Dota 2
Dota 2 Horde Mode
Diellan  [developer] Apr 26, 2016 @ 1:16pm
v1.16 Discussion
1.16c
General:
-- Disabled dummy item (used for script purposes)

Items:
// Necronomicon
-- Recipe reverted to normal price
-- Cooldown reduced from 95 to 90/75/60
-- Duration increased from 40 to 40/50/60

Heroes:
// Ancient Apparition
-- Changed Cold Feet to be an AoE around a unit
-- Reverted Cold Feet duration and damage back to the original

// Broodmother
-- Reduced duration of Spawn Spiderlings debuff from 5 to 3 seconds
-- Reduced spiderling bonus damage from 10/25/40/55 to 5/20/35/50
-- Reduced spiderling bonus armor from 1/2/3/4 to 0/1/2/3
-- Reduced spiderling bonus health from 200/300/400/500 to 0/100/200/300

// Enigma
-- Malefice radius increased from 275 to 350
-- Eidolons split after 4/3/2/1 attacks
-- Black Hole cast range increased from 275 to 450
-- Black Hole damage reduced to 260/340/420 (per second)

// Lycan
-- Increased wolf cripple chance to 33%
-- Increased wolf cripple damage from 8 to 24
-- Increased wolf hp from 200/240/280/320 to 400/480/560/640
-- Increased wolf armor from 1 to 3/5/7/9
-- Increased wolf damage from 18/29/37/46 to 18/39/57/76
-- Increased Feral Impulse attack speed from 15/20/25/30 to 15/25/35/45

// Warlock
-- Fatal Bonds count increased to 7/9/11/13
-- Fatal Bonds cooldown reduced to 18
-- Fatal Bonds search radius increased to 1200
-- Shadow Word deals damage or heals twice as fast for half as long (same amount total)
-- Shadow Word cooldown reduced to 16/14/12/10
-- Upheaval cooldown reduced to 24/20/16/14
-- Upheaval radius increased from 650 to 650/750/850/950
-- Increased radius of Rain of Chaos stun to 600/700/800
-- Scepter golems no longer have reduced hit points and damage

1.16b
Spawns:
-- Fixed bug preventing medium splitters from spawning in mid and top lane

Items:
// Focused Aether Lens
-- Reworked entirely
-- Now has multiple upgrades, each increasing spell amp and cast range bonus

// War Fury
-- Reduced Cleave amount from 50% to 45%

Heroes:
// Anti-Mage
-- Mana Break now deals only half damage to targets without mana

// Axe
-- Battle Hunger heal reduced to 5/7/9/11%
-- Battle Hunger duration increased to 20/30/40/50
-- Counter-helix trigger chance increased from 17% to 20%

// Bounty Hunter
-- Reduced damage of shuriken to 100/180/260/340
-- Rescaled cooldown of shuriken from 10 to 12/11/10/9
-- Reduced bounce AoE to 300

// Bristleback
-- Quill Spray reverted to vanilla

// Dragon Knight
-- Reduced splash damage of Dragon Form by half

// Enigma
-- Malefice damage reverted to vanilla
-- Malefice now affects enemies in an aoe around the target
-- Midnight Pulse damage increased to vanilla
-- Midnight Pulse now has maximum damage per tick of 300/400/500/600

// Juggernaut
-- Blade Fury damage returned to vanilla
-- Blade Fury mana cost rescaled to 60/70/80/90

// Magnus
-- Reduced Cleave to 10/15/20/25% (bonus damage unchanged)

// Pudge
-- Flesh Heap strength gain reduced from 0.25 to 0.2
-- Flesh Heap magic resistance reduced from 25/40/55/70 to 12/20/28/36

// Shadow Shaman
-- Fixed Serpent Wards

// Spirit Breaker
-- Charge of Darkness cooldown rescaled to 14/12/10/8
-- Greater Bash cooldown rescaled to 0.5/0.4/0.3/0.2
-- Nether Strike cooldown reduced to 70/60/50
-- Nether Strike aghs cooldown reduced to 20/15/10

// Tiny
-- Reduced Aghanim Scepter cleave to 25%

// Tusk
-- Reduced cooldown of Walrus Punch from 36/24/12 to 20/16/12
-- Reduced cooldown of Aghanim Scepter Walrus Punch from 20/16/12 to 12/10/8
-- Walrus Kick damage increased to 350/650/950

// Wraith King
-- Reduced crit damage on creeps to 200/250/300/350

1.16a
Items:
// Horde Dagon
-- Recipe reverted to vanilla cost of 1250
-- Radius increased to 250/300/340/370/400
-- Mana cost reduced to vanilla cost of 180 at all levels

// Deathstone
-- Reduced number of charges to 12 (same as bloodstone)
-- Reduced hp to 475, increased mana to 425 (same as bloodstone)
-- Mana cost of active ability reduced to 180 (same as dagon)
-- Now properly lifesteals with Octarine Core
-- No longer requires a recipe to create

// Dragon Javelins
-- Increased HP regeneration from 5 to 6 (to reflect the Perseverence change)

// Moon Shard
-- Stackable when consumed!

// Sange and Yasha and Atos
-- Removed accuracy mention from tooltip (the ability was already removed from the active last patch).

// Shiva's Armaments
-- The slow aura no longer affects towers (same as Shiva's Guard)
-- Provides 6 less int (to reflect the Veil change)

// Vladmir's Cuirass
-- Reduced armor aura from 10 to 9 (to reflect Vladmir's Offering change)

Heroes:
// Antimage
-- Mana Break is no longer a unique attack modifier
-- Mana Break now deals damage regardless of whether or not the target had mana to burn
-- Mana Void now deals base damage of 200/400/600, in addition to damage for missing mana
-- Mana Void cooldown reduced to 70/55/40

// Omnipotent Defenstrator
-- Fixed tooltip bug that didn't show the reduction of the int steal

// Phantom Lancer
-- Fixed tooltips for his illusions to accurately reflect their real numbers

// Skywrath Mage
-- Arcane Bolt now has an aoe indicator
-- Fixed aghs ult

// Terrorblade
-- Zeal's damage rescaled to 20/28/36/44

1.16
PARITY WITH 6.87!

Items:
Except for as noted below (usually because Horde Mode version is stronger/cheaper), every item has had their 6.87 changes applied.

ENABLED: Linken's Sphere, Shadow Blade, Silver Edge, Orchid Malevolence, Force Staff

// Aether Lens 2:
Spell Amp reduced to 15%

// Dragon Javelin:
Stats changed to match Dragon Lance changes

// Aghanim Scepter 2:
Max health and mana updated to reflect Point Booster change

// Orb of Venom:
Fixed bug that prevented the splash from applying the slow

// Sange and Yasha and Atos
-- No longer has true strike chance on active
-- Maim chance still 33% for 32% slow


Heroes:
Except for as noted below (usually because Horde Mode version is stronger), every hero has had their 6.87 changes applied.

// Abaddon
-- Curse of Avernis unchanged
// Axe
-- Counter Helix damage still lower in Horde Mode, but is Pure now
// Beastmaster
-- Vision change applied, not this is actually a buff, because hawk in Horde Mode didn't get more vision with levels
// Centaur Warrunner
-- Damage reduced to vanilla now that the cooldown is better
// Clockwerk
-- Battery Assault unchanged
// Crystal Maiden
-- Arcane Aura unchanged
// Dazzle
-- Toughness Aura reduced from global to 900
// Death Prophet
-- Spirit Siphon completely vanilla now
// Dragon Knight
-- Breathe Fire completely vanilla now
// Elder Titan
-- Echo Stomp damage unchanged
// Faceless Void
-- Chronosphere reverted to vanilla because of Time Lock damage buff
// Obtuse Diamond
-- Kept Arcane Imprisonment cast range to 600
// Phantom Assassin
-- Stifling Dagger reverted to vanilla, since it can carry splash and cleave from items
-- Stifling Dagger base damage increased to 100/140/180/220
// Riki
-- Blink Strike unchanged
// Rubick
-- Fade Bolt unchanged
// Silencer
-- Arcane Curse still lasts only 4 seconds but does more damage
// Skywrath Mage
-- Mystic Flare cooldown is now 30/15/5, otherwise behaves as expected with scepter
// Sniper
-- Shrapnel unchanged
// Spectre
-- Haunt unchanged
// Troll Warlord
-- Ranged Whirling Axes cooldown changed to 13/12/11/10
// Wraith King
-- Mortal Strike reverted to vanilla
Last edited by Diellan; May 8, 2016 @ 1:03pm
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Showing 1-4 of 4 comments
Although Am isn't really part of the update, since he is still in the ♥♥♥♥ tier/trash tier (which ever you prefer), I think his q needs some rework/buff-possibly the mana burn doing full damage for mana burnt, or even more damage than the mana burnt, while reducing the mana burn since most creeps are either too high on health in comparison to mana, or the other way around, and creeps with both enough health and mana are spawned around the point where mana break is rather insignificant, while it still remains UAM.
The fact that most creeps can just use there spells before mana break can completely burn their mana out, is another reason why it doesn't really shine.
The ult also seems rather insignificant compared to the effort required to actually make it do something-most creeps are dead by the point where you hit something with high hp and high mana (bosses mostly) by cleave/team, and when all creeps have enough hp and mana to take some beating, it's damage is not that amazing (magic, 1.1 times lost mana at max) for it's 70 sec cd.
And harpies can still zap AM to death with the lightnings so he doesn't even do that well being 'anti'-mage.
While spell shield might be alright as it is, his q and r definitely seem to need something done about em.
Vaxxvirus Apr 27, 2016 @ 2:52am 
What the update means for heroes and balance:

>Aether lens isn't as effective per price, making heroes who spam it like Zeus and Storm less effective minorly
>Abyssal Blade is a really good choice on some heroes, due to two stuns and tanking power
>Bloodthorn is an excellent choice for a support and int carries, for mid game bosses and late damage
>Echo Sabre seems rather weak, since surprise attacks aren't worth much in Horde Mode, would be better if upgradeable for more attacks
>Blight Stone is a minor boost to heroes that build -armor
>Infused Raindrops help versus Harpies and the Nerubian Boss
>XP tome is great for all
>Hurricane Pike seems to be a waste except if it were used for cliffing, but why not just buy Force Staff?
>Armlet grants armor, Huskar approves
>Octarine helps much less with mana problems
>

>Axe is stronger versus armored creeps now, being an effective counter to the Golem wave, and synergizes well with the new Abyssal
>Dazzle isn't an I win button anymore with the global creep armor
>PA will do better with damage rushing strats, and has slightly better farm
>Silencer's farm early is ridiculous even moreso than the last update
>Wraith King has some disgusting crit numbers, with one King Rapier and no stats it broke 3.4k, but he needed it
Diellan  [developer] Apr 30, 2016 @ 10:38am 
I just gave Antimage a couple really big buffs. We'll see if they help.
Duke Blue Devils May 2, 2016 @ 10:02pm 
PA's rework makes her weak in single player. In general I like heroes that can solo a game up to at least the skeleton boss.
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Showing 1-4 of 4 comments
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