STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

(English) The Sith Lords Restored Content Modification (TSLRCM)
jmdana 21. juli 2015 kl. 12:44
[Linux] Hangs just after fixing the Ebon Hawk
As title says. It hangs in the loading screen. High CPU and GPU usage.
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krillllllll 21. juli 2015 kl. 12:58 
I left a comment for the author, he said they're looking into it.
jmdana 21. juli 2015 kl. 13:00 
That's great. Thanks for letting us know.
Hassat Hunter  [udvikler] 21. juli 2015 kl. 13:03 
Yeah, haven't had it running on Linux before, hopefully we together with ASPYR can resolve this soonish!
ben914 21. juli 2015 kl. 13:06 
Same for me on Linux Mint. It's good to know they are looking into it.
d10sfan 21. juli 2015 kl. 13:16 
Also seeing the same thing
Sovahkiin 21. juli 2015 kl. 13:44 
Same for me. Will play without for now, and then import my other characters when this is fixed.
andrewhuntley 21. juli 2015 kl. 14:00 
i just installed kotor 2 on linux, im gonna play without this for now, but i subscribed to the discussion and will check for updates on the progress
DrMcCoy 21. juli 2015 kl. 14:02 
Please keep in mind that saves made without the mod are *not* compatible with the unmodded game. I.e. when you now play without the mod, you'll have to restart from scratch when you install it again.
andrewhuntley 21. juli 2015 kl. 14:06 
Oprindeligt skrevet af DrMcCoy:
Please keep in mind that saves made without the mod are *not* compatible with the unmodded game. I.e. when you now play without the mod, you'll have to restart from scratch when you install it again.
so if i play right now without these workshop mods, then play with them when their linux support is better, ill have to restart? or i could maybe import previous saves/characters as mentioned earlier in the discussion?
Sovahkiin 21. juli 2015 kl. 14:06 
Oprindeligt skrevet af DrMcCoy:
Please keep in mind that saves made without the mod are *not* compatible with the unmodded game. I.e. when you now play without the mod, you'll have to restart from scratch when you install it again.
This is why I will just start a new game now, and then play my existing game (from the windows version in WINE) when this is fixed.
DrMcCoy 21. juli 2015 kl. 14:20 
Oprindeligt skrevet af andrewhuntley:
so if i play right now without these workshop mods, then play with them when their linux support is better, ill have to restart?
Yes.

Oprindeligt skrevet af andrewhuntley:
i could maybe import previous saves/characters as mentioned earlier in the discussion?
Not that I know of. In the original game, this wouldn't work, and I doubt they added support for that (that'll be quite difficult, from what I know of how the game and its saves work).

Aspyr's Mod Installation Guide[blog.gameagent.com] also says you have to restart in that case.
Sidst redigeret af DrMcCoy; 21. juli 2015 kl. 14:21
andrewhuntley 21. juli 2015 kl. 14:42 
Oprindeligt skrevet af DrMcCoy:
Oprindeligt skrevet af andrewhuntley:
so if i play right now without these workshop mods, then play with them when their linux support is better, ill have to restart?
Yes.

Oprindeligt skrevet af andrewhuntley:
i could maybe import previous saves/characters as mentioned earlier in the discussion?
Not that I know of. In the original game, this wouldn't work, and I doubt they added support for that (that'll be quite difficult, from what I know of how the game and its saves work).

Aspyr's Mod Installation Guide[blog.gameagent.com] also says you have to restart in that case.

ahh that makes sense, im fine with restarting. i probaly wont get too far anyways. i just want to check out the core upgrade for widescreen and controller support! thanks for the help again, bones! or should i call you dr mccoy
Rhemus 21. juli 2015 kl. 14:54 
Hello,
I've found a simple workaround for the problem. Just copy the entire content of the "steamapps/workshop/content/x//y" (the place where the mod is) to "steamapps/common/Knights of the Old Republic II/steamassets". And that fixed it for me - running latest mint.
I ran the kotor process with strace but the resulting file was too big to properly analyze - but I noticed that there were few ENOENT errors so I figured might aswell copy the files over.

Hope that helps in finding the proper fix.

Best Regards
DrMcCoy 21. juli 2015 kl. 15:03 
So it's possible that the files in the SteamWorks directory are maybe not correctly searched for in a case-insensitive manner (since Linux files systems are usally case-sensitive)?

Also possible that it's about the priority order of the archive files. The content restoration mod does depend on MOD files being prioritized over RIMs, right? That would probably also break on Windows, then, though.
Rhemus 21. juli 2015 kl. 15:11 
The case-sensitivity thingy was my best guess, right after incorrect OS locale. I figure someone can write one-liner to check if the 'open' calls have paths that correspond to real files in the mod directory (or if the open path argument is, for example App.mod and the actual file is app.mod). I wanted to do it, but it's really late here ;)
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