WorkshopUI..ctor(Manager manager, Workshop workshop)
at Game.Workshop.ShowBuildMenu()
at Game.Workshop.ShowDetailsUI()
at Game.GUI.ViewTileUI.c1afabf1b27595dc03ae09d3d2f1b7b8e.c11f278a88797e8404288516c29655e39(Object cc2e2f89a1ff56798ed9908dc767f13b6, EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.Control.OnClick(EventArgs e)
at Game.GUI.Controls.ButtonBase.OnClick(EventArgs e)
at Game.GUI.Controls.Button.OnClick(EventArgs e)
at Game.GUI.Controls.Control.cb3d2d3a500ab8084674eaf834903cea3(EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.Control.MessageProcess(Message message, EventArgs e)
at Game.GUI.Controls.Control.SendMessage(Message message, EventArgs e)
at Game.GUI.Controls.Manager.cb809110bb9cd3bcd7a16d943448b835e(Object c06a12f9330e57ac1143c202efc8a62a4, MouseEventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.InputSystem.c483c73264c5228a80c8100a185c15bb1(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
at Game.GUI.Controls.InputSystem.c62aa04977886846ee79ac1f192ef16a6(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
at Game.GUI.Controls.InputSystem.Update(GameTime gameTime)
at Game.GUI.Controls.Manager.Update(GameTime gameTime)
at Game.GUI.GuiManager.Update(GameTime gameTime)
at Game.GnomanEmpire.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
Date: 8/30/2015 8:58:42 AM
Assembly: gnomoria.exe
Version: 0.9.18.0
World: world02
Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
at Game.GUI.WorkshopCraftUI.SetupPanel()
at Game.GUI.TabbedWindow.AddPage(String name, TabbedWindowPanel panel)
at Game.GUI.WorkshopUI..ctor(Manager manager, Workshop workshop)
at Game.Workshop.ShowBuildMenu()
at Game.Workshop.ShowDetailsUI()
at Game.GUI.ViewTileUI.c1afabf1b27595dc03ae09d3d2f1b7b8e.c11f278a88797e8404288516c29655e39(Object cc2e2f89a1ff56798ed9908dc767f13b6, EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.Control.OnClick(EventArgs e)
at Game.GUI.Controls.ButtonBase.OnClick(EventArgs e)
at Game.GUI.Controls.Button.OnClick(EventArgs e)
at Game.GUI.Controls.Control.cb3d2d3a500ab8084674eaf834903cea3(EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.Control.MessageProcess(Message message, EventArgs e)
at Game.GUI.Controls.Control.SendMessage(Message message, EventArgs e)
at Game.GUI.Controls.Manager.cb809110bb9cd3bcd7a16d943448b835e(Object c06a12f9330e57ac1143c202efc8a62a4, MouseEventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.InputSystem.c483c73264c5228a80c8100a185c15bb1(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
at Game.GUI.Controls.InputSystem.c62aa04977886846ee79ac1f192ef16a6(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
at Game.GUI.Controls.InputSystem.Update(GameTime gameTime)
at Game.GUI.Controls.Manager.Update(GameTime gameTime)
at Game.GUI.GuiManager.Update(GameTime gameTime)
at Game.GnomanEmpire.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
Date: 8/30/2015 9:28:47 AM
Assembly: gnomoria.exe
Version: 0.9.18.0
World: world02
Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
at Game.GUI.WorkshopCraftUI.SetupPanel()
at Game.GUI.TabbedWindow.AddPage(String name, TabbedWindowPanel panel)
at Game.GUI.WorkshopUI..ctor(Manager manager, Workshop workshop)
at Game.Workshop.ShowBuildMenu()
at Game.GUI.RightClickMenu.Show(Vector2 mousePos)
at Game.GUI.HUD.Update(Single dt)
at Game.GUI.InGameHUD.Update(Single dt)
at Game.GUI.GuiManager.Update(GameTime gameTime)
at Game.GnomanEmpire.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
Date: 8/30/2015 1:46:49 PM
Assembly: gnomoria.exe
Version: 0.9.18.0
World: world02
Message: Object reference not set to an instance of an object.
////////////////////////////////////////////////////////////////
at Game.GUI.WorkshopCraftUI.SetupPanel()
at Game.GUI.TabbedWindow.AddPage(String name, TabbedWindowPanel panel)
at Game.GUI.WorkshopUI..ctor(Manager manager, Workshop workshop)
at Game.Workshop.ShowBuildMenu()
at Game.Workshop.ShowDetailsUI()
at Game.GUI.ViewTileUI.c1afabf1b27595dc03ae09d3d2f1b7b8e.c11f278a88797e8404288516c29655e39(Object cc2e2f89a1ff56798ed9908dc767f13b6, EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.Control.OnClick(EventArgs e)
at Game.GUI.Controls.ButtonBase.OnClick(EventArgs e)
at Game.GUI.Controls.Button.OnClick(EventArgs e)
at Game.GUI.Controls.Control.cb3d2d3a500ab8084674eaf834903cea3(EventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.Control.MessageProcess(Message message, EventArgs e)
at Game.GUI.Controls.Control.SendMessage(Message message, EventArgs e)
at Game.GUI.Controls.Manager.cb809110bb9cd3bcd7a16d943448b835e(Object c06a12f9330e57ac1143c202efc8a62a4, MouseEventArgs c8482cd208d0dc03f97c0bb70b52dd1d3)
at Game.GUI.Controls.InputSystem.c483c73264c5228a80c8100a185c15bb1(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
at Game.GUI.Controls.InputSystem.c62aa04977886846ee79ac1f192ef16a6(MouseState cb69a88ff952830ca789709e8f0a24524, GameTime c1811d3fd0a79a51ec86e55f16b03a2a2)
at Game.GUI.Controls.InputSystem.Update(GameTime gameTime)
at Game.GUI.Controls.Manager.Update(GameTime gameTime)
at Game.GUI.GuiManager.Update(GameTime gameTime)
at Game.GnomanEmpire.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at A.cebc1c67c4a164a49b1c279b0006957be.c49a93168dc3d77742f5742786a5b60b9(String[] c51864dddd6353b79e1a34e131a62f09a)
////////////////////////////////////////////////////////////////
@sstuglin: Not sure what's caused the problem, but in the current new build of Glassworks I'm working on the problem isn't there anymore... so at least that's a thing! My guess is I accidentally screwed something up in the old build and since v0.9 is redone from the ground up -- more or less -- it ended up fixing itself.
No. All of Glassworks stuff for the right-click menu is staying in a section by itself. I redid the menu for the next version because I know more about setting it up now. In the next release, it will kinda look like the following:
> {Default right-click menu stuff}
> Glassworks
>> Workshops
>>> {The different workshops go here}
>> Furniture
>>> {Various furniture items go here. Those with different types get branches too}
>> Storage
>>> {The new storage construction will be here}
EDIT: I did to so. Problem was that it also was done wrong as well. Got the itemID and materialID backwards so it was trying to make UnrefinedSand with the material of Sand, instead of Sand with the material of UnrefinedSand. Anyways, it should be fixed and uploaded now. Let me know if there are any new issues.
Fixed now. Thanks!
Any ideas?
I am anxious to finish my megabuild, currently 80% done and inaccessible. :(
I generally mention when I'm working on Glassworks on my Twitter page, but I'll post update here as well for you guys :D
EDIT
-----------------------------
OKAY! I miiiiiight have a fix. Maybe. Perhaps. I would back up your saves if you're attached to them just in case. I'm gonna ask you guys to be my guinea pigs to test this. I'm uploading an update now, tell me if it works?
EDIT 2
----------------------------
Alright, never mind. It appears that there is some issue with Steam Workshop not loading the files right or something? Give it a spin by trying to generate a new world instead of load an old one up and let me know if it crashes. If it does, then try this:
1. Go to your the following directory: SteamApps\workshop\content\224500\506402407... This should lead you to the where Glassworks is installed.
2. Copy everything in this folder.
3. Go to SteamApps\common\Gnomoria\Mods and make a new folder. Name it Glassworks or Glassworks Test or whatever you want.
4. Open the folder you just made and paste everything you just copied.
5. Open settings.ini and change the name of the mod to something so you can distinguish it from the Steam Workshop version.
After that, try starting a new game with Glassworks and let me know if it works. A note: This will not fix your saved game if you started it with the download from Steam Workshop. If it loads up the new kingdom properly, then I can report back to Rob0Bob on the forums to let him know that there is an issue with how Steam is loading mods downloaded through the Workshop.