Gnomoria

Gnomoria

Glassworks v1.0.1
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Update: Oct 8, 2015 @ 8:26pm

Temporary fix to a crash involving tables. This removes the shine effect on them until I can find a better solution.

Update: Oct 7, 2015 @ 1:58pm

Compatible with Version 0.9.18 of Gnomoria
>> I mean, it probably was before, but it definitely is now

All Glassworks sprites are on their own tileset: This allows easier compatibility with Seasons!

Sprite reworks
>> Completely redid sprites for jugs, coffers, canisters, and sculptures
>> Reworked all shine effects on each sprite so that it is a different sprite; this prevents the shine color from being modified by the color of the material (no more green-colored shine for green glass, in other words!)
>> Tweaked stained walls/floors so that the color of the grout lines between the colored tiles are no longer modified by the material. They'll always look dark now!

Rebalanced glass storage items.
>> All glass items now hold half as much as their vanilla counterparts (if they didn't already), but are crafted in batches of threes instead of individually. They're great for decoration and they're pretty cheap... but not very space-efficient.

Rebalanced glass tiles
>> One tile per wall and floor instead of three per wall and two per floor. Change mostly for consistency's sake with the rest of Gnomoria. Also having to haul around tiles one at a time is pretty time-consuming if you need to make three frips
>> Each craft of glass tiles now creates a single tile instead of two

Update: Sep 10, 2015 @ 11:31pm

Compatibility update for RC38

Update: Sep 10, 2015 @ 11:19pm

Made compatible with RC37... Hopefully.

Update: Sep 9, 2015 @ 10:53am

Version 0.9.2

Fixed a crash when using prospector's workshop.

Update: Sep 7, 2015 @ 10:28am

Version 0.9.1

Hotfix: Fixed crash when attempting to use kiln to create ceramic tiles. Silica was removed from the game and I forgot to fix the recipe for ceramic tiles to use refined sand as I originally intended.

Update: Sep 1, 2015 @ 2:15pm

Version 0.9

Changes:
+ Reworked production tree
>> Glass-smith and Ashery determined redundant and removed
>> Refinery now processes sand as before, but also makes potash and batches
>> Glass Furnace now turns batches into basic glass products
>> Glassworks now makes advanced glass products using various materials
>> Sand and batches are now produced more quickly than before.
>> Most glass-related tasks now use the a new skill: Glassworking
>> All walls and floors use glass tiles now.

+ New Items:
>> Sculpture: Same as a statue, just made of glass
>> Baubles: Same as a statuette, just made of glass. You also get three for the price of one (but at a third the normal value each)
>> Jug: Similar function to Barrels, but cheaper to make and holds half as much
>> Coffer: Similar function to Crates, but cheaper to make and holds half as much
>> Canister: Similar function to Bags, but made with glass instead of cloth
>> Lamps: Similar function to torches, but 150% brighter and nicer looking. Much more valuable and about 20% cooler

+ Hauling and storage has been reworked for Glassworks items. Sands and ash should stack together in piles properly. Small items can also now be stacked into crates. Large items and furniture items are stored singularly as would be expected.

+ All workshops that used the WorkshopTable sprite has been modified to show glass tables when used in their constructions

Removed:
- Glass Statuettes: Fills the same function as a bauble, just doesn't feel as unique. Therefore was redundant and removed


>Reformatted the entire mod for readability. Includes better documentation, reorganization of some code, and a rework of the tileset.

Update: Aug 25, 2015 @ 3:10pm

- Fixed an issue with the preview image.

Update: Aug 25, 2015 @ 3:08pm

- Original release!