Dota 2
Dota 2 Horde Mode
List of Broken heroes.
Ursa: Fury swipes + lifesteal stacks allows you to solo all the bosses.
Death Prophet: Spirit Siphon + Ocatrine core = dead bosses.
Phoenix: Percent damage.
Luna: Her ult with scepter does 10000 + damage. It's low cd as well.
Juggernaut: Same as luna
Doom: % of enemy boss HP per attack. Pretty broken.
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Showing 1-11 of 11 comments
Vaxxvirus Mar 6, 2016 @ 12:03am 
I think you're misunderstanding some of the balancing here. Honestly, if you want me to do some math, I can prove it, but Aghanims on Juggernaut is situational at best. With a War Fury, high attack speed, and some sustain he kills far faster.

Phoenix is pretty well balanced, the percent damage is only helpful versus bosses. The biggest threat in this mod is the HORDE.

Haven't played much Luna, Ursa, or Doom. However, I found them very weak. I'll play them some and get back to you.

Death Prophet is one that I actually side with you on. Being able to kill a boss just by being near it is pretty powerful.

The point here is being useful against a boss only helps when there is a boss. That doesn't get you farm and it doesn't help anybody unless there are bosses. Lategame percentage damage means little if you have no farm.

One you missed that I think needs attention is Lifestealer. He can pretty easily wreck any boss and if you can get him some sustain he also wrecks lanes. As Siege worded it, IIRC, "One of the few heroes that can end the game without Divine Rapier. Check out his percentage numbers.

You also missed the most broken hero of the game. Sven. He can farm better than anyone else due to a natural and free cleave. Get a War Fury and often you kill a wave in one attack. He can kill fast and farm well.

Edit: I apologize if I came off as condescending. I partly agree.
Last edited by Vaxxvirus; Mar 6, 2016 @ 12:04am
SiEgE Mar 6, 2016 @ 1:03am 
Originally posted by Blue Devils:
Ursa: Fury swipes + lifesteal stacks allows you to solo all the bosses.
Death Prophet: Spirit Siphon + Ocatrine core = dead bosses.
Phoenix: Percent damage.
Luna: Her ult with scepter does 10000 + damage. It's low cd as well.
Juggernaut: Same as luna
Doom: % of enemy boss HP per attack. Pretty broken.
Thats just good teammates you've stumbled upon. You better try those heroes at Hard difficulty, with less experienced players in your team, who carry the game for you.
Last edited by SiEgE; Mar 6, 2016 @ 1:03am
TLP Mar 6, 2016 @ 1:10am 
Ursa is most definitely not overpowered. I've always found that the damage of his fury swipes is too low for horde mode. You certainly cannot tank a boss with that lifesteal, until you've had a chance to build up like 10 stacks.
Elnabo Mar 6, 2016 @ 1:39am 
And you miss the most broken hero, in all difficulty : Elder Titan.

An aura that remove a lot of armor (and some magical damage). A spell that deal heavy damage on a large location and increase your dps a lot. (+400damage at level 7 is possible). And a freaking ulti that 2 shot anything.
Last edited by Elnabo; Mar 6, 2016 @ 2:18am
SiEgE Mar 6, 2016 @ 2:18am 
Originally posted by Elnabo:
And you miss the most broken hero, in all difficulty : Elder Titan.

An aura that remove a lot of armor (and some magical damage). A spell that deal heavy damage on a large location and increase your dps a lot. (+400damage at level 7 is possible). An a freaking ulti that 2 shot anything.
Ulti has a long cooldown. To 2-shot something, you should build refresher first, and this is too much gold going down the drain at the start of the game.
Q does not do enough damage to be "harmful" enough. Its absolutely uncomparable to, say, a Lion's Q. You can say that magic resist aura increases the damage, yes, but leveling Lions Q requires waaaay less skill points and exp, than leveling Q and E of Titan. You'll be lucky surviving that long with no low cd aoe damage as good as Lion's.. or atleast that is the target point of the mod.
W is a hell to control, and should only be considered as "devastating" when fighting a large crowd of little critters like spiders or vhouls.. Not to mention, that you should always have that kind of crowd to keep the damage level. Otherwise, W won't help you when, say, fighting 3 fire golems, or a bunch of Roshans.
W works best when base is getting overrun by all 3 lanes at the same time, and I think this situation is where the hero shines..

Bosses should have their armors as green bonus(so, like 70% of armor won't be touched by Elder Titan's armor reducing aura, this is the only part that is OP.. reducing Skeleton bosses 66 armor down to 0 is ridiculously strong).
Last edited by SiEgE; Mar 6, 2016 @ 2:20am
Elnabo Mar 6, 2016 @ 2:24am 
His first skill is indeed useless. But don't forget it is a two instance spell. It triggers both on ET and his astral.

Astral is not that hard to control, use it and ask it to advance toward the lane, creep come in a straight line in group of 6-10 creeps. And yeah this spell is obviously good only early or base defense but still sending the aura elsewhere is good.

Sure you wont use refresher early since ET is more a physical right click damage dealer, but you still remove ~50% of a boss hp in a single it.
SiEgE Mar 6, 2016 @ 7:36am 
Originally posted by Elnabo:
His first skill is indeed useless. But don't forget it is a two instance spell. It triggers both on ET and his astral.

Astral is not that hard to control, use it and ask it to advance toward the lane, creep come in a straight line in group of 6-10 creeps. And yeah this spell is obviously good only early or base defense but still sending the aura elsewhere is good.

Sure you wont use refresher early since ET is more a physical right click damage dealer, but you still remove ~50% of a boss hp in a single it.
The whole strenght of ET is not in any of his skills but aura. His aura is too strong. The whole problem is that, when you remove the aura part and try to apply ulti on, say, Ogre, he will only get around 20% of damage.
Actually you just "feel" the power of skills, direly boosted by aura. Once you crack down that aura, you'll see how slow and underpowered his Q, W and R are. Try playing Elder with no aura, and you'll see what I'm talking about. He won't stay a chance at late game without aura.
Last edited by SiEgE; Mar 6, 2016 @ 7:40am
Diellan  [developer] Mar 6, 2016 @ 9:18am 
I intend to change a lot of enemies' armor and spell resist make up, but that won't be happening until I finish rebuilding the map and spawn structures. For ET, it's possible that I'll either (a) cut his aura strength down, (b) change it from percent to flat numbers, or (c) go with the Necro and Huskar treatment of leaving it at a percentage but giving it a cap.
SiEgE Mar 6, 2016 @ 10:58am 
Originally posted by Diellan:
I intend to change a lot of enemies' armor and spell resist make up, but that won't be happening until I finish rebuilding the map and spawn structures. For ET, it's possible that I'll either (a) cut his aura strength down, (b) change it from percent to flat numbers, or (c) go with the Necro and Huskar treatment of leaving it at a percentage but giving it a cap.
No, just give bosses some skills for +armor, instead of plain "white" armor, so it wouldn't get cut by Elder's aura. That would be more than enough.

But be careful, Doom can apply break, removing those skills.
Reducing Elder's aura from 100% armor to 60% would be more than enough.
Last edited by SiEgE; Mar 6, 2016 @ 10:59am
Diellan  [developer] Mar 6, 2016 @ 1:26pm 
Originally posted by Diellan:
I intend to change a lot of enemies' armor and spell resist make up, but that won't be happening until I finish rebuilding the map and spawn structures. For ET, it's possible that I'll either (a) cut his aura strength down, (b) change it from percent to flat numbers, or (c) go with the Necro and Huskar treatment of leaving it at a percentage but giving it a cap.
No, just give bosses some skills for +armor, instead of plain "white" armor, so it wouldn't get cut by Elder's aura. That would be more than enough.

But be careful, Doom can apply break, removing those skills.
Reducing Elder's aura from 100% armor to 60% would be more than enough.

That's actually what I meant by "changing the make up" - give them more passive abilities and buffs. The fact that these can be Purged or Break'd is an advantage in my book, in that it gives people different ways to tackle the same problem (right now, for example, Break is useless).
Duke Blue Devils Mar 8, 2016 @ 12:22am 
Originally posted by TheLiquidPepper:
Ursa is most definitely not overpowered. I've always found that the damage of his fury swipes is too low for horde mode. You certainly cannot tank a boss with that lifesteal, until you've had a chance to build up like 10 stacks.

I carry hard games all the time with ursa.

I mostly rush mask of madness + bf. Can take of waves in the early game just using his first skill.

Against bosses, slam first to decrease their attack speed. Then use overpower to get his stacks up. After overpower runs out, use mom + ult to get more stacks faster. Ult negates the extra damage taken. After that should have enough stacks to sustain the lifesteal. The bf will take out surrounding creeps. Use horde stick in emergencies.

After war fury I rush scepter to get lower CD.

Items in order.

Starting items:
Tranquil Boots
Horde Stick
Poor man's shield.

Core items:
War fury
MOM
Scepter

Ending items
BOT3
Mask of madness / Heart when pushing super towers
Butterfly
War fury
King Rapier
Scepter or King Rapier again if Alchemist on team.





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