Europa Universalis IV

Europa Universalis IV

Challenger's Flavour Bonanza Mod
2,416 Comments
Challenger  [author] Jun 25 @ 2:05pm 
@喵喵喵: The primary reason i don't want to rely on rebels is because if they do succeed (which is rare), the country that comes out typically looks hideous in terms of borders. My system at least tries to keep the map looking reasonably pleasant, avoiding exclaves and strange borders to some extent. The event still gives you as the player the option (3) to pay money and points to avoid the rebellion, or option (4) to fight the breakaway state and reintegrate the entire thing back into your country if you win, regardless of their size. With the latest update, there is now also the option to slow down the rate of this event or switch it off entirely.
Challenger  [author] Jun 25 @ 2:05pm 
@johrg: No plans to add a system like that, if anything I have implemented some measures to slow down development growth because if you run a campaign say from 500 AD to 1500 AD, and you see the development of provinces in your game, they are wildly more developed typically than if you started at 1500 AD, and I'm trying to balance these to be close.
喵喵喵 Jun 25 @ 9:44am 
作者您好,能不能添加一个选项使得负面事件以大量叛军的形式出现?而不是直接的地区独立。或者说在彻底的地区独立之前先以叛军的形式,由和叛军的对抗结果来最终一步步走向独立或者被镇压。
Dear author, could you add an option to make the negative events appear in the form of a large number of rebels? Rather than direct regional independence. Or, before achieving complete regional independence, they would first take the form of a rebel force, and gradually move towards independence or be suppressed based on the outcome of their confrontations with the rebels.
johrg Jun 21 @ 10:19am 
Has it a autodevelopement function or is it compatible with mods like "Development Expanded Lite"?
Challenger  [author] Jun 15 @ 2:45pm 
Mod's been updated, most notably with the ability to now choose the severity of the independence event.
Challenger  [author] Jun 15 @ 1:55pm 
@karinafalen: Actually, that's a really good idea. I like the look of that mod, and certainly has a place in an Extended Timeline environment where by the time you get to 1444, Europe's already so whacky that the alternate history paths can truly warrant it. It's not been updated for a couple years and religious modding isn't my strong suit believe it or not (Benji did most of the work on it for this mod) but will give it a go. I wrote on his page that I'll do that unless he objects and will credit him, but expect it'll take me a bit of time regardless
karinafalen2017 Jun 12 @ 12:40am 
what do you think about integrating pope leo`s nightmare?
Crunk Cephalopod Jun 9 @ 9:15am 
Thanks for the response! Your comment and that txt file made things much clearer. I really enjoy the system but had a feeling I wasn't being very efficient in how I engaged with it so this helps a lot.
Challenger  [author] Jun 9 @ 8:29am 
(2/2) There isn't a proper list but if you go to events/cpbm_independe_trigger.txt you will see near the top all the things that go into the formula. Bear in mind also the events are set to be more intense in the middle ages, and ease off later in game in actual EU4 vanilla era. This is so that starting early can still allow a huge variety of tags to exist on the map when hitting 1444, because they need to work harder to remain stable, which some tags do indeed manage. Personally I've seen Lithuania become as big as they are in vanilla 2x now, after starting over 1000 years prior!

Next update will hopefully have this choice, but let me know if you can make sense of the file I mentioned
Challenger  [author] Jun 9 @ 8:29am 
(1/2) Sorry to hear the new system is a struggle, but I'm hearing feedback here and will try to implement some sort of option at the start of campaigns to let people choose if they want to play with the system and maybe how intense it is.

I just played a campaign as Malaya where I had conquered all of Southeast Asia and India, and my independence movements weren't too frequent and easy to reconquer if I chose to fight them, but I do also play very carefully and expand slowly within my means. Looking at the rest of the world, even with this system I saw countries blobbing to huge sizes. I also run observer tests from 0AD to 1914, and every time I still get blobbers but it actually looks more realistic than before. Despite this, I'll still give the option to switch it off/down of course :)
Crunk Cephalopod Jun 8 @ 8:01pm 
I’m absolutely loving the mod but I’m struggling with the independence movements. I understand part of the point of them is to keep nations from getting too big but I’m just confused how/if I can keep the rate of it happening low. I’m trying to counteract the negative effects but part of the problem is I don’t know what all effects it. Is there a list of what can prevent/accelerate independence movements somewhere? Also, is it even possible to keep a massive nation from having an independence moment like every 10 years?
Challenger  [author] Jun 2 @ 1:28am 
Ok I'll look at an option to turn it off, but when the event triggers if you want to keep your mana points would it not have been an option to declare war and reconquer them? If you get 100% against independence movements, you can totally reannex them regardless of size.

That's weird with Ostrogoths, they aren't a dynastic tag, but will see what sort of mechanic is making them switch to Illyria. Some of these slip through the net sorry about that
Fdsbo Jun 1 @ 5:02pm 
The tooltip would give meantimes of roughly 40 yrs at the time so i assume i was simply unlucky 3 times in a row. Also was using responsible blobbing so severity of unrest, eco drain ect was higher than usual ofc. My point being that with some nations in ET its extremely hard to be agressive enough to follow their historical conquests at the time without dying to this thing randomly triggering. Hence why the option of turning it on and off would be very cool, so that the player can tailor their own experience. Also Ive noticed that the meaningful dynastic tags probably break certain ai behaviours/ scripted events from ET (eg ostrogoths becoming Illyria day 1 before even attempting to takeover Italy).
Challenger  [author] Jun 1 @ 4:44pm 
I apply some exceptions to try allow historical expansions to happen, but if it fires every 10 years then surely the tooltip is flagging up lots of risks?

Also the more I work on it over time the more I add in smaller tags that these events can fire off for, so they'll reduce in severity over time
Fdsbo Jun 1 @ 11:54am 
Perhaps i missed it but it would be wonderfull to add a toggle on and off option for the independence movements aspect of the mod. Doing an early franks game and i keep getting hit w the event every 10 yrs that releases most of my nation to belgium)) I get its meant to be a challenge and i understand how to manage it but it seems incompatible w the dynamics of some ages/ nations especially on early starts.
Challenger  [author] May 27 @ 1:22pm 
Ah thanks for letting me know of these. I'll see what I can do here
donnerblitz12 May 27 @ 6:53am 
Also if Rome/ west Rome ever switches Tags through the new decisions you added it leads to the howl migration mechanic in the migartion period to stop working since its tag based.
donnerblitz12 May 27 @ 1:09am 
I think there is a bug where the released nations from babarian tribes becomme Republics instad of tribes (they still have the barbarian tribe Gov Reform dough)
Challenger  [author] May 23 @ 12:15am 
No conflicts with those, missions are all good because I don't add missions to all my new tags yet, and looking at the tags they aren't new so (in fact they're already coded in my independence mechanic too) so everything should behave
SwordofGeddon May 22 @ 8:49pm 
no i don't think there would be needed a compatability patch as you mentionened, only if theres a conflict between the new version and your mod. New version of More Missions only adds mission trees for Judea and Palmyra, along with the scholar estate for Chinese Warlord and dynastic nations. I don't know if there would be a conflict there
Challenger  [author] May 20 @ 12:32am 
Hi hypnos, if you send me either a screenshot or your save itself I can have a look and either tell you what's missing or fix it if there's an issue.
Thanks for trying out the mod!
hypnos_72 May 19 @ 11:07pm 
Hi! I'm playing my second ET campaign, and first with your mod. Only 2 mods. Playthrough: Brunswick -> Hanover -> Unite the german people (Frankish Germany) -> change name and flag for Frankonia.
Admin, diplo and mil techs 67
Why the decision "Form the German nation" (not the frankish, the modern Germany) has not been available for me??? I have all the provinces needed too.
I'm not sure if this issue is caused by your mod or if it's from Extended Timeline
Challenger  [author] May 19 @ 10:36am 
So I've reviewed MMETR's additions, and it seems like it should be compatible if it's set to the higher priority in the launcher over CFBM.

I don't bring in all those aspects and such into this mod because they can work with both mods, and I don't want to copy his work here, only copy what I need to ensure they can work together.

Since you mentioned a compatibility patch though, is there something that makes them unplayable together right now?
Challenger  [author] May 19 @ 2:05am 
Thanks for the heads up I'll see what needs to be done on my end
SwordofGeddon May 16 @ 9:37am 
Just a heads up World's Smallest Detective had a small update to Judea(new mission tree) and Palmyra(New Mission Tree) as well as a fleshed out Caanite Religion(works pretty much the same way but its much more streamlined). Don't know if your interested in a compatibility patch or not.
donnerblitz12 May 4 @ 2:37am 
Thanks for the info, if wou ever got time to add ways to obtain the not used trade goods it would great but I totaly get if you currently have no interest in it
Challenger  [author] May 3 @ 1:37pm 
Thanks, I've found the issue and fixed it.
Regarding the trade goods, there's some events for some that make them possible to appear, but all that was Benji's work and there's no plans of expanding it for now.
donnerblitz12 May 2 @ 7:52am 
Also there is a bug where the last idea of early offensive ideas can't be taken because its says it requiers admin points
donnerblitz12 May 2 @ 7:13am 
Btw I just wanted to ask if you're allready planing to add ways to gain the other trade goods you added that currently can't be optainte or if it's not currently on you're plans. On that note it would also be nice to be able to get better trade goods like paper or Glase over time if you start on earlier time dates
Bob Apr 28 @ 4:48am 
That's okay thank you for the explanation.
Challenger  [author] Apr 28 @ 2:23am 
The reason was mainly the time taken to alter all independence entries to work based on subjects' provinces too. Some changes/adjustments can be done with a find and replace, but this change would need me to re-write every entry.

So given that the event only works based on directly owned provinces, I instead put this event in the way to allow the overlord to preemptively stop the event firing *for the subject*, and at a cheaper cost too which should almost always be possible.

Sorry I couldn't completely convert it in that sense but hopefully it's still an interesting and non-gamebreaking mechanic to play with
Bob Apr 27 @ 11:01pm 
Thank you for the update. Sorry to bother you again Is there any reason why the overlord cannot choose from all four options including war in the independence event because my subjects often choose to release as subject putting me over the diplomatic relation limit.
Challenger  [author] Apr 27 @ 4:28pm 
Update has been released, including a few of your suggestions and bug reports from below. Please read the changelog for the details. Keep the bug reports coming, I'm my own QA tester so issues/bugs will slip through!
Challenger  [author] Apr 27 @ 3:07am 
Thanks, found the issue and will be patched in the next release hopefully this week
donnerblitz12 Apr 25 @ 7:43am 
There is a bug with the late pax romana event where firstly there is no check to prevent the event from fiering constantly and secondly the modifier it tries to add does not exist
Challenger  [author] Apr 25 @ 2:09am 
At the moment I'm not too focused on adding extra religions for a while, and from past experiences I don't add new provinces into the map anymore! However, if someone already has Episcopalianism created in a sense, including with flavour and events around it, and they'd be happy to share it, then I'd add it no problem.
[HRE][12th]FadedSaber Apr 24 @ 8:47am 
It would be awesome if you added Episcopalianism to the game :) and added Polk County as a province in Florida
Challenger  [author] Apr 19 @ 8:40am 
@Bob: Let me look into that issue and see if that's possible, thanks for the feedback
Bob Apr 19 @ 7:53am 
My Vassals keep giving away provinces through the Independence events is there any way to let me decide which option they pick.
Challenger  [author] Apr 18 @ 7:05am 
Interesting idea, will consider that
Kinoyooper Apr 16 @ 6:09am 
It would be great if you could add naval support for the Great Lakes/St. Lawrence River Watershed and the Caspian Sea.
fascist-commieguy Apr 1 @ 10:40am 
Its also a nice anti blob system
Challenger  [author] Mar 31 @ 11:36pm 
Glad you like it, wasn't sure how people would receive the independence events but to me it really keeps the map more realistic!
fascist-commieguy Mar 31 @ 6:48pm 
You are welcome, enjoy the mod and like the independence and new cultural stuff added
Challenger  [author] Mar 31 @ 4:44pm 
Thanks, really appreciate the positive feedback!

I've also just released another update, specifically to address the issue raised by fascist-commieguy so thanks for raising that issue. Since last week I've been focusing in Central Asia so there's some additional stuff there too. Changelog has all details
RAUL Mar 31 @ 10:47am 
Thanks for this banger mod frate! Ever since I discovered it a few years back I never play ET without it, keep up the good work :income:
Challenger  [author] Mar 31 @ 7:31am 
Hmm, I thought I had accounted for that. Will check
fascist-commieguy Mar 28 @ 10:15pm 
I have noticed that the nations that pop up through the independence mechanic whether through war or being peacefully released, nations that have unique ideas either end up with generic ideas or regional generic ideas
Challenger  [author] Mar 27 @ 1:32am 
@fascistcommieguy: Yes indeed just English culture. Also formable by US states containing it such as Vermont
Challenger  [author] Mar 27 @ 1:31am 
@karinafalen: Absolutely. I'm planning to go through each culture group and define a blend with its current or historical neighbour culture groups. It won't always mean I add a new one, if an existing one sort of makes sense already (for example, I defined existing Maghrebi Tuareg culture as a blend with Sahelian group, so if you conquer all of northern africa, over time the Moroccans, Zenatis etc. will become Tuareg)