Mount & Blade: Warband

Mount & Blade: Warband

Nova Aetas
=CrimsoN= Jan 11, 2016 @ 6:14pm
Real life factions counterparts?
So can anyone else guess what the real life counterparts are for the factions?

Turguhn Horde = Timurids
Agonic Order = Teutonic Knights (also possibly Knights Templer and Knights Hospitallar, but from their location, they seem more Teutonic).
Acztaoc Empire = Aztecs
Merchant Republic of Zender = Venice, Italian States and other Merchant Republics
Kingdom of Noregr = Pagan Denmark Remnants

But I'm really having trouble figuring out who the Mithridian Empire resemble. I'm thinking Byzantine from the location and how they are remnants of an ancient empire.
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Showing 1-5 of 5 comments
FireShadow  [developer] Jan 12, 2016 @ 6:57am 
Yes, yes you're right. The Swadians originally represented the Holy Roman Empire, but I've made them look more English and French. The Vaegirs stand for Russian Tsardom. The Nordic Union is merely a Christianized Scandinavian nation while the old Nordic Kingdom stands for the pagan Vikings. In short:

Swadia = English, French
Nordic Union = Christanized Scandinavia
Nordic Kingdom = Pagan scandinavia
Vaegirs = Russian Tsardom
Sarranids = Seljuks, Mamluks and a bit Ottoman influence
Mithridians = Byzantines, Gondor (LotR)
Rhodoks = Austria and originally Switzerland, but I removed all German influence and made them look Italian/Austrian.
Khergits = Mongols
Papal State = Papal State of course
FireShadow  [developer] Jan 12, 2016 @ 7:07am 
Originally posted by FireShadow:
Yes, yes you're right. The Swadians originally represented the Holy Roman Empire, but I've made them look more English and French. The Vaegirs stand for Russian Tsardom. The Nordic Union is merely a Christianized Scandinavian nation while the old Nordic Kingdom stands for the pagan Vikings. In short:

Swadia = English, French
Nordic Union = Christanized Scandinavia
Nordic Kingdom = Pagan scandinavia
Vaegirs = Russian Tsardom
Sarranids = Seljuks, Mamluks and a bit Ottoman influence
Mithridians = Byzantines, Gondor (LotR)
Rhodoks = Austria and originally Switzerland, but I removed all German influence and made them look Italian/Austrian.
Khergits = Mongols
Papal State = Papal State of course


The introduction at the beginning of the game tells your about the backstories of all nations.
The backstory of the Mithridians is as follows: they were once the great Calradic Empire. But the Empire fell apart in an Eastern part and Western part. Although there had never been such thing as a Western-Calradic Empire. The Western areas consisted of Dominions under the Rule of the Emperor in Mithridias. These Dominions would quickly be lost to the barbarians. The Sarranid desert, the islands in the south, all Rhodok lands beneath the mountains and the cities of Halmar and Narra would be kept under Mithridian Rule - until the rise of the Islam.

No in the 15th century, the Mithridians only rule the islands south of Calradians. They have a very strong navy to keep out outsiders. They have turned inward to prevent every outsider access to Mithridian territory. So nobody in Calradia has any idea of the grandeur of the White City, nor the largeness of her Walls. I'll represent this ingame in such manner that the player will face many difficulties if he wants to visit the White City.
=CrimsoN= Jan 12, 2016 @ 9:07am 
Thats awesome! Yeah, I started to see the influence of Byzantine when the Pope called for a Crusade and mentioned "helping the allies of the Mithridian Empire). I love it!

I did run into one problem though and this may have been my fault, but I was enlisted in the army of a Sarranid lord and we were at war with the Mithridian Empire. We ended up traveling to the Mithridian island and evidently lost since there are so many armies present, but once I made it to the island I didn't have a way of getting off unless I bought a caravel since I traveled with the lord originally.

Do you plan to add a method to pay for passage to travel? Maybe make it an option for the ports except the ability pay for travel to the New World.
FireShadow  [developer] Jan 13, 2016 @ 8:11am 
So you can sail off the island if you buy a caravel? This isn't a problem at all then =p.
=CrimsoN= Jan 13, 2016 @ 1:35pm 
Originally posted by FireShadow:
So you can sail off the island if you buy a caravel? This isn't a problem at all then =p.

XD Im cheap! But you're right.
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