Dota 2
Dota 2 Horde Mode
SiEgE Jan 17, 2017 @ 1:36pm
Helpful Tips
<< Mjollnir is worse than Skadi >>
Skadi does damage in 225 range, while Mjollnir has a bounce limit.
Skadi applies 35% movespeed and 45% attack speed slow.
Even though Skadi has greater cost, Mjollnir is worse by any other scenario, its simply is not late game proof.

<< You don't have to solo your lanes >>
Experience bonus on creep death is not divided by hero amount. That means, everyone will get 100% experience, no matter how many people are at the lane right now.
Assistance gold is 30%. That means, even if you didn't lasthit the creep, you'll still get 30% of the gold it worth. Lasthits still matter, as its the way to get 100% gold bounty.

<< Fast Divine Rapier saves lives >>
Its a god tier item, that is easily available to you, but you must be very careful about heroes you buy it for. Kunkka and Sven, for example, would benefit the most.

<< Carries shouldn't buy building upgrades >>
If you're carry - DO NOT buy building upgrades. Carries have their own items to fight horde with.

<< Two or more hearts of Tarrasque won't stack >>
But different kinds of Shiva and Cuirasses would stack.
Would also stack:
- Multiple Orbs of Venom and Skadis(by damage. Only Orb and Skadi would stack their slow effects, though).
- Shiva's Armament, Veil of Discord and Boots of Intelligence.

And that leads to a next tip:
<< Instead of stacking Tarrasques, stack armor >>
Its very effective AND cheap.

<< Best starting item >>
For melee heroes: Quelling blade.
For ranged heroes: Orb of Venom(10 damage in 225 aoe per hit).
Last edited by SiEgE; Jan 17, 2017 @ 1:44pm
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Showing 1-7 of 7 comments
you noob
мальчик Jan 20, 2017 @ 2:55am 
Yea noob
SiEgE Jan 20, 2017 @ 8:59am 
Originally posted by я не русский:
you noob
Originally posted by enjoy3:
Yea noob

But Mjollnir does suck!

I mean, what would you rather choose, an item that:
- does 50 magic damage in 225 aoe(hit every creep).
- slow the hell out of every creep, allowing you to kite them.
- Makes you beefier with some extra health, mana and stats(+~1 hp regen, +1 mp regen, more mana and health, +25 white damage, +25 attack speed, +2 magic amp, ~+3 armor).

Or pick an item that does not slow, but instead:
- deals 160(split by 25%, so its actually just 40) magic damage per just 4 creeps.
- gives you just 25 green damage(compared to 25 white(boostable by skills and vlad) damage).
- grants you 85 bonus attack speed! Its way better than, say, slow every enemy unit down in aoe of 225 for 35 attack speed, don't you think?

Mjollnir loses in everything EXCEPT cost. Its slightly cheaper, but in the late game perspective is not as reliable as it might be, and will be sold, when Skadi would be kept until the very end(or 6 rapiers).
Last edited by SiEgE; Jan 20, 2017 @ 11:23am
Professor Chaos Jan 21, 2017 @ 2:14am 
Not taking either side here, but:
a) mjollnir hits more than 4 creeps, it hits 16. Its Maelstorm that only hits 4
b) Maelstor is an increadibly early game item since it is so cheap, yet so effective!

In regular Dota2 Mjollnir is considered THE best item in terms of gold/dps ratio as a single item for rightclick heroes!

Yet, i am absolutly with you on skadi beeing way way better in the lategame!

As allways, i would argue that its the context that should determine your perspective about the goods and bads of things ...
Lich Jan 21, 2017 @ 5:11pm 
More common and basic mistakes I see are:

1. Buy horde stick/wand for sustain instead of stacking tons of tangoes, salves and clarities and over-using the shrines.

2. Don't use courier when you are in bot lane, the side shop there allows you to collect items by walking to it. People top and mid can die/forced to retreat having to wait too long for courier.

3. Playing squishy/melee carries that lacks effective/safe distance AoE early is just bad, I commonly have bad games with people that picks Ursa, Juggernaut, Ember Spirit, Phantom Lancer etc. They are dead weight to the team early game due to dying so much and as a result becomes useless late game as well due to lack of exp and farm. Unfortunately these picks are also very common and many games are very hard due to this. The Ursa pick is actually ok if people take Earthshock instead of pumping points into fury swipes and overpower but most people don't do that.

4. On hard/ultra, it's recommended that you upgrade the 3 towers at the edge of the base early. If people don't contribute gold towards this, it can easily lead to a fast defeat at like 5 mins in. Only not upgrade if you have a team that has good abilities that can defend the early game well.

5. If you are a pusher get Boots of Travel 3. BoT3 has very short cd of 30 secs and it's Nature's Prophet global teleport. This allows you to push and teleport back to defend whenever you want and resume the push instantly after.

The last point I want to make is sort of a tip but more of an annoyance that I want to point out, there are some very toxic and elitist players on this mode:

1. People leave just because we lost some towers during the mid game. Losing towers doesn't mean you can't win I have had games where we either won or almost won even with quitters like this. This kind of pessimistic behaviour happens in normal dota as well and people need to remember - you can make a comeback. If you are so sure that your team is going to lose soon - why not wait for that last 2 minutes and see if that actually happens?

2. Elitists that doesn't want the game to end. I don't mind if you want to fight Skeleton and defend the Roshan wave after but it must end at some point. The most recent example - I have just ran into a game on hard difficulty where a player pinged me for trying to end the game during the endless boss wave while raging in chat and wanting to "report" me. What is the point of continuing a 50+ minutes game if everyone already ate like 10+ moonshards, six-slotted and shooting everything down easily along with fully upgraded towers defending against a tedious endless wave? GG go next.
Fission Mailman Jan 21, 2017 @ 9:25pm 
I disagree that Juggernaut is a bad pick. Blade Fury is a strong skill, great early aoe, as well as magic immunity for some of the troublesome waves (eg: harpies). People just build him in a silly manner, ignoring healing ward and blade fury and expecting to auto attack thing to death with no items.
SiEgE Jan 21, 2017 @ 10:46pm 
Originally posted by Lich gonna have your mama :D:
The last point I want to make is sort of a tip but more of an annoyance that I want to point out, there are some very toxic and elitist players on this mode:

1. People leave just because we lost some towers during the mid game. Losing towers doesn't mean you can't win I have had games where we either won or almost won even with quitters like this. This kind of pessimistic behaviour happens in normal dota as well and people need to remember - you can make a comeback. If you are so sure that your team is going to lose soon - why not wait for that last 2 minutes and see if that actually happens?

2. Elitists that doesn't want the game to end. I don't mind if you want to fight Skeleton and defend the Roshan wave after but it must end at some point. The most recent example - I have just ran into a game on hard difficulty where a player pinged me for trying to end the game during the endless boss wave while raging in chat and wanting to "report" me. What is the point of continuing a 50+ minutes game if everyone already ate like 10+ moonshards, six-slotted and shooting everything down easily along with fully upgraded towers defending against a tedious endless wave? GG go next.
1. Its not always elitism or toxicity. Some people are trying, but simply cannot understand the situation. For some, its because there wasn't a single tower upgrade bought(even though they were announcing it every 2 minutes in the chat). For others, its when their tower is down. Some see no point in playing further since they cannot solo their lane anymore.
I like when people leave, because then I can practice my micro. I use them for pushing and boss distracting. Too bad I cannot buy them stuff with the money they have; That would simply void the leaver problem.

2. Well, its the point you just won the game, anyway. You can easily leave this game and find another one. If elitists are having so much fun doing that, why won't you let em have it? ;)
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