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- Sudden diffuculty drop.
Now its easy. Like, really easy. Its very newbie-friendly. Even Hard and Ultra are the same level of easy, so, Medium, Hard and Ultra beg for greater enemy bonuses.
- Gold bags no longer stop invisibility. The oldest bug there is, is fixed.
- Try playing Meepo. I dare you.
- too ez for all difficulty.
- golem splitter wave not to horde anymore (i miss my old golem splitter, change it back please)
- gold sound too much noisy
+ XP 2 hero at the same lane not divided
+ assist gold
Now, of course, I can start implementing a more meaningful difficulty curve. :)
Yeah, that was fixed a couple patches ago when I changed gold bags (aka made my own gold bags instead of using the ones that Valve provides).
Oh god. I didn't even think of that. I'll have to add the IsRealHero() check.
players can abuse cliff attacking ogre magi for free rapier , its nor fair for ogre : (
I think you're talking about moving forward and re-doing the difficulty curves based on mode, and I think that now would be a great time to re-balance a few heroes and add some new creeps!
A few suggestions:
Base Mechanics
- Total experience for lane creeps reduced by ~20%
- Hero last hits give 100% gold for player, allied last hits give 50%, creep/tower last hits give 25%
- Gold Bag bounties reduced from 50 gold/player to 40 gold/player
- Radiant Defender attack damage reduced from 41-47 to 32-36
- Rapier Ogre attack range increased from 150 to 300 (can reach up cliffs)
- Tower and Barracks buffs increased by ~50%, bounties decreased by ~50%
- On higher difficulties, all bosses now hold Aghanim's Scepters (Roshan given Atrophy Aura, Bear given Enrage, Nerubian still has Finger of Death, Ogre Tank given Multicast, Giant Ghost given Chain Frost, Giant Golem as is, Centuar given Stampede, Giant Archer given Focus Fire, Giant Skeleton given REINCARNATE (incentive to end game quickly or buy diffusal)
- Higher difficulties give creeps new abilities or summon additional (possibly new) creeps
- I.e., Gnoll/Troll wave now has ranged archers, Zombies now have Feast and are accompanied by a mini-Nai'x with Open Wounds, Spiders will have a Geminate Attack weaver creep, Bears will have a Lone Druid that casts bloodlust, Kobold Healers now cast Ensnare, Flaming Golem/Hellbear wave now has a Warlock with Upheaval, etc.)
And I wrote some stuff about underutilized heroes again, feel free to ignore. Thanks!
Heroes
Abyssal Underlord
- Firestorm damage rescaled from 25/40/55/70 + 0.75/1.5/2.25/3% of max hp to 25/50/75/100 + 0.3/0.6/0.9/1.2% of max hp
Ancient Apparition
- Ice Blast cooldown reduced from 40/35/30 to 25/20/15
Bane
- Fiend's Grip duration increased from 5 (7) to 8 (30)
Bounty Hunter
- Shadow Walk backstab damage increased from 30/60/90/120 to 100/150/200/250
Brewmaster
- Primal Split duration decreased from 16/18/20 to 8, cooldown decreased from 140/120/100 to 60/45/30
Chen
- Holy Persuasion can now target Golem creeps
- Test of Faith (ally) cooldown reduced from 24 to 24/21/18/15
- Hand of God cooldown reduced from 160/140/120 to 90/80/70
Clinkz
- Death Pact duration increased from 35 to 45 seconds
Dark Seer
- Wall of Replica duration decreased from 10/20/30 to 6, cooldown decreased from 70 to 40/30/20
Death Prophet
- Spirit Siphon damage rescaled from 14 + 1/2.5/4/5.5% of max HP to 100 + 1/1.5/2/2.5% of max HP
Doom Bringer
- Infernal Blade damage rescaled from 25/30/35/40 + 1.25/2.5/3.75/5% of target's max hp to 50/60/70/80 + 1/1.5/2/2.5% of max hp
Earth Spirit
- Stone Remnant maximum charges increased from 6 to 9
Wisp
- Tether duration increased from 12 to 60
Legion Commander
- Gladiators, Unite! Replaced by Duel, granting 60/90/120 damage per victory, only usable on bosses (or a 6/9/12 damage version that you can cast on normal creeps?)
Leshrac
- Pulse Nova manacost reduced from 20/40/60 to 20/30/40
Lone Druid
- Leveling Spirit Bear will no longer disable the bonuses from Synergy until you resummon the bear/level Synergy again
Morphling
- Morph bonus stats increased from 3/4/5/6 to 5/9/13/17
Nyx Assassin
- Mana Burn's damage and mana removal components are now independent, will always deal full damage
- Spiked Carapace stun duration increased from 0.6/1.2/1.8/2.4 to 1.5/2.1/2.7/3.3
- Vendetta will now instantly kill non-boss creeps, and/or damage increased from 250/400/550 to 1000/1600/2200
Ogre Magi
- Fireblast is now AoE
- Unrefined Fireblast manacost reduced from 60% to 30% of current mana
Phoenix
- Icarus Dive cooldown decreased from 17 to 12
- Sun Ray is currently bugged, only has the percentage heal component from vanilla
- Current: heals 0.625%/1.25%/1.875%/2.5%
- Corrected:
Base Damage per Second: 10/15/20/25
Max Health as Damage per Second: 1.25%/2.5%/3.75%/5%
Base Heal per Second: 7.5/10/12.5/15
Max Health as Heal per Second: 0.625%/1.25%/1.875%/2.5%
- Damage type changed from Pure to Magical
Puck
- Waning Rift now applies damage reduction like Death Prophet's new W instead of Silence
Queen of Pain
- Sonic Wave damage type changed from Pure to Magical
Razor
- Static Link duration increased from 8 to 10, duration increased from 18 to 30
- Unstable Current bonus movement speed increased from 4/8/12/16% to 7/14/21/28% (now hits 415 MS with Manta + max E and no boots)
Silencer
- Glaives of Wisdom will give 1 stack per creep kill, functions same as Flesh Heap for STR.
- Bonus Intelligence from Global Silence removed
Spirit Breaker
- Greater Bash is now AoE like Faceless Void's Time Lock
Techies
- Land Mines damage type changed from physical to magical
- Suicide Squad, Attack! respawn time reduction increased from 50% to 90%
Treant Protector
- Root now applies to all enemies in an AoE just like Faceless Void's Time Lock
- Trigger chance from 10/15/20/25% to 25% at all levels, duration rescaled from 6 to 2/3/4/5
Undying
- Zombie movement speed increased from 100 to 320
- Casting frenzy will affect all zombies in group (is this spell based on Visage's Familiars? Right now, each one has to be tabbed over because they register as different units, unlike Chen persuading 4 Satyrs)
Keep at it, this is a great mod. Makes me wish I knew how to program...
"Shackles now has the same damage and cooldown as live, and is now aoe targeted instead of PBAOE"
My guess is: Shackles now has the same damage and cooldown as vanilla, and is now aoe targeted." Would that be true?
Per Bonus Affected Other Entity? Perfectly Baffling Abnormal Out-Effects?
Also, I was looking forward to Golem boss to drop Aghs and Vlad's Cuirass, but alas he did not.