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2) I second this!
3) I made a discussion about items that Diellan said himself he's watching, look in the Discussions for my Item Shop one
2) I have no idea, but I'd really like to see it.
3) Items are changing a lot in the near future, so we don't want to work anything yet, but I think letting the players suggest some builds for us to implement would be nice.
Maps and whatnot are Nye's domain, so you need to beg him. :) I personally don't see a problem with having them, given that "taking over the enemy jungle" isn't really an option here, and as you said - it allows some jungling without moving too far away from aiding your lanes.
I like to help how I can but when it comes to servers and coding I know very little beyond basic scripting.
That's the key point -- fun.
The idea of representing standard dota trilane (or other design which makes lanes different from each other) is nice. Having different lane roles would be interesting. However, it's difficult to make things fair for everyone. I don't know...
Sometimes, I've seen people swapping lanes, so they all can farm, but it rarely happens.
I, myself, never refuse to go top if other lanes are already taken. But I usually try to help mid lane whenever I feel it's needed (especially, never skipping bosses). That's also good for exp :D
2. I can't really suggest anything about hero winrates. I know too little (actually nothing) about the system. Maybe we can have some kind of dotabuff for this custom game.
Btw, it also should have version filters. Because things change after every patch.