Counter-Strike 2

Counter-Strike 2

Recoil Master - Spray Training (CS:GO) (CS2? 👀 Description)
 This topic has been pinned, so it's probably important
Mr. uLLeticaL™-S  [developer] Apr 5, 2015 @ 5:47am
Suggestions & Idea's
Please post your suggestions and idea's here :happymeat:
Last edited by Mr. uLLeticaL™-S; May 2, 2016 @ 1:47pm
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Showing 16-30 of 88 comments
jwj consulting Apr 6, 2015 @ 4:44am 
I think this map needs a feature to show/hide bullet holes.. I think it gives too much feedback, when you are able to see where your bullets go. Often in a "real" situation, there is not a wall behind the enemy, so its alot harder to adjust your aim to the target.
So it would be nice to train hitting a target without bullet hole feedback
Meltron Apr 6, 2015 @ 7:40am 
Lol, good job at the update! :D That was also incredible fast +1
CiejeArgo Apr 6, 2015 @ 5:43pm 
map is pretty small now, some more room would make it feel awesome and differrent situationslike moving bots or something, anyway great job!
SEA///TEA Apr 8, 2015 @ 2:33am 
really nice map, would love to practise on movable targets!!
MrBreast (REAL) Apr 8, 2015 @ 5:26am 
I would really fancy a B-hop training map, but one with idiot-proof steps how to do it.
It is just a shame that i still cant b-hop after nearly 11 years of FPS.
PLEASE FOR THE LOVE OF GOD, I NEED IT!
Akumie Apr 8, 2015 @ 9:24am 
Originally posted by Mr. uLLeticaL™:
Please post your suggestions and idea's here :happymeat:
i have a major question where i can find this in the game if i subcribe
Mr. uLLeticaL™-S  [developer] Apr 8, 2015 @ 9:33am 
Originally posted by l spacebaR l:
Add a ghosthair for moving targets (just side-side) which is what most people will be fighting in MM. Just a suggestion, but great map anyways. Cheers and hope you out out much more great content =)

Working on multiple targets.


Originally posted by TimothyJB:
Would definitely love the ability to auto reset the ghost dot after you stop spraying, or even just a console command that I can bind to something to reset it so I don't have to constantly shoot the reset button.

It auto resets now, in the next version.


Originally posted by Marc J:
Would love to be able to practice sprays on a longer distance.

Building in different ranges as we speak.

Originally posted by ♔Get rekt hommie♔:
Originally posted by Mr. uLLeticaL™:
Please post your suggestions and idea's here :happymeat:
i have a major question where i can find this in the game if i subcribe

http://steamcommunity.com/sharedfiles/filedetails/?id=330955103



⭕⃤ Apr 8, 2015 @ 8:56pm 
1). automatic reset upon empty magazine
2). option to turn off gun fire sound (without muting game)
3). play the squishy sound only when crosshair is directly on top of the ghost crosshair
Steve macAwesome Apr 9, 2015 @ 7:20am 
I love the map, here's a few suggestions I think would really make it top-notch.

  • A hit counter that tells you how many shots hit the target.
  • A damage counter that tells you how much damage you would have done to a real opponent.
  • An indication of whether you would have killed your opponent. I'd suggest three: no armor, kevlar, kevlar+helmet.

I know it's possible because the weapons course in CS:GO also has damage meters on its targets. I'd love to offer my help, but the last time I did any Source mapmaking was over 7 years ago and I have no idea how to implement the features I listed.

All that said, excellent training map! Loving it.:D:
I agree, sprays on a longer distance are needed
kts Apr 9, 2015 @ 7:45pm 
@Mr. uLLeticaL™ Great work sir! Thanks for adding the pattern images! Looks great! Glad to see you were able to add the full .gif! I have another suggestion for ya..

Distances are a cool addition, but possibly adding common de_map specific ranges for the distance options.. so that you have a real map reference point.

Example:

Map=De_Dust2
Distance Options(Select Menu)
1) Distance from Top A to Cat walk box.
2) Distance from Long-A corner to Long-A DD
3) Distance from B Platform to B tunnel
4) CT Spawn to Mid-DD

Depending on what you pick.. that wall moves to that referenced distance. Which will help transferring the spray practice to the real game.


Side Note Suggestion (Add crouching player model option, wall marks)
Mr. uLLeticaL™-S  [developer] Apr 10, 2015 @ 4:33am 
Originally posted by Steve macAwesome:
I love the map, here's a few suggestions I think would really make it top-notch.

  • A hit counter that tells you how many shots hit the target.
  • A damage counter that tells you how much damage you would have done to a real opponent.
  • An indication of whether you would have killed your opponent. I'd suggest three: no armor, kevlar, kevlar+helmet.

I know it's possible because the weapons course in CS:GO also has damage meters on its targets. I'd love to offer my help, but the last time I did any Source mapmaking was over 7 years ago and I have no idea how to implement the features I listed.

All that said, excellent training map! Loving it.:D:

This is somewhat on my to do list already :P
Thanks for the input though! :D:



Originally posted by Death Ranger:
I agree, sprays on a longer distance are needed

Longer distances are in atm.



Originally posted by kts^_-:
@Mr. uLLeticaL™ Great work sir! Thanks for adding the pattern images! Looks great! Glad to see you were able to add the full .gif! I have another suggestion for ya..

Distances are a cool addition, but possibly adding common de_map specific ranges for the distance options.. so that you have a real map reference point.

Example:

Map=De_Dust2
Distance Options(Select Menu)
1) Distance from Top A to Cat walk box.
2) Distance from Long-A corner to Long-A DD
3) Distance from B Platform to B tunnel
4) CT Spawn to Mid-DD

Depending on what you pick.. that wall moves to that referenced distance. Which will help transferring the spray practice to the real game.


Side Note Suggestion (Add crouching player model option, wall marks)

I was thinking of adding this, at least saying what kind of distance it was with just an example, like: Range 2 - Dust2: Cat to Short.

Will also add a toggle button for the marks already, between crouch and standing. Hopefully this will be in the next version.
RioReiser Apr 10, 2015 @ 12:46pm 
i love you you added everything i asked for
Lorgo Apr 11, 2015 @ 11:39am 
scout jumpshoots :)
⭕⃤ Apr 11, 2015 @ 2:44pm 
Originally posted by l spacebaR l:
Add a ghosthair for moving targets (just side-side) which is what most people will be fighting in MM. Just a suggestion, but great map anyways. Cheers and hope you out out much more great content =)

You could have a target range like in your other may, but with some sort of ghost crosshair for each moving target?
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