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First the Glossary :
While it can be usefull, it is mainly base DotA extension so I beleive it would be best to just link the one from Dotapedia instead of pasting it entirely (eg: Zoning) and add only those specific to the mod. Especially since most people that play the mod play DotA.
On the Strategy page, it say that the carry shouldn't let the tank farm. There is almost no way for a "tank" to tank efficiently without farm.
I also disagree with the first rules. You are not here to defends the building (except the ancient). You lose almost nothing when non ancient-building are destroy. I firmly think that atm the building are just buffer to hold the creep lane while you go heal or defend an other lane until you are farmed enough.
And for the role (rule 3), I think there are only two "Hero that can farm", "Hero that can't farm". If you can farm the early game you'll be able to get item allowing to farm even faster and stay efficient. If you have trouble getting farm early, you'll have trouble getting your first item, which will delay your efficiency.
I've already won games (normal mode) with a carry maiden/techies (javelin/heart/ac/rapier/rapier/bot) because they can easily clear the first waves. However I often see heroes like Drow fail because it's harder for them.
This will be changing soon. :D
The introduction page, is locked.
And as for input, I really hate Wikia (I know it's on of the best free wiki but still). And atm, it seems my way of playing the game will be changed in the next update. So I beleive, I'll wait for the next update to see if I'll write some stuff in the wikia.