Mount & Blade: Warband

Mount & Blade: Warband

Nova Aetas
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v5.0
FIXED ISUES
- AI sea travel bugs fixed
- Fixed Church's Tithe
- Fixed player kingdom vassals recruiting 'x'-named troops
- You can no longer build a castle on an island without port, beach or harbour to prevent AI travel bugs.
- Fixed empty inventories of tavern merchants (book sellers, jihad, crusader merchants)
- Heathen temples are now destroyable
- Fixed infinite harvesting wheat
- Fixed gold not being removed from player when building a farm
- Town options are no longer locked for players with rescue prisoner quest
- Smithy's grindstone will now add prestige and XP
- Added flag to mounted gunners so they use their firearms now
- Replaced 'Jihadist' word by 'Mujahed' for better historical accuracy
- Moved Plate Armour from tailor's items to blacksmith's ones
- Fixed non-controllable overhead thrust spear animation
- Added flag to make the Slaver Chief use his horse
- Fixed some freezes
- No more ships stuck at Zendar or other harbours
- Restored distance for AI lords joining battles to default value.
- Players no longer pay for lords in exile at player's court
- Fixed village building message hold: 'please, move yourself another 999 cm.'
- Fixed bug where AI parties might reinforce foreign centers.
- Negative effects of traits at dialogue are applied 1x now
- Fixed bug when cutting a tree and message appears that sawpits are full, while they're empty.
- Fixed infinite wood sawing //needs testing
- Fixed budget screen miscalculation, war tax was subtracted twice.
- Fixed guildmaster dialogue where you can buy an enterprise without applying for apprenticeship
- Fixed bandits not appearing at Kidnapped Girl quest
- Fixed selling prices for tradegoods. Materials like stone and timber are no longer sold for super low prices and gold is more
worth than silver now.
- Melting ore will now grant prestige points
- Mine collapse will now have a 75% chance of removing ores and ingots, instead of removing all.
- Disabled flagbearers when fighting inside a castle
- Added workaround to fix player being stuck at (Hierosolyma) siege when freelancing //needs testing
- No longer swinging with pikes
- Disabled switch to sword for pikemen (game keeps reverting back to pike somehow...)
- Increased player's party support at village fight with bandits.
- Fixed freelancer bug where the player asks to return from vacation and there's no way out if relation is below 0.
- Pope's dialogue for asking player to go on crusader is now prioritized besides other dialogues.
- Fixed new troop tiers from appearing at towns when kingdom hasn't reached the appropriate tech lvl yet.
- The woodcutter's axe will now be removed from the player's hand upon breaking it.
- Disabled option to revert to native tournament arena
- Moved craftable mail/plate armour at the tailor's workhop to the smith's.
- The player now buys a charter for the use of forests/mines from the sovereign if the nearby center isn't granted to a lord yet.
- Fixed option appearing at crusader/jihad camp to join the campaign in case player is leading it.
- Corrected traits gain upon chosing options with regards to cathar's sect.
- If the player is either delivering a letter, invited for a feast or invited to swear vassalage, the guards will let him enter the castle now.
- Fixed delivering ale/wine to new world
- No more war tax or church's tithe if player is a freelancer
- Fixed typo's at pope's dialogue for crusade
- Fixed colony fort gatehouse texture
- Fixed weird traits for Rhodok and Sarranid lords
- Corrected jungle texts, displaying location.
- Added more code to prevent raining in interior scenes \\needs testing
- Player can now enter enemy streets if he's performing a quest to meet an enemy spy.
- Fixed Trade Convoy and village farmer parties disappearing from map when using sea travel
- Resized crossbow models
- A feast in Mithridias will now take in a separate scene to avoid a CTD
- Fixed freelancer bug where vacation quest can't be completed, because lord has been defeated in battle and thus temporarily disappeared.
- All Agonic lords are now Christian, some following a 'false' religion is no longer allowed.
- Acztaocs now don't declare war upon mainland kingdoms and vice versa to prevent an invasion
- Added code to prevent cannoneers spawning outside the scene boundaries
- Option added to craft a new ship rather than buying one in the New World.



BUGS




NEW FEATURES
- Added pirates at fixed points in the Old & New World
- Added hostile tribesmen as parties in the New World
- Added awesome loot for pirates and tribesmen
- Added galleon ship model for battle scene
- Added Council Constable
* Ask for report about army strength
* Send/remove patrols
- Introduced abandoned mines on world map
* Repair for 15,000 to get small weekly profit



BALANCING / POLISHING
- Improved world geographical map by rounding coast edges
- New icons for Acztaocs and tribesmen parties.
- The kingdom's budget screen will now follow right after the personal budget screen
- Replaced Mithridias' castle battle scene to reduce burden on pc
- Seeds are more abundant now
- Added several warnings/hint messages on screen ingame (inventory is full, press enter for kingdom's finances...)
- Added prestige points for mining iron, silver and gold
- Masterpiece chance is now increased by 3 each day you work.
- Greatly redone the Cathars
* Added Cathar Crossbowmen and a Cathar Leader
* Reduced amount of Cathar Extremists, but the parties are larger.
* Added option to pray (5 piety points required, 50% chance to escape)
- Added corrections/additions to the script that makes units use their pikes in battle //tested
- Ranged units will now draw swords when the enemy is closer than 7 meters and reequip ranged items when the enemy is
further than 900 meters //tested
- No crusade is called if there are 3 or more wars between Christians. If not and crusade is launched, the kingdoms will make
peace for the greater good. This is to prevent crusaders from fighting each other.
- Added Calradic troops for recruitments at towns
- Player can join the crusade only if he's a nobleman now
- Greatly balanced the prices of tradegoods, items and intermediates at the tailor
- Reduced bloom effects from wooden materials.
- Completely revised the way of gaining traits
* Your actions increase the chance of gaining good/bad traits
* Chance is lowered weekly
* The way to gain traits by selecting options corresponding to a story stays, but will trigger much less frequently.
- Peace negotations will now be less frequently and wars more
- Completely overhauled ingame textures and native models
- Option added to craft ships in New World, when having no ships. Costs 48 hours to craft. Options to buy/sell are removed.



NO BUGS
- Goods in Acztaocs towns may show the cost in gold, but you're supposed to pay with cocoa beans. It's merely an exchange of
goods.
- Conquered towns in the New world cannot be managed like the towns in the Old World, they're merely large colonies.



TODO
- Lords attacking player's colonies feature is disabled for now.



CREDIT




-----------------------------------------------------------------------------------------------

© Quintillius - Nova Aetas

Update: Dec 31, 2016 @ 11:27am

Fix for AI not visiting town.

Update: Dec 31, 2016 @ 5:36am

v4.1 uploaded:

FIXED ISUES
- Fixed freezes (!) (Use hotfix v4.0.1 to play your old savegame)
- Fixed OPCODE 2173 errors at towns/villages without owner
- Fixed exploit buying slaves for 100 and selling for huge profits
- Removed trade modifier for silver to make price lower than gold
- Small bombs now only kill up to 3 enemies and large bombs up to 5 to prevent exploits
- No longer lords wearing helmets indoors
- Added condition to prevent king sitting on floor
- Fixed bug where firing comm of justice fires comm of finance instead.
- All lords now wear boots indoors
- Fixed player vassal title not changing
- Added trigger to memorize changed troop class to prevent it from reverting back to default
for player faction troops.
- Fixed wrong price for first of Crusader recruitable troops
- Added condition to prevent player escaping at sea and getting stuck \\ Needs some testing
- Lord whom player enlisted to, no longer defects to prevent utter gamebreaking bug
- Khergits no longer claim colonies
- Fixed not consuming cannonball and gunpowder if player shoots cannon
- Calradic troops are now upgradeable
- Fixed Acztaoc recruits costing gold \\ tested
- Fixed colonies not transferred upon pledging vassalage to liege.
- Fixed colonies having no garrisons \\ Needs some testing
- Fixed low-capitalized names of commissioners
- Attacking village with bandits no longer results in Calradian type farmers to spawn
- Farm invisible wheat blocking fixed
- No longer super loot from villages and goods are faction specific now
- You can now hire Acztaoc volunteers with cocoa beans and there are more available
- Fixed being unable to recruit tier II at castles when being a vassal
- Fixed Sylpheia siege scene terrain
- Gold is now more worth than silver
- Minimum payment for peace is now 2,500 Florins
- Fixed Acztaoc lords being stuck when travelling from Ixtepexi landgroup to Aztlan landgroup
- Added fixes to sea travel to prevent lords permanent stuck (tested 30 days)
- Added condition to prevent decide_faction_ai OPCODE 521 error
- Fixed being unable to craft items at tailor with silk as material
- Episcopal seals are now checked and removed from inventory upon crafting
- Fixed two books increasing same skill having only one book doing so
- Fixed building second castle makes visiting first castle leading to construction menu
- Tailor has now its own chest with unique stuff
- Mithridias throneroom siege scene replaced by another scene to prevent crashes
- Added spawnpoints at Aldurias and Tulgar to prevent lords from being not spawned
- Fixed Waldemar siege scene messy terrain
- Fixed Waldemar interior scene
- Fixed Musketeer Range appearing at town construction overview when tech tier VI isn't reached yet.
- Fixed wrong chances for townhall interiors to be upgraded
- Fixed being able to restore ancient Aldurias multiple times
- Fixed 25x typo 'atleast' instead of 'at least'
- Fixed bunch of error messages while sea travelling
- Fixed musketeer's uniform becoming white at distance
- No longer possible to apply for apprenticeship at multiple towns
- Fixed Armet Helmet
- Balanced tournament prizes (thanks to Sergio_Morozov)
- Choosing Grandmaster as Monarch title now gives crown too
- Fixed dialogues for bringing wheat (now flour) for planting
- Fixed error cannot find mesh for Helmet_A1_01
- Fixed text displaying amount of ships when disembarking on land
- Fixed sending gifts to your vassals not increasing relationship with 20
- Fixed text displaying wrong new title of vassals (aesthetic effect only)
- Colonies are now reinforced with troops
- Fixed faction specific troops not changing skills when new tech tier is reached after game reload
- Fixed OPCODE 101 error when companion joins party (core game bug)
- Added inventory capacity checks when mining ores
- Fixed black armor legs
- Fixed bug where town buildins give too much piety
- Fixed kingdom budget overview leading to weird menu's instead of new tech menu
- Fixed unaccessible troops at Durquba castle
- Added message when buildings limit is reached for colonies
- Fixed selling/buying prices for lots of items
- Added dozens of entry points at Hashalla throneroom
- Fixed typo for Vaegir cathedral (Catholic dominance, istead of Orthodox dominance)
- Added more room for kingdom budget lines
- Added conditions to prevent OPCODE errors for troop_change_relation_with_troop script
- Added condition to prevent OPCODE errors for prisoner release dialogue
- Tweaked Radoghir siege scene for better AI movement
- Fixed various typo's
- Added missing entry point in Ichamur for defender spawn
- Fixed wheat fields (farming) harvest starting sooner than a week
- No recoil/dying from harvesting wheat anymore
- Added text telling you if your inventory is full (farm, mining)
- Player can no longer get killed by bombs to prevent ?bug?
- Added tweaks to Jihad script to make Jihad leader hold Hierosolyma
- Fixed bunch of non-critical error messages at start of game
- Replaced Zendar Harbour for better navigation



BUGS



NEW FEATURES
- Auto Save feature, game automatically saves to current saveslot every weekly budget overview, can be disabled at camp menu
- ENBshaders: reddish colour neutralized and bloom effect halved
- Disconnected Zendar and Rhodok troop tree and added Zendar Recruit troop
- Introduced taxes:
* Poll tax (50 Fl * class no)
* War tax (250 Fl * amount of wars)
* Church's Tithe (10% of total income)
* No tax for players in debt (lower than -250)
- Random tavern sellers now restock
- Revised script for lords joining player in battle
* No longer player required to be marshall for lords joining player siege
* No longer need for lord to have <0 relation with opponent and >0 relation
with player's faction to join battle. Now lords join battle if they're enemies with opponent and at least neutral with player's faction.
* Lords join battle if they have >-2 instead of >-1 relationship with player.
- You can now change your kingdom's culture at cost of 1,000 renown, reset of treasury and tech and -15 relationship penalty with your vassals.
- Customisable player faction troops now have cloned their power strike, athletics, weapon master, ironflesh and horse archery too.
- Added option to enable main party if it disappears somehow (camp menu)
- Replaced Sword of Harlaus II at Uxkhal


BALANCING / POLISHING
- Better numerical strength for Swadia
- Better numerical strength for Turguhns
- Reduced tournament bet max with -63% to 75 from 200 Fl.
- Reduced Khergit amount of armies with 35%, pls die
- Player has now negative relationship with Turguhn center owners
- Drastically lowered profit rents from residents to give roughly 4% profit


NO BUGS
- You pay for nobles even if they aren't your vassal yet
- OPCODE 16 error -> update Warband to v1.61+
- There is no deathcam in siege scenes



TODO
- Lords attacking player's colonies feature is disabled for now.



CREDIT




-----------------------------------------------------------------------------------------------

© Quintillius - Nova Aetas








Update: Sep 11, 2016 @ 6:54am

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