Warlock 2: the Exiled

Warlock 2: the Exiled

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Renaissance Mod
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54.065 MB
Aug 3, 2015 @ 4:55am
Jul 7, 2023 @ 9:50am
56 Change Notes ( view )
You need DLC to use this item.

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Renaissance Mod

Description
THE NEXT BEST THING TO WARLOCK 3!

A Renaissance has come to the lands of Ardania! New spells, artifacts, lords and Great Mages have been spotted throughout the land, as a Sylvan Order arises to protect Ardania from the evil Dremers and greedy Infernals. Build vast cities, cast game-changing spells, and take your game to all new 4X fantasy heights!

This extensive mod offers loads of professional content, plus several game fixes and highly-requested improvements. It really is the next best thing to Warlock 3!

Current version: 9.1


HIGHLIGHTS

» NEW RACE: Sylvan Order
» NEW RACE: Infernals
» NEW RACE: Dremers *Bonus Pack recommended (scroll down)
» 100+ new units
» 100+ new buildings
» 40+ new Great Mage starter perks
» 31 new lords
» 27 new spells
» 21 new Great Mages
» 18 new crafting elements
» 15 new artifacts
» 15 new quest events
» 100+ new unit abilities
» 100+ new unit perks
» Epic perks
» Empire-wide revolutions ~turn 100
» Major AI improvements
» Several game fixes, including no auto-built farms, fixed upgrade costs, Tal Kalessil fixes, Helia immunity fix and more!
» All-new artwork for new units, perks, mages, lords, buildings, abilities and artifacts


NEW in 9.0: RISE OF THE KOATLS

» 2 NEW buildings
» 3 NEW units
» Lords overhaul
» Infernal Mind Flayers reworked
» Monsters ratmen units reworked
» Detailed Patch Notes:
http://steamcommunity.com/sharedfiles/filedetails/changelog/493257789


REQUIRED DLC

Due to the sheer scope of this mod, the following DLC is required:

- Wrath of the Nagas
- The Thrilling Trio
- Spectacular Spell Pack
- Three Mighty Mages
- The Good, the Bad, & the Muddy

TIP: Purchasing everything above unlocks Renaissance Mod, which provides a good deal more value for your money than the DLC itself. You can also buy the DLC during a Steam sale -- just add the items to your wish list to get an automatic email when they go on sale.


BONUS PACK

By installing the optional Renaissance Mod Bonus Pack[www.dropbox.com], you'll enable additional game changes that couldn't be added to the mod directly. Installation is super-easy. See the included 'READ ME' file.

WHAT IT DOES:

» Contaminated lands only reduce food production by -50%; mana & gold production are NOT affected {they are usually reduced by -50% each}

This change allows players of the Dremer faction to use the Dremer's ability to contaminate lands more liberally and strategically. It also makes it viable to begin the game on a Dremer world.

» All Dremers (playable and hostile) move with normal movement rules over contaminated lands

This makes it possible for Dremer units to move at 0.5 movement points across their own buildings on contaminated lands, just as non-Dremer units do. Without this fix, Dremers always move at 1 movement point, even when buildings are present.

DOWNLOAD HERE:
https://www.dropbox.com/s/ju0gtrj66fg203j/Renaissance_Mod_Bonus_Pack_v2.0.zip?dl=0


AUTHOR'S NOTE

I work professionally as a graphic and web designer, with an extensive background in game development. Having played more than 3,000 hours of Warlock 2, I know the game quite well. This mod was a labor of love, done to improve a game that had a ton of potential.

I've made every attempt to match (and exceed) the quality, consistency and polish of the original game. If you have any suggestions for future changes to Renaissance, please leave a comment.


IMPORTANT!

To ensure you have the best experience possible, avoid running with other mods. So many elements of Warlock 2 have been refined in Renaissance that other mods are much more likely to cause conflicts and potential game crashes.

There's a ton of new content here, so my best suggestion is to try Renaissance solo and see how you like it. This mod was designed to replace a number of popular mods. Give it a try!


SEE IT IN ACTION

Watch the Let's Play series by well known YouTuber DasTactic to see Renaissance Mod in action. In addition to showcasing the mod, Das also provides dozens of useful gameplay tips and strategies to help you make your way through Warlock 2:

https://www.youtube.com/watch?v=l6iU4lDGsas&index=1&list=PLGB6RkFB7ZmO1tIlkcdzZbV0qMAIGtOPD

Be sure to like and subscribe!


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NEW RACE: SYLVAN ORDER

Forest dwellers unified in their uncompromising respect for nature.

» Excellent food and research production.
» Most units gain bonuses in forests.
» Access to early healing units.
» Use amphibious turtles rather than naval ships.
» Worship 6 of the 8 gods (excellent variety of religious perks and temple units).
» More susceptible to Missile damage.
» Lackluster mana production.


NEW RACE: INFERNALS

Underworld denizens fueled by fire, greed and conquest.

» Excellent gold production.
» Cities consume gold instead of food.
» Geared toward rapid growth and expansion.
» Most units can walk on water (with penalties) or fly.
» Worship 4 of the 8 gods (fair variety of religious perks and temple units).
» More susceptible to Melee damage.
» Build times tend to be longer.


NEW RACE: DREMERS

Voracious terrors from another world driven to consume Ardania.

» Very strong, highly durable units.
» Can contaminate lands to help Dremers and hurt others.
» Do not build towers; instead use shadow workers to supplement production and city defense.
» Do not worship any gods, but can breed Dremargor Spawn (one temple unit).
» Units are very expensive to hire and maintain.
» Lackluster production of most resources.


DETAILED MOD NOTES

https://docs.google.com/document/d/1CnCuB4VWroJP-qqZx2dGoE_YiXabClMOon5Tt1-Q9m4/


============================================


ACKNOWLEDGEMENTS

A very special thanks to Shidan for all the help and support on the forums. Some of the more advanced modifications wouldn't have been possible without you. I also greatly appreciate your permission to incorporate your Water Terraforming Spells into Renaissance. Thanks again!

Lastly, this mod was partly inspired by Reat lvl99 White Mage's 'Warlock 2 Overhaul' mod. I even recreated a few elements in homage to his work.


ARTWORK COPYRIGHT

I created much of the new artwork in Renaissance myself, but not all. The Great Mages and other images were found online. I have no intention of profiting from this work. That being the case, I am unable to pay royalties, but am happy to offer credit where credit is due.

If you're the creator of any artwork you see here, I will gladly give you credit (or remove your artwork entirely). Just let me know.


FEEDBACK

Bugs to report? Suggestions? Leave a comment! :-)
Popular Discussions View All (32)
18
Jun 23, 2018 @ 6:51am
PINNED: Bugs Renaissance Mod fixes (and bugs it can't)
Chumley
1
Dec 23, 2024 @ 6:48pm
THAT array 6 error -_-;
- ☯ - Alkan - ☯ -
4
Feb 8, 2023 @ 1:49pm
Questions about UPDATING
alekssandros
2,177 Comments
Nasarog Apr 9 @ 9:31am 
I haven't played this in a looooong time. I might need to fire it up sometime soon.
Chumley  [author] Apr 1 @ 6:03pm 
Yeah, I've had good luck with 6-AI solo games on the largest map sizes. With 8, I tend to get that same array error. Much less so with 6.
Oak Apr 1 @ 12:06pm 
Yes, this is my ultimate "come back and play" game when I am in between season releases of other games I want to play (I rotate all the big title AARPGS - D4, POEs, Last Epoch). Did some more 8 player - ran into the array error again around turn 156 of my next good start. Just too risky to play too many AI on impossible huge maps it seems. I will stick to 1v1 I think.
Chumley  [author] Mar 30 @ 11:09am 
@Oak - So glad the mod is still providing great thrills! I continue to enjoy it myself. :-D
Oak Mar 28 @ 6:55am 
Started doing 8 player games risking the dreaded late game crashes. Going against the 7 hardest AI. The challenge is fantastic, lost a bunch in a row until I finally managed to kill a ton of invaders right at my capital (with 7 evil impossible AI players you will be invaded quickly every time) and then pushed back out slowly and surely. Luckily came out of elemental world near a corner which helped a ton. I had to make my army crazy elite with legendary heroes, maxxed out enchants and upgrades. Had to use infernals since they can create such a great economy and archdevils and fate witches are a great combo. Won on turn 200. It was really fun. Will try again now with another race!
Oak Mar 25 @ 12:49pm 
Won pretty handily with Infernals. Infernal - Elemental World - Trader - Archon is a powerful combo. If you dont seed near AI when you come to the surface, Infernals grow fast and all their cities can pump great gold, mana, and research all at once which is super strong. I even won with finding the AI pretty early but they drove deep into my territory to come for my capital and I spammed units as they came and used fodder to slow them down and slowly overwhelmed them. Once their main army was defeated, it was just a matter of cleanup. They did make it to my capital so it was touch and go for a bit.
Oak Mar 24 @ 7:44am 
Games remains a great challenge on Impossible Huge Map 1v1 versus the toughest AI wizards (the evil ones) even once you master it. If you seed near an AI and they find you in the first 100 turns, your basically toast. I have played about 5 straight now that when I come up from Elemental or Elven world the AI finds me almost right away (super annoying on a huge map with only 2 players). Even found me when I went right back into another elemental world to stay away from the surface (found my few units moving on surface to the other world). AI declared war immediately and smoked me. As always Chumley, thanks for this mod, this game is one of the most replayable of all time.
Oak Mar 18 @ 5:48am 
Finally won with monsters - took 4 attempts and got a pretty perfect start on the fourth in a great elemental world and in a corner when I came up to surface with 2 more good portal worlds I took nearby to create an insanely strong base of operations. Spammed champions of grumgog and Call of Suzerain to get 4 of the best legendary heros (three with 3 range) and went right for the enemy capital. Dont really like the race though, so probably last time I do that. I tried another game against 3 AI and got the Array 6 itemsize 41 error again around turn 150. I think I have to sick to 1v1 on the big map to avoid that error. Maybe Ill try just 2 AI and see if it happens...
Oak Mar 10 @ 10:27am 
Always come to this mod and game - too much fun not too. My new goal for this return is winning on the hardest possible settings with the Monster race. Their lack of elite ranged units and weake temple units makes them the hardest to win with imo so here I go! I typically go 1on1 with one of the hardest AI on XL impossible for the greatest challenge... Adding more AI can give you lucky wins if they target each other. On an XL map against the meanest AI lords, once they find, you better be ready because they will bring the house to destroy you.
Lilith Dec 27, 2024 @ 4:40pm 
Worth getting the dlcs for it.