Dota 2
Dota 2 Horde Mode
Diellan  [developer] Mar 7, 2016 @ 11:32am
v1.13 Patch Notes
1.13g
Heroes:
// Bane
-- Enabled!
-- Enfeeble is now an AoE, shorter duration
-- Brain Sap is now an AoE, otherwise the same
-- Nightmare does more damage over time
-- Fiend's Grip has much shorter recharge
// Clinkz
-- Reduced cost of strafe from 90 to 50
// Terrorblade
-- Enabled!
-- Replaced Reflection with a new ability Zeal
-- Zeal is a passive that adds a flat amount of aoe damage to Terrorblade's attacks
-- Zeal works on illusions
-- Sunder works on creeps, but not on bosses
-- Sunder cooldown reduced
// Visage
-- Enabled!
-- Soul Assumption reworked: aoe damage that doesn't scale
-- Gravekeeper's Cloak armor reduced (since no enemies remove it)
-- Familiars buffed across the board
-- Summon Familiars cooldown reduced

1.13f
General:
-- Changed Stumpy to Creep-Hero

Heroes:
// Bounty Hunter
-- Enabled!
-- Shuriken damage increased
-- Shuriken now always bounces to the nearest unit within a medium range
-- Shuriken won't hit the same target twice
-- Track reworked:
--- Passive ability
--- All enemies that die nearby have a chance to drop a bonus bag of gold
--- Grants passive movespeed to the Bounty Hunter
// Clinkz
-- Enabled!
-- Reduced cooldown and increased duration of strafe
-- Reduced manacost and increased damage of searing arrows
// Nature's Prophet
-- Enabled!
-- Reverted Wrath of Nature to vanilla, but with shorter cooldown
// Orbital Detonator
-- Reverted duration of int stacks to 15 seconds
-- Int stacks no longer disappear when the victim dies
// Razor
-- Increased minimum damage of Plasma Field
-- Static Link can target creeps
// Treant Protector
-- Replaced Wrath of Nature with a new ability, Entangling Roots
--- Passive attack ability, based on Spirit Bear's Entangling Claws
--- Chance to root and deal damage over time


1.13e
Heroes:
// Optical Diffusor
-- Increased steal duration to 25
-- Reduced cooldown of Sanity's Eclispe to 160/140/120
// Pudge
-- Increased radius of Flesh Heap from 450 to 900
-- Increased spell resistance of Flesh Heap to 25/40/55/70

1.13d
Maps:
-- Fixed missing frost ogres in 2p map

Heroes:
// Ancient Apparition
-- Enabled!
-- Cold Feet damage increased
-- Chilling Touch cooldown reduced, damage increased, speed penalty removed
-- Ice Blast radius now scales with level
-- Ice Blast damage increased
-- Ice Blast DoT and shatter removed
// Bloodseeker
-- Fix thirst movespeed cap break to persist beyond death
// Occult Deliverer
-- Fixed Arcane Orb's damage popup
-- Fixed Arcane Orb applying anti-illusion damage to non-illusions
// Pudge
-- Enabled!
-- Increased hook damage
-- Flesh heap reworked slightly:
--- Grants a stack for every enemy that dies near Pudge
--- Grants 0.1/0.15/0.2/0.25 strength per stack
--- Has a maximum of 1000 stacks (250 strength at level 4!)
--- Is no longer retroactive (so take it at level 1)
--- Grants 6/12/18/24 spell resistance
// Skywrath Mage
-- Fix abilities not working with Octarine Core

1.13c
-- Removed debug code

1.13b
General:
-- Fix to global tower offense buff being one level behind

Heroes:
// Occidental Defenstrator
-- Fix arcane orb not procing Essence Aura
// Silencer
-- Enabled!
-- No longer steals Int
-- Arcane Curse works on creeps, deals more damage over a shorter time
-- Last Word triggers immediately, deals more damage
-- Global Silence grants passive Intelligence per level
-- Global Silence makes all enemies take more damage during the duration
-- Aghanim's Scepter increases duration and bonus damage, instead of applying Arcane Curse

1.13
Stat Collection!
-- We now use getdotastats.com to store statistics on games

Heroes:
// Abaddon
-- Death Coil strength reverted to normal, but converted to AoE
// Bloodseeker
-- Thirst removes his movespeed cap once again
-- Increased Thirst damage and movespeed to 15/30/45/60
// Elder Titan
-- Reduced Natural Order's armor reduction to 15/30/45/60 (this will go back up when boss armor is changed in the future)
// Juggernaut
-- Omnislash dramatically reduced in power
// Outhouse Decorator
-- Enabled!
-- Arcane Orb gains Int from all targets, but lasts shorter
-- Astral Imprisonment deals more damage, has a shorter cooldown, and has a scaling duration
-- Sanity's Eclipse deals damage to all targets, scaled only based on Octagonal Disintegrator's int
-- Scepter no longer makes the ult apply Astral Imprisonment, now just increases damage
// Meepo
-- Disabled pending bugfixes
// Morphling
-- Reduced damage and mana cost of waveform
// Necrolyte
-- Reverted Sadist to old values
// Riki
-- Enabled!
-- Tricks of the Trade targets creeps
// Shadow Demon
-- Reduced radius of Soul Catcher to make it easier to target specific enemies
-- Increased damage dealt per hit of Shadow Poison from 50 to 100
-- Increased maximum multiple of Shadow Poison to 6
-- Increased damage dealt per excess of cap from 50 to 100
// Skywrath Mage
-- Enabled!
-- Arcane Bolt deals damage in an AoE around the target
-- Concussive Shot targets the nearest enemy, has shorter cooldown and greater damage
-- Mystic Flare no longer divides damage amongst targets hit
-- Mystic Flare damage reduced to 450/600/750
-- Mystic Flare cooldown is now 60/30/0
-- Aghanim's Scepter changes Mystic Flare to deal 600/1000/1400 damage
// Slark
-- Essence Shift no longer works on buildings, but does work on neutral creeps
// Sven
-- Reduced cleave damage
// Tiny
-- Avalanche reverted to normal

Items:
// Manta Style
-- Reduced strength of illusions
Last edited by Diellan; Mar 10, 2016 @ 1:25pm
< >
Showing 1-15 of 43 comments
TLP Mar 8, 2016 @ 4:11am 
You're having a bit of fun with the name of Omnivore Demonstrator :)
SiEgE Mar 8, 2016 @ 5:41am 
Originally posted by TheLiquidPepper:
You're having a bit of fun with the name of Omnivore Demonstrator :)
Are you talking about Overnode Deviator?
TLP Mar 8, 2016 @ 6:51am 
Yes, I've tried Overlord Defamator and he is nice. Not sure how much damage he outputs with his Q, but it is lots.
TLP Mar 8, 2016 @ 7:56am 
Riki is quite weak. The only farming skill is the ulti, which is very nice, but has a rather long cd for farming. Everything depends on Riki attacking from behind, making him quite a crap PvE farmer, because creeps almost always turn around when you hit them. The smoke screen helps, but Riki is too fragile to tank, and he wants to hit from behind, so bad synergy. I tried letting other people tank, but for some reason the creeps always aggroed on me.

Consider raising the regen from his invis. The backstab thing, well... he is a pvp hero, with pvp skills. Blink strike allows you ONE backstab, most of the time, but its not really enough.
Vaxxvirus Mar 8, 2016 @ 3:27pm 
I liked playing Pudge for the first time but I died a lot. He feels pretty weak because the Flesh Heap does have a high cap but even late into the game I could barely hit 500 stacks. Rot makes Heart of Tarrasque basically mandatory as your first item because you have to tank creeps and tank the damage. Maybe Vanguard would help, too. This is another "Do others know something that works for this hero, because I can't do it" post.
Vaxxvirus Mar 8, 2016 @ 3:41pm 
Also played some with Orbital Drop and he was an interesting play.
W falls off after early farming (Not necessarily a bad thing) and is necessary for it. After level 2 you have to be careful to make sure you time it well to hit creeps. Cool, a skill cap.
E is wonderful.
Q seemed underwhelming because while the damage was pretty great, I had to level E first to keep it up and by the time it was maxed, I didn't see enough damage boost from it to clear. It was amazing versus bosses because of the pure damage. Dragon Javelins were 100% necessary.
My favorite part was the ultimate. It pretty much wiped any wave I used it on, even the 6666 health golems were pretty damaged. It was the main source of late power in his kit to the point that I think next time I play I should get a refresher orb. That cooldown is harsh.
Vaxxvirus Mar 8, 2016 @ 3:42pm 
To quote Diellan on the ult, "It hits like a truck."
TLP Mar 8, 2016 @ 4:15pm 
Pudge has a few bugs. Rot disables blink dagger. Rot also does not yield Horde wand charges, it seemed like. Also, like Vaxx says, he is horribly fragile, and you need regen right away. I held off levelling Rot because of the self-damage. It also does not do all that much for clearing waves, when you cannot both tank creeps and the spell itself. Tranqs are pretty much required, and first item must be Heart. The hook is a gadget, not terribly useful. I supposed one could try to hook all the bosses up on a cliff somewhere. :P

Flesh heap is underwhelming. At 30 minutes I have perhaps 600 stacks and hit like a wet noodle.

Tranqs, Hood and Ring of Health might be nice for Pudge, although it is a lot of farm offsetting Heart and BF.

Now that I think about that self-damage thing, that must be why Slark's blink dagger fails sometimes.
Vaxxvirus Mar 8, 2016 @ 8:56pm 
Originally posted by TheLiquidPepper:
Now that I think about that self-damage thing, that must be why Slark's blink dagger fails sometimes.
TLP has a good point.

Originally posted by TheLiquidPepper:
like a wet noodle
I'm trademarking this.
Diellan  [developer] Mar 8, 2016 @ 10:25pm 
Self-damage disabling blink isn't anything we've changed, I'm pretty sure that's the same in vanilla, too. Tranqs are core on Pudge in vanilla, too, so I'm not too concerned about that. I AM surprised at only getting 600 stacks by 30 minutes, even though that is still 150 strength (quite a lot to get for "free").
Vaxxvirus Mar 8, 2016 @ 11:43pm 
Originally posted by Diellan:
I AM surprised at only getting 600 stacks by 30 minutes
I got to the spooky skele and only had 550ish in a decent game, 2 deaths.
Vaxxvirus Mar 8, 2016 @ 11:58pm 
Also, you need to add a witty quote and loading screen to 1.13!
Diellan  [developer] Mar 9, 2016 @ 12:28am 
Originally posted by Vaxxvirus:
Also, you need to add a witty quote and loading screen to 1.13!
There actually is one... I don't know why it doesn't show.
TLP Mar 9, 2016 @ 1:34am 
Originally posted by Diellan:
Self-damage disabling blink isn't anything we've changed, I'm pretty sure that's the same in vanilla, too. Tranqs are core on Pudge in vanilla, too, so I'm not too concerned about that. I AM surprised at only getting 600 stacks by 30 minutes, even though that is still 150 strength (quite a lot to get for "free").
Blink never being disabled is something you have changed, though. This is very disconcerting when you are used to being able to blink out, and then suddely its on cd. It's got me killed a few times.
Vaxxvirus Mar 9, 2016 @ 1:40am 
Originally posted by TheLiquidPepper:
Originally posted by Diellan:
Self-damage disabling blink isn't anything we've changed, I'm pretty sure that's the same in vanilla, too. Tranqs are core on Pudge in vanilla, too, so I'm not too concerned about that. I AM surprised at only getting 600 stacks by 30 minutes, even though that is still 150 strength (quite a lot to get for "free").
Blink never being disabled is something you have changed, though. This is very disconcerting when you are used to being able to blink out, and then suddely its on cd. It's got me killed a few times.
He never changed the self damage part, though.
< >
Showing 1-15 of 43 comments
Per page: 1530 50