Project Zomboid

Project Zomboid

Cheat Menu V2.9.1
JingZ Feb 28, 2021 @ 4:52am
Bug ? reloading weapons - constantly can do anything else
Hi all, sorry if this is reported or its something I am doing - when I set a gun to unlimited ammo or refill it works fine for a few minutes then my character just endlessly starts reloading with a red boxing appearing in the bottom right - counting upwards 1,2,3,4 - endlessly.

No other actions are possible and the only way to stop is by tabbing out and quit. Any ideas please ?
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Showing 1-2 of 2 comments
Burger McFries  [developer] Feb 28, 2021 @ 1:02pm 
Originally posted by JingZ:
Hi all, sorry if this is reported or its something I am doing - when I set a gun to unlimited ammo or refill it works fine for a few minutes then my character just endlessly starts reloading with a red boxing appearing in the bottom right - counting upwards 1,2,3,4 - endlessly.

No other actions are possible and the only way to stop is by tabbing out and quit. Any ideas please ?
Upload your console.txt (default location is in C:\Users\%username%\Zomboid) to pastebin.com and post it here, I'll take a look at the error.
Cairen Apr 12, 2021 @ 2:56pm 
Someone posted the answer in the ORGM page, so I thought I'd paste it here for anyone else who was looking for an answer like me.

Originally posted by Fenris_Wolf:
Huh, it could be a issue with the ammo, depending on how you're spawning it in, make sure you using the FMJ or HP variants of the ammo. If a gun or mag uses .223 Remington' make sure the ammo spawned is '.223 Remington FMJ' (or HP).

The non-FMJ/HP variants are just dummy items for displaying the names, never meant to actually spawn or be used...though they should be converted to FMJ automatically when chambered if by some freak chance they do end up spawned. So if its not properly feeding those 'dummy rounds' then that's a bug on my part.

The mods you've listed shouldn't be conflicting. Cheat menu's Infinite ammo function...i cant vouch for. ORGM weapons have specific code for tracking ammo that is far different from the vanilla system. I doubt it properly handles it....the eventual errors and sound lockups you mentioned in the OP.

What it could also be (in my case, at least) is that the gun in jammed. I managed to fix it by right clicking on the gun, and clicking on "open slide."
Last edited by Cairen; Apr 12, 2021 @ 3:59pm
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