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Start: Tranquil Boots -> Wand + Soul Ring -> Vladimyr's Offering/Heart of Tarrasque/Bloodstone
Ember Spirit: Very fragile, see most people building 3x Battlefury + Daedalus + 2x Divine Rapier and dying the moment they get bashed, and a few unlucky criticals means you can't 1-shot the waves. I like to build Octarine which decreases the cooldown on Sleight of Fist and gives him lifesteal off of the cleave, and then go for better sustain and lower damage if your team is struggling vs. bosses/pushing.
Start: Horde Wand + Poor Man's Shield -> Battlefury/Octarine/Vladimyr's/Skadi/Agi Treads/Wasp/Skadi/Heart
Windranger: I think that Octarine Core + Windrun no longer makes her permanently invincible, but Agh's Focus Fire + Dragon Javelin lets her clear waves indefinitely.
Start: 2x Orb of Venom + Horde Wand -> Dragon Javelin + Maelstrom -> Octarine/Mjolnir/Agh's/Shiva's/Blink/Super Treads, very flexible item builds, as long as you have Dragon Javelin + Focus Fire with Agh's, can get more damage or more utility. Blink lets you get linear shackles, and the stun from shackles + Octarine + Windrun makes you invincible (100% uptime between Shackle stun + Windrun.)
Invoker: Almost all of his spells have been buffed so he can still take on even Roshans/Thunder Lizards with some magic amplification.
Start: 2x Orb of Venom -> Horde Stick -> Gold Treads -> Blink/Octarine/Agh's/Shiva's/Int Treads/Skadi, the combination of Skadi/Shiva's/Int Treads basically disables creeps from attacking and gives you a ton of sustain from Skadi's magic splash + your spells + magic amplification. Can push by himself with Alacrity + Forged Spirits, can perma-disable most bosses with a combination of Cold Snap + Deafening Blast. Later on can sell blink for Bloodthorne/Mjolnir.
Meepo: Suffers from his clones not being able to cleave/get sustain and not being able to buy the tier 3 +stat boots. Multi-shot from towers hurts him early, but he gets a ton of XP/probably bugged gold income from bags. Pushing will also give him a ton of money. Clear waves with poof early, will need a Battlefury later on Meepo Prime to stand up to later waves.
Start: Horde Stick -> Tranquil Boots -> Agh's/Blink/Battlefury/Heart/Wasp/Vladimyr's Cuirass/Manta 2, need a Heart + Butterfly to give him enough surivivability against the later creep waves, be careful against centaur stomps. Push towers by facerushing them with all your clones, use Meepo Prime to tank super towers. Poof back and forth to heal.
Big archetypes for sustain:
Vladimyr's Cuirass + War Fury gives lifesteal off of cleave, for all melee carries
Octarine + Eye of Skadi gives lifesteal off of magical splash, for int heroes with bad right-click
Butterfly/Heaven's Halberd + Heart: Lets you tank towers and creeps
Big archetypes for splash:
War Fury for melee carry
Dragon Javelin for ranged agi
Deathstone for ranged int
Radiance + Heart for STR tank
Skadi + Shiva's Armaments + Int Treads
Radiance + Mjolnir + Int Treads
I was testing a lot of different builds for Invoker and Windranger, but I'm not sure what I prefer.
But this is how I play other heroes that I mentioned:
Io.
Actually, I tested different builds for that hero as well, and I'm not so sure... Recently I was trying to play it as a damage dealer. Farming became easier thanks for AOE gold.
starting item: magic stick
then: bottle, boots of speed, tarrasque, dragon javelins
final items can include something from this list: daedalus, rapier, desolator (especially when starting to relocate for towers a lot)
if going for support build, then final items are: tarrasque, vladmirs, mek/guardian greaves, etc
Ember Spirit.
Actually, I don't know, how many war fury items to buy? I usually played with just 1. Sure, more cleave is nice but feels like there's already enough AOE damage.
Anyway, the sequence is:
starting items: magic stick, stout shield, quelling blade
early game: 2nd quelling blade (wait, does it even stack, lol, I don't know), bottle, boots of speed
then: battle fury, daedalus, upgrade to war fury, rapiers
I often was also buying morbid mask at some point to avoid going back to fountain to regen HP. It was helping.
The idea with octarine - I like! Use fist more often, and stay full HP.
So final items would be: boots of travel lv 3 (which could be moved to personal courier or stash if doing nothing but base defending), war fury, octarine, 3 rapiers.
Meepo
I played this hero a lot. Especially back when there was very little farm at top lane. People were always claiming mid and bot, so I had to go top getting less farm. But Meepo had compensation - the bug with gold bags xD.
Anyway, items,
aghanim (I always forget it can be upgraded, lol)
boots of travel, but keep at lv 2
4 boots of agility (although they are not displayed in other Meepos inventories, but the stats are still shared), start with 4 golden boots, then upgrade each of them to boots of agility - golden boots seem to have the best price/gain ratio.
A few questions also:
1. What about Puck? I kinda can't find use for this hero. The most fun things about this hero in normal dota are initiation and being impossible to catch. But there's nothing to initiate in horde, and not so much to dodge.
2. Are there creeps and bosses with true strike?
2. No. Nothing in the gamemode has True Strike(yet).
Even though it doesn't duplicate those boots, Meepo clones always get a portion of Meepo's stats from items, so it's totally worth it (though I'm not sure they're the most efficient stat item).
As for Puck... She does a lot of AoE magic damage. She'll probably do more. I like the idea of making her silence also do a damage debuff of some kind, like I did with Death Prophet, so that'll probably happen at some point.
W might use blindness, just like KotL's, not 100%, but something like 40-60%
E can grant Puck a 100% evasion and damage reduction for the duration(of being inactive while channeling is on), instead of just disappearing, just the same way it was done to Sand King. OR work the same way Lancer's W used to be(go invis while producing an illusion of himself).
D may be causing aoe damage at both the starting point, and the bubble point, just like Meepo's W.
R might use reduced cd\charge based work. Just tune up the damage, and double\triple the stun duration, so you'll have yourself a teamfight spell.
Puck is barely able to fit vanilla style. Her\It's core abilities are all about mobility and projectile evading, not letting enemies touch her\it's, but all this is almost a cruely bad thing here. There are countless losses because of Juggernauts using their ulti, thus disappearing, and not being able to get out of ulti, while creeps smashing the last living hell out of the ancient.
Arcane Orb,
Q: 10, 12, 13, 14
Astral Imprisonment,
W: 1, 3, 5, 7
Essence Aura,
E: 2, 4, 6, 8
Sanity's Eclipse,
R: 9, 11, 16
Skill Attributes: 15, 17, 18, 19, 20, 21, 22, 23, 24, 25~
You'll want to max W and E first and ignore your Q until lvl 10
Use W to get last hits and pray to RNGesus for your passive to proc.
You dont want to skill Q because it deals weak single target damage until mid game.
"Oh but it steals int! It makes me stronger!" No, no it does not. That int only lasts for 20 seconds
Its not worth wasting all your mana to kill 3 or 4 creeps.
Do NOT use your R until you have stolen at least 30+ int. ( its ok to use it early on without stolen int, because the creeps are still weak )
- Horde Wand
-- upgrade to Boots of Power
- Tp Scrolls
- Eye of Skadi (stacks with your Q due to the aoe effect)
-- start with the Ultimate Orbs, and then build the rest of it
- ONE Moonshard ( You can get more later )
- Boots of Intelligence
- Tp Scrolls
( Sell wand and eat the Moonshard for slots )
-Tp Boots 3
- ONE Moonshard ( You can get more later )
OFFENSIVE
- Aghanims Scepter ( This makes your ultimate deal more damage, and it can be upgraded for a lot of stats )
- King Rapier ( Only get this if your team is not prepared for dealing with super towers )
DEFENSIVE
- Vladimir's Curraiss ( This is an item to help YOUR TEAM survive, Get this if they are struggling )
- Radiance 2 ( This is an item to help YOU survive, Get this if your team is doing ok ( or if they already have Vlad's Curraiss ) )
- Heart of Tarrasque ( Only get this if your team is not prepared for dealing with super towers )
- Linken's Sphere ( Only get this if you want to solo the Skelly Boss )
After you are 6 slotted, spam moonshards on yourself.
or building upgrades if no one else is doing that.
ty for reading my 'super complex' guide for killing the spooki scary skellington man
According to some guide, you need to ignore Q until you have 1000 mana. That little rule works pretty good.
Also, I've tried buying him a full stack of Aether Lenses.., and it was a bad idea.
Have you tried buying him the Orchid Malevolence\Bloodthorn? According to some of my calculations, it has the best rate of bonus mana, int, mana regen and total dps for int heroes. The must have for any int hero who need to right click their enemies and keep manabar full.
Bloodthorn helps with the Skeleton boss, since your whole team 0.35x crits the hell out of him. If there is any meaning of lifesteal - that would mean +35% bonus life per hit. Almost like a mini-Satanic for your team.
i think the cost is 100/120/140/160
so you would need 1000/1200/1400/1600 at each level of Q.
even so, the spell doesnt do much in horde until its level 3-4.
you'd get more out of skilling W for damage.
Yeah i tried Aether Lens on him too, getting one isnt bad. it does still amp his spells a bit. but multiple seems a bit overkill considering how little it does for him
That is true, but i dont think orchid is worth buying on OD. he doesnt need mana regeneration, just int / mana. his passive never lets you run out in mid game and beyond.
And the active is really only useful against bosses.
Your money could be spent better elsewhere.
Why have team dmg boost when you can 1v1 him with 500+ pure damage orbs?