Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- The multiplier of damage done to your units (doesn't show in enemy stats), in patch 8.2 Impossible mode was +60% to give a ballpark figure.
- Additional chance of critical hits done to your units.
- AI gets huge bonus to all forms of production and faster city and unit building.
- The AI gets practically unlimited resources pretty much from the start via scripted events.
- The AI gets global bonuses to its units, ranging from extra resistances to making all of its units flying. The rate and severity of such bonuses increases again @ Impossible difficulty.
Anything above Normal difficulty is designed to give old Warlock veterans a run for their money.
https://steamcommunity.com/workshop/filedetails/discussion/493257789/3468361193673381649/
thank you for this, even years later :)