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First, the Blink Dagger CAN move 1200 units, but only if you click a certain distance... It's weird. Usually it will teleport you 960 units. ( I say this tentatively; Maybe I misunderstand the wording of Blink.)
So, since the cooldown is three seconds, you can teleport 960 units every 3 seconds.
960/3 = 320.
So, the average movespeed of Blink Dagger is 320.
My rough guess is that the average movespeed of a character in Dota is about 300.
Using that and adding base boots speed, we get 345.
Default: 300
Default + Boots: 345
Blink: 320
Default + Blink: 620
Default + Boots + Blink = 665
Just to add more data, normal boots = treads = phase.
Default + Boots of Travel = 400.
Default + Boots of Travel + SnY = 464.
Default + Boots of Travel + Blink Dagger = 720.
Default + Boots of Travel + SnY + Blink Dagger = 784
My conclusion is that TheLiquidPepper has been preaching gospel. Blink really is more efficient than buying boots in the beginning by more than five times the speed. For squishies or irresponsible tanks, this is very useful information. I'll certainly be using blinks more now.
If anybody wants a calculation I haven't added, just ask, they're fairly simple.
(Devs, give me blink boots! Or blink tranqs! or something!)
Massive increase in mobility; It gets you places even faster than the best boots in the game with SnY boost.
Great for escapes.
Great for sneaky farming strategies.
Perfect for multilane supports/junglers/pushers.
Cons:
Takes away 900 gold from your precious hoard.
Takes up a slot. (FAIRY BOOTS PLS)
"<meepo2=meepo1>
<subtract item UNLESS = boot>"
I've never been any good with coding or I would totally contribute more here.
How did they code it in the original?
Having Boots of Agility+Boots of strenght, or Boots of Intelligence+Greeves is quite a successful practice on my side.
As I was afraid, boot types were "hardcoded" into a server.dll:
Ђ....°3TЂ.....б№Ђ....0®.Ђ....@®.Ђ....аа№Ђ....@ё.Ђ....р·.Ђ....ра№Ђ....CDOTA_Ability_Meepo_Poof........
//___
item_boots......item_tranquil_boots.....item_power_treads.......item_guardian_greaves...
//___
(q†Ѓ....`®.Ђ....ЂъЮЂ....°3TЂ....`п№Ђ....0®.Ђ....@®.Ђ....@п№Ђ....@ё.Ђ....р·.Ђ....Pп№Ђ....CDOTA_Ability_Meepo_DividedWeStand......CDOTA_Ability_Meepo_DividedWeStand::CE
And can you set those names for new items? Can you have more than one of such an item? If so, then that would be how to fix it.