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So it would be nice to train hitting a target without bullet hole feedback
It is just a shame that i still cant b-hop after nearly 11 years of FPS.
PLEASE FOR THE LOVE OF GOD, I NEED IT!
Working on multiple targets.
It auto resets now, in the next version.
Building in different ranges as we speak.
http://steamcommunity.com/sharedfiles/filedetails/?id=330955103
2). option to turn off gun fire sound (without muting game)
3). play the squishy sound only when crosshair is directly on top of the ghost crosshair
I know it's possible because the weapons course in CS:GO also has damage meters on its targets. I'd love to offer my help, but the last time I did any Source mapmaking was over 7 years ago and I have no idea how to implement the features I listed.
All that said, excellent training map! Loving it.
Distances are a cool addition, but possibly adding common de_map specific ranges for the distance options.. so that you have a real map reference point.
Example:
Map=De_Dust2
Distance Options(Select Menu)
1) Distance from Top A to Cat walk box.
2) Distance from Long-A corner to Long-A DD
3) Distance from B Platform to B tunnel
4) CT Spawn to Mid-DD
Depending on what you pick.. that wall moves to that referenced distance. Which will help transferring the spray practice to the real game.
Side Note Suggestion (Add crouching player model option, wall marks)
This is somewhat on my to do list already :P
Thanks for the input though!
Longer distances are in atm.
I was thinking of adding this, at least saying what kind of distance it was with just an example, like: Range 2 - Dust2: Cat to Short.
Will also add a toggle button for the marks already, between crouch and standing. Hopefully this will be in the next version.
You could have a target range like in your other may, but with some sort of ghost crosshair for each moving target?