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Bristleback and Night Stalker - What're your motivations?
Balanar's BAT is slower than the standard 1.7. Also, this 90 attack speed bonus only works during night, so, that means, for atleast half of the game he will just roam around, not being affected by it at all. Also, his team may also like the aura(since, Darkness is no longer the tactical thing one may pick Balanar for).
Wow.. actually, break on mega towers would also remove Centaur's passive.. I have a feeling, this is the right way. Or give Ancient the Break applying aura.
I'm not saying you should nerf BH to the ground. Just remove around 25-75 damage from Q, so he won't clear waves by cd.
Even with MoM, Slark can easily sustain with his E, getting hundreds and hundreds of agi, getting more damage, attack speed and armor. 6 stat per hit is WAY too much. The best solution for now would be the way its done with Pudge - Increase 0.25\0.5\0.75\1 agi per hit. To compensate, increase duration for twice the time.
Veno hasn't been changed since the early days of the gamemode - OP, very damaging, solo-pushing, fast solo rapier from Rosh-Ogre on Easy. Poison melts bosses. All the durations should be reverted back to vanila(if they're not), all the bonus damage from skills shouldn't be greater than 150%.
venomancer is also super oppie. although he cant solo the skelly boss like slark can.
you talking about fighting rosh pit ogre with veno inspired me to try jungle venomancer.
in the last few patches i have found jungling to be very inferior to laning, you get less gold, you get less exp. (in older patches jungling actually gave more than the lanes)
but with veno its super quick.. seriously.. one atk with passive and the creep is dead.
just run around atking every jungle creep once (might need high lvl passive for the big red creeps) and you can farm the entire jungle per min as soon as you get a blink
i ended up with the 2nd highest last hits and gpm. (brood beat me in farm because she was also abusing jungle with her spiders)
Oppie Fish
Venomancer's 2nd skill, on the other hand, feels slightly underpowered when playing Hard or Ultra.
The decent way to play Veno:
Buy: Orb of Venom, few Clarities, Ring of Basil, Gloves of Haste, Treads, Orchid...
Skillbuild: First wards, then poison(passive skill). Up em till they're maxed out. Then you can start with ultimate and Q.
It says they have 40\70.. damage per attack, but in fact, they have 50\80.. damage.
With such low CD, Arc Warden's ulti allowed me to produce 113k gold worth of moonshards, maxing out my own attack speed, feeding them to my teammates, causing the game to be ez won at the 27-th minute.. and I yet to mention that all my towers and barracks were maxed out aswel..
- Strenght of the late game creeps. They may not be balanced enough to allow slightly worse heroes to make a difference.
- Unbalanced state of the heroes themselves, not being adopted enough for countering waves of creeps.
So, there is a list of stuff that could be changed. Give a call if you like it, or hate it:
Dark Seer.
- His ulti needs to be remade. Make it create Dark seer's(random teammate's) illusions to fight creeps that pass through.. or make it damaging with time, like Jakiro's ulti.
- Q skill is okay, but could use around 8 second cd.
Earth Spirit.
- His Q and E need slightly less cd, like 4-5 seconds on both. On Easy he is ok, but during the late game, all his spells do absolutely nothing. He has nothing to work through the late game with.
- Allow his Aghs skill(Turn to stone) to be used on creeps\selfcasted, and also, make it's cd to 4-7 seconds(so if he has enough mana - he could indefinately prolong his ulti on creeps).
BeastMaster.
- His aura is okay, but I think, it could use a buff up to 60 attack speed boost.
- Q skill(axes) considering being Physical, do no damage during the late game. Up the damage, or reduce cd down to 6-8 seconds.
Timbersaw.
- Increase the Chakram damage up to 200-220 damage. Current damage is not late-proof.
Storm spirit.
- Aghs upgrade on his Q in style of PA, apply his attack effects on all the affected creeps.
Ancient Apparition.
- Allow the health freeze effect on creeps.
Chen.
- Allow to have up to 8 creeps at his side(8 ancients with scepter).
Lycan.
- Make cd on his ulti for something like: 100\90\80.
- Upgrade the Ulti duration for up to 60 seconds.
- Increase ulti critical hit damage for up to 175/225/300%.
Morphling.
- Increase Adaptive Strike's agi multiplier for up to 7. Aghs upgrade to also increase the multiplier for up to 11.
Necrophos.
- Decrease Q cd down to 6\5\4\3 seconds .
Sven.
- Increase Sven's Greater Cleave for up to 45%.
Tinker.
- Increase March of the machine's duration up to 12 seconds. Return damage back to vanilla.
I wouldn't agree with Chen : increasing his ancient limit to 8. Stealing 3 Roshans can easily allow him to destroy towers and mobs endgame. If you up it to 8... Although there would be nothing wrong with increasing the limit on the normal creeps to 8.