Dota 2
Dota 2 Horde Mode
Diellan  [developer] Mar 30, 2016 @ 12:09pm
v1.15 Discussion
1.15g
Items:
-- Updated new boot tooltips to indicate they don't work on Meepo clones

Heroes:
// Meepo
-- Enabled!
-- Divided We Stand tooltip changed to indicate that it doesn't work with new boots
// Nyx
-- Enabled!
-- Mana Burn changed to work on all targets, burns a set amount of mana
-- Mana Burn deals damage in an aoe around the target
-- Mana Burn gets range increase with levels, no longer increased by burrow
-- Spiked Carapace changed to work on any source of damage and not just heroes

1.15f
Items:
// Mjolnir
-- Doubled the number of targets that can be hit by the chain lightning effect

Heroes:
// Abaddon
-- Curse of Avernus attack speed increased to 15/30/45/60
-- Curse of Avernus debuff duration increased to 4 seconds
-- Curse of Avernus buff duration increased to 6 seconds
// Beastmaster
-- Wild Axes cooldown reduced to 11 seconds
-- Wild Axes damage increased to 70/120/170/220 each direction
-- Scepter reduces cooldown of Primal Roar to 10 seconds
// Broodmother
-- Drastically reduced spiderling hit points
-- Reduced spiderling damage gain
-- Insatiable Hunger no longer works on buildings
-- Insatiable Hunger damage increased back to vanilla values
// Drow Ranger
-- Frost Arrow now costs 3/6/9/12 mana
-- Frost Arrow splash damage increased to 15/25/35/45
// Earth Spirit
-- Magnetize damage doubled to 100/150/200 per second
// Necrolyte
-- Heartstopper max damage now capped at 50/70/90/110
// Vengeful Spirit
-- Ultimate attack speed increased to 20/40/60

1.15e
-- Removed debug code

1.15d
General:
BARRACKS UPGRADES!
-- Building upgrade item will now work on barracks, increasing the number and strength of friendly creeps

Items:
// Building Upgrade
-- Reduced cost from 1000 to 800 gold
// Halberd of Glory
-- New item!
-- Made from Heaven's Halberd and Reaver
-- Same stats as Heaven's Halberd, except with more strength
-- Active ability: AoE -10000 attack speed for 4.5 seconds, 20 second cooldown

Maps:
-- Fixed spawning of top lane camps
-- Widened stairs leading from Dire jungle to middle lane
-- Fixed bottom lane shop (I hope)

Heroes:
// Antimage
-- Reduced blink to 1200/1600/2000/2400
-- Reverted Spell Shield back to vanilla
// Broodmother
-- Spawn Spiderlings reverted back to vanilla except:
--- Always spawns 4 spiderlings per level
--- Spawned Spiderlings now get a scaling damage, armor, and hit point buff
// Morphling
-- Waveform damage increased to 120/220/320/420
-- Morph attribute gain increased to 3/6/9/12
// Troll Warlord
-- Rescaled cooldown of Whirling Axes (Ranged) from 20/18/16/14 to 12
-- Reduced Whirling Axes (Melee) damage to 100/150/200/250
-- Reverted duration of Whirling Axes (Melee) to vanilla
// Windranger
-- Powershot mana cost reverted to vanilla
-- Windrun reverted to vanilla

1.15c
Items:
// Boots of Intellect
-- Debuff tooltip fixed

Heroes:
// Antimage
-- Mana Break burn reduced to 28/40/52/64
-- Mana Break now deals damage to all enemies around the burned target
// Arc Warden
-- Flux now affects all targets in an aoe
-- Flux is no longer muted when a target is not alone
-- Flux DoT increased to 20/35/50/65
// Disruptor
-- Increased Thunder Strike damage to 50/75/100/125 per bolt
// Drow Ranger
-- Split Shot reverted to Frost Arrows
-- Frost Arrows now apply the slow in an aoe
-- Frost Arrows now deals a small amount of splash damage
// Faceless Void
-- Illusions should no longer proc Time Lock
// Huskar
-- Burning Spear now applies the burn in an aoe around the target
// Phantom Assassin
-- Fixed tooltip of Swiftness
// Winter Wyvern
-- Reduced Winter's Curse cooldown to 100/80/60

1.15b
Maps:
-- Added two neutral camps to the top lane
-- Fixed pathing of enemy creeps in the top lane
-- Widened the stairs on the bottom lane
-- Added visible path to the store on the bottom lane

Items:
// Dragon Javelin
-- Should no longer split for illusions

Heroes:
// Alchemist
-- Acid Spray damage reduced from 15/20/25/30 to 10/15/20/25
-- Acid Spray armor reduction rescaled from 4/5/6/7 to 1/3/5/7
// Bounty Hunter
-- Track radius rescaled from 600/750/900 to 2000
-- Track gold value rescaled from 50/75/100 to 100
-- Track chance rescaled from 10% to 10/15/20%
// Chaos Knight
-- Increased minimum damage of Chaos Bolt to 100/150/200/250
-- Increased maximum damage of Chaos Bolt to 200/275/350/425
-- Reduced manacost of Chaos Bolt from 140 to 120
// Death Prophet
-- Spirit Siphon base damage increased to 20/40/60/80
-- Spirit Siphon percent damage decreased to 0.5/1/1.5/2
// Earthshaker
-- Fissure cooldown reduced to 12 seconds
-- Fissure mana cost reduced to 100/115/130/145
-- Fissure damage increased to 120/200/280/360
-- Echo Slam cooldown reduced to 85/70/55
// Faceless Void
-- Time Lock will apply bash damage and stun to all targets in a radius around the enemy
// Lich
-- Frost Nova AoE damage changed to 100/180/260/340
-- Sacrifice cooldown reduced to 35/30/25/20
-- Chain Frost cooldown reduced to 60/50/40
// Lifestealer
-- Open Wounds DoT increased to 20/24/28/32
// Luna
-- Moon Glaive bounces changed from 1/2/3/6 to 2/3/4/6
-- Moon Glaive bounce damage reduction changed from 35% to 25%
// Lycan
-- Shapeshift duration increased to 20 seconds
// Medusa
-- Mystic Snake jumps 8 times at all levels
// Obelisk Demolisher
-- Astral Imprisonment now always lasts only 1 second
-- Astral Imprisonment cast range rescaled from 450/500/550/600 to 600
// Ogre Magi
-- Ignite cooldown rescaled from 15/13/11/9 to 10
// Omniknight
-- Hammer Time replaced with Repel
-- Degen Aura now grants a 15% chance to crit for 150/200/250/300% damage
// Razor
-- Plasma Field cooldown reduced from 14 to 12
// Rubick
-- Fade Bolt no longer reduces in damage per jump
-- Null Field now actually reduces enemy spell resistance instead of buffing it
-- Null Field radius increased to 900
// Spirit Breaker
-- Empowering Haste now grants 12/20/28/36 bonus damage in addition to movespeed
-- Empowering Haste no longer grants different movespeed bonus to Spirit Breaker himself
// Tinker
-- Heat-seeking Missile target count increased from 2 to 2/3/4/5
-- Aghs Heat-seeking Missile target count increased from 4 to 4/6/8/10
// Ursa
-- Fury Swipes damage increased to 15/25/34/45 per stack
// Vengeful Spirit
-- Magic Missile damage increased to 100/180/260/340
-- Magic Missile radius increased to 250
-- Wave of Terror damage increased to 60/100/140/180
-- Wave of Spirit width increased to 500
// Venomancer
-- Venomous Gale reworked:
--- Deals damage every second
--- Strikes for 100 damage
--- Ticks for 10/20/30/40
--- Total damage raised from 75/250/425/600 to 250/400/550/700
// Visage
-- Soul Assumption mana cost reduced to 90/100/110/120
// Wraith King
-- Mortal Strike damage increased from 150/200/250/300 to 200/250/300/350
// Zeus
-- Lightning Bolt cooldown changed from 6 to 6/5/4/3

1.15a
General:
-- Satyrs will no longer stand around like doofuses
-- Fix to top lane creep pathing
-- Rapier Ogre no longer spawns on difficulties above medium

Heroes:
// Pudge
-- Flesh heap now always gives 0.25 strength per stack (leveling only increases the magic resist)
-- Fixed flesh heap buff tooltip

1.15
MAP UNIFICATION
-- All four and five player maps now use the same map (the former 5 player map)!
-- Top and mid lanes now have both friendly and enemy creeps
-- The rapier ogre exists in all difficulties, though it has more abilities in the higher difficulties
-- The ULTRA difficulty mode is back! Enemies deal 40% more damage and take 20% less damage. GOOD LUCK

Heroes:
// Batrider
-- Doubled the damage and slow per stack of sticky napalm, halved the maximum number of stacks
-- Increased duration of sticky napalm to 30 seconds
Last edited by Diellan; Apr 12, 2016 @ 12:39pm
< >
Showing 1-15 of 36 comments
MatureCows Mar 30, 2016 @ 12:21pm 
No Bugfixes?
Diellan  [developer] Mar 30, 2016 @ 12:56pm 
I did some poking at Rubick and Pudge and couldn't figure out why they don't work (yet). Ditto with the icons in the shop that don't seem to show up no matter what I do. :/ I decided to distract myself with this instead.
SiEgE Mar 30, 2016 @ 1:38pm 
Originally posted by MatureCows:
No Bugfixes?
Golem-boss no longer has IQ of a rock.
Pathing on 4p bot seems to remain dodgy-large creeps block the stairs.
In both 4p and 2p, in the mid lane where the tree boss(spell immune one) spawns, large bears and the tree boss gets stuck.
In 2p, around the stair where creeps come down through on sidelane, large creeps get stuck. Some small creeps do somehow manage to sneak out, though. Possibly through the stair next to it.
And hurray, pudge is quite useful now. 1v1 skelly was doable on 2p easy. 8k hp and 1.4k damage.
Diellan  [developer] Mar 31, 2016 @ 2:04pm 
Hm... I didn't make any changes to the bot lane, nor to the 2p map at all. I wonder if the latest patches from Valve broke some of the pathing code on creeps.
Last edited by Diellan; Mar 31, 2016 @ 2:04pm
SiEgE Mar 31, 2016 @ 2:28pm 
Originally posted by Diellan:
Hm... I didn't make any changes to the bot lane, nor to the 2p map at all. I wonder if the latest patches from Valve broke some of the pathing code on creeps.
Somehow, most stairs around the map have changed into a narrower version of stairs. I think thats the reason.
Pathing on top seems to be staying blocked/too narrow. We had the mass stack of creeps at top again, in ultra, with waves zombie wave-spider boss-tree wave
Vaxxvirus Apr 2, 2016 @ 11:09pm 
I'm in love with this update. Almost every hero is good, and the update is going to make editing the tier list a nightmare. It's awesome. Every lane feels more vanilla, the game is much more fun for the newer players, and I had a load of fun.It was getting tedious to play tanks every match in a game that was supposed to be a holdout-style version of vanilla, and now, just like vanilla, it's not necessary, but is still a good idea oftentimes.

It did make the game much easier, however, I haven't tried Ultra yet. Also hyped for that. This is pretty great.

PS: You're aware the top camps autostack, right? It was easy to get lump sums of 3k+ in the mid game with a Battlefury in those camps. I have a suspicion that Necrophos top is going to be my next dev annoying strategy.
Vaxxvirus Apr 2, 2016 @ 11:11pm 
Also, it isn't just me, player counts are higher than I've seen to date.

Once you finally get Meepo to cooperate, you should just call the version 2.0, because it's much better than when you started.
Last edited by Vaxxvirus; Apr 2, 2016 @ 11:12pm
SiEgE Apr 3, 2016 @ 1:08am 
Originally posted by Vaxxvirus:
Almost every hero is good, and the update is going to make editing the tier list a nightmare.
Pull Faceless Void to S heroes. Solo'ed boss-skeleton.
Vaxxvirus Apr 3, 2016 @ 1:19am 
Will do. Anything else?

Originally posted by Vaxxvirus:
Almost every hero is good, and the update is going to make editing the tier list a nightmare.
Pull Faceless Void to S heroes. Solo'ed boss-skeleton.
Diellan  [developer] Apr 3, 2016 @ 2:23am 
Yeah, I still have no idea how to fix Meepo's boots problem.

Faceless Void was always able to solo the boss skeleton; my only change was to make it so he can stun multiple things at once, nothing in his single target kit was altered.
Diellan  [developer] Apr 3, 2016 @ 2:30am 
Also, I need to fix Nyx Assassin. I've done a lot of work with him, but his burrow is super amazing in this so I might have to remove it entirely.
Vaxxvirus Apr 3, 2016 @ 2:31am 
Originally posted by Diellan:
Yeah, I still have no idea how to fix Meepo's boots problem.

Faceless Void was always able to solo the boss skeleton; my only change was to make it so he can stun multiple things at once, nothing in his single target kit was altered.
He's now able to permastun entire groups the whole time, but I personally didn't find him overpowered, but then again, I only built attack speed.
MatureCows Apr 3, 2016 @ 6:40am 
Magic Amp rubick is fun!

Get Int-Super-Treads and Shiva Lvl2 + Radiance Level 2. You'll deal up to 200 dmg/s around you. Octarine on top and you hardly need Heart.
< >
Showing 1-15 of 36 comments
Per page: 1530 50