Europa Universalis IV

Europa Universalis IV

Challenger's Flavour Bonanza Mod
About trade good variety in new provinces (mostly Russia,Karelia)
Some mixing up could sure improve upon the mod in these regions I feel.
There are obvious examples of areas where a trade good was dominant, but I feel like it's a bit too much having sometimes 15+ provinces next to each other, all having the absolute same trade good.

I realize you did a lot of work, in adding all the new provinces and making sure they was somewhat well balanced etc but as for the trade goods in these regions, some quick mixing up would add a lot to the feel of depth & authenticity to the mod. (^;^)

I was really psyched to start a game as Sweden, unity the Scandinavians under one banner and expand eastwards, colonizing and messing with the poor Russians whilst at the same time the Tartars raid their eastern borders and I realized that there's about 10+ provinces around the Karelian Isthmus that all share the fur trade good.
Mix in some fish and naval supplies in there!

Cheers & thanks for your time. : )
And uh, yeah... Thanks for the ♥♥♥♥♥♥♥♥ mod.

Enjoying it a lot thus far.
However there are some small details that I would really like to improve upon if possible, i'm gathering as I play around with all the nations ideas and suggestions that arise, hopefully you'll be open for atleast hearing them out.
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Showing 1-3 of 3 comments
Challenger  [developer] May 14, 2015 @ 3:51am 
Of course I'm open to hearing it, but when I add the new provinces I look at the main economical output of the city. I know that many places will have a bunch of fur being produced only but oftentimes that is the most accurate and historical setup! Like in early canada for example, almost ALL provinces dealt with fur trade between natives and the hudson's bay company. Karelia was largely in the fur trade also, and where it mentions that a region did something else in particular like iron ore mining,or if it's a fishing town, etc. I appropriately edit the trade goods to represent that :)
Alien from Mars May 17, 2015 @ 4:12am 
I understand.
There's bound to be a certain area, where a specific trade good is historically dominant during the game's time span, even going back as far as the death of the supposed "son of God". ; )

My OCD however kicks in when it goes I quote "too far", so when playing the game for the sake of my recently activated autistic spectrum disorder and general silly notions of what is acceptable and not - just toss around trade goods as I see fit to add some variety where I feel it's desperately needed using the event 9500 - 9522's haha. : D

I just ♥♥♥♥♥♥♥ had to add at least some copper, naval supplies, salt & fur in the Russian region where there was 15 or so grain next to each other, just for the sake of satisfying my physiological convulsions.

Keep doing your thing.
Just glad that you guys actually read & even respond to mod feedback.

That's what makes me motivated to interact in the workshop with you guys and with the M&T authors, since I highly respect & value the work you do.

If I ever learn modding, i'll start submitting my own work but til' then I'll be on your back like a wild animal with rabies about my autistic gaming preferences! ; )
Last edited by Alien from Mars; May 17, 2015 @ 4:13am
Challenger  [developer] May 17, 2015 @ 4:35am 
Haha it's no problem, I like it when people interact with us. It reminds us that there's real people playing the mod, and it's good to get different perspectives. It's the same on the forums, it keeps us motivated to carry on
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Showing 1-3 of 3 comments
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