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(idk the actual prices)
suddenly your 5700 gold satanic does nothing, or your 9000 gold vlads curriass. or whoops you wasted 80 wand charges and then instantly died.
if the aura rng's itself onto a tanky creep, and you didnt build stats (very common practice). you just cant fight it without dying.
in that scenario ^ someone could tp in to help, but in pub games that never happens. espeically when the lane doesnt look very threatening (1 wave + a green creep).
its especially harmful to heroes that are all about healing like wisp, dazzle or any hero who wants to build urn/mek/etc.
people often build around damage and lifesteal to sustain themselves, and granted its not the best way to go about it. but the green aura just disables that kind of play style.
What about spell block on Hard and Ultra bosses being a nuisance to all heroes with high-damage unit-targeted spells (Lion, Lina, Necrophos, and Huskar ults, for example)?
What about King Treant and Stump healing themselves more quickly than you can damage them with heroes that don't have high dps by nature?
What about 80% disable resistance on bosses meaning that most stuns are useless and the Initiator role is pointless?
Not all heroes work well in all scenarios, sure. Some are even crappy regardless of the scenario. But that's okay, because sometimes it's fun to play as an underdog and win anyways or die trying. What would be the point of playing if we removed all challenge?
and to clear things up, im not talking about just pre-skeleton gameplay. im talking about even 60 minutes in. the green aura is the strongest thing any creep gets, closely followed by dispersion.
and by far its the most powerful of the auras.
often times people dont even know what the auras do, they just know 'oh, that creeps glowing it must be elite or something'
and the auras are not always clearly visible, sometimes i dont see the particles at all, and other times ill only see some of them.
outside of the particle effects failing, if one of the lanes gets overrun and theres tons of creeps sometimes its not so easy to spot the one glowing creep hidden behind the horde. and you dont even realize you're about to get rekt by no healing.
> there's no way you can be bothered to move away from the creep to pop your 80 wand charges?
most of the time when im in the need to pop my wand im not in a state where i can run, its either get that burst heal or drop dead.
but i do this when i actually see the aura. though for reasons stated above and because im not constantly staring at my buff bar, sometimes i dont even know they are there.
your examples are not comparable. they have counters, ways to deal with it.
how do you deal with a green aura that got slapped on a 10k hp creep?
against treant you could literally just fill your empty inventory slots with orbs of venom and treants living armor would run out very quickly.
as for stumpy you simply dont sit on him. if he leeches you then you back off for a few seconds. bam, he barely heals.
spell block? come on. 2 of your 4 examples could just be cast on an adjacent creep.
and most heroes with strong unit target spells have more than one, or are going to buy a dagon anyway.
im not asking you to remove all challenge. im asking for a nerf to an uncounterable debuff.
you could argue there are counters. get a blink dagger, dont get lifesteal to begin with. or whatever. ♥♥♥♥ that man, 99% of the time i dont want a 900(+900 * item lvl) gold STATLESS item.
TL;DR green aura needs a way to be countered, if not nerfed/removed.
That being said, I can boost the active on Silver Edge and give a less powerful version to Shadow Blade, so that you can more easily deal with green aura enemies in the scenarios you describe. Would that be a good start?