Team Fortress 2

Team Fortress 2

The Freeman's Friend
CoplaMaple 2015 年 5 月 7 日 下午 3:20
Why This item should Not be For Spy
1 because seing the spy carrying a crobar like a knife looked Dum and if he dosnt then hes look like hes a scout spy 2 because it would be a great taunt kill for every other class but the spy is just plain dumb
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目前顯示第 31-45 則留言,共 365
Stormtrooper #547 2015 年 5 月 8 日 下午 12:24 
引用自 EdSantos
THIS WILL BE FOR ALL CLASSES EXCEPT ENGINEER, MEDIC AND SPY LIKE TEAM FORTRESS CLASSIC!
engi would work,and so could spy,engi because it is literally a tool.like say,a wrench?spy because he could "backstab" with it by hitting them over the back of the head with the bar.medic i dont think could work?
Khorps (已封鎖) 2015 年 5 月 8 日 下午 1:52 
Think about how spy could hold a crowbar.

He would hold it from the prying end (where the bend is) and stick the handle in ppl's backs.
最後修改者:Khorps; 2015 年 5 月 8 日 下午 1:52
TRS-33 2015 年 5 月 8 日 下午 1:57 
Should be same as the sharp dresser, popping up from the spy's suit sleeves or whatever you cal l it
RedPamba 2015 年 5 月 8 日 下午 2:21 
引用自 coolblox100
it should be for:
Scout, Pyro, Demoman , Heavy, Sniper
And engineer. I mean, it'd look fine.
420kbps 2015 年 5 月 8 日 下午 2:22 
引用自 Mouzzedi
引用自 coolblox100
it should be for:
Scout, Pyro, Demoman , Heavy, Sniper
And engineer. I mean, it'd look fine.

And how do you propose the engineer would build with a crowbar?

A crowbar is for prying things open like crates. It's not a builders tool. Hardly think it would look suitable with the engineer's "Construction and Mechanical" theme. I mean the dude has a ♥♥♥♥♥♥♥ safety helmet.
最後修改者:420kbps; 2015 年 5 月 8 日 下午 2:24
NBA YoungFloyd 2015 年 5 月 8 日 下午 2:52 
This should be for engi scout and heavy because it would make more sense, sense engi can make buildings (make them like a real person would) scout cause he can swing fast (refering to black mesa where he can swing the crowbar fast) and heavy just because he has the most damage output (refering to a game)
420kbps 2015 年 5 月 8 日 下午 2:55 
This should be for engi scout and heavy because it would make more sense, sense engi can make buildings (make them like a real person would) scout cause he can swing fast (refering to black mesa where he can swing the crowbar fast) and heavy just because he has the most damage output (refering to a game)
You cant build ♥♥♥♥ with a crowbar. A crowbar is for opening, not for creating.

Why am I even trying to explain this, you lot are all morons.

UNSUBSCRIBED
NBA YoungFloyd 2015 年 5 月 8 日 下午 3:44 
This should be for engi scout and heavy because it would make more sense, sense engi can make buildings (make them like a real person would) scout cause he can swing fast (refering to black mesa where he can swing the crowbar fast) and heavy just because he has the most damage output (refering to a game)
You cant build ♥♥♥♥ with a crowbar. A crowbar is for opening, not for creating.

Why am I even trying to explain this, you lot are all morons.

UNSUBSCRIBED
how bout your a moron and go to hell. :) thank you for going to hell.
420kbps 2015 年 5 月 8 日 下午 3:51 
You cant build ♥♥♥♥ with a crowbar. A crowbar is for opening, not for creating.

Why am I even trying to explain this, you lot are all morons.

UNSUBSCRIBED
how bout your a moron and go to hell. :) thank you for going to hell.

Hey guys, the kid who thinks you can build with a crowbar is calling me a moron.

Please tell me I'm not the only one who finds that hilarious.
Nazariel 2015 年 5 月 8 日 下午 4:01 
how bout your a moron and go to hell. :) thank you for going to hell.

Hey guys, the kid who thinks you can build with a crowbar is calling me a moron.

Please tell me I'm not the only one who finds that hilarious.
Actually, the engi HIT his building with his melee weapons.
How can you build things if you hit them like you'd break them ?
And TF2 is not known for it's logic
Miss Sluggies 2015 年 5 月 8 日 下午 4:01 
引用自 connor20705
1 because seing the spy carrying a crobar like a knife looked Dum and if he dosnt then hes look like hes a scout spy 2 because it would be a great taunt kill for every other class but the spy is just plain dumb
The spy can carry a golden frying pan so um ya

Oh please, Please tell that to all the top-fragging spies and snipers.
Stormish 2015 年 5 月 8 日 下午 4:06 
there should be a golden/australium crowbar so everyone can shut up..

how's my idea valve? good?

P.S: What can go wrong?
最後修改者:Stormish; 2015 年 5 月 8 日 下午 4:07
420kbps 2015 年 5 月 8 日 下午 4:10 
引用自 Nazariel
Actually, the engi HIT his building with his melee weapons.
How can you build things if you hit them like you'd break them ?
And TF2 is not known for it's logic

Ok, lets work on something more logical (not in a literal sense).

Look at other Engineer weapons: Wrenches (and that robot glove). Theme is clearly mechanical, with focus on a wrench. A crowbar does not fit in this theme.

Look at the spy. The spy is supposed to be subtle. A crowbar is about as subtle as a truck slamming into a china shop. No way the crowbar can go for that.

Look at the heavy. ALL of his melee weapons are gloves/fists. (Killing Gloves of Boxing, that bear fist thing, Gloves of Running Urgently... etc) Not once does he lift a melee weapon. It doesn't make sense to give him a melee weapon as it clashes with all his other weapons.

Soldier uses plenty of sharp edged melee weapons. So does the demoman. They can easily fit with a crowbar. Medic usually uses medical themed weapons, so a crowbar doesn't really fit in there. Sniper MAY be able to get away with the crowbar, but most of their weapons are styled on a "Machette/Kukiri" themed weapon. Pyro clearly is focused on Fire-Brigade styled weaponry, hence the large amount of axes at his/her disposal. A crowbar COULD fit in there. Scout... eh sure, seems reasonable.

There you go. There is logic for you all.
Stormish 2015 年 5 月 8 日 下午 4:12 
引用自 Nazariel
Actually, the engi HIT his building with his melee weapons.
How can you build things if you hit them like you'd break them ?
And TF2 is not known for it's logic

Ok, lets work on something more logical (not in a literal sense).

Look at other Engineer weapons: Wrenches (and that robot glove). Theme is clearly mechanical, with focus on a wrench. A crowbar does not fit in this theme.

Look at the spy. The spy is supposed to be subtle. A crowbar is about as subtle as a truck slamming into a china shop. No way the crowbar can go for that.

Look at the heavy. ALL of his melee weapons are gloves/fists. (Killing Gloves of Boxing, that bear fist thing, Gloves of Running Urgently... etc) Not once does he lift a melee weapon. It doesn't make sense to give him a melee weapon as it clashes with all his other weapons.

Soldier uses plenty of sharp edged melee weapons. So does the demoman. They can easily fit with a crowbar. Medic usually uses medical themed weapons, so a crowbar doesn't really fit in there. Sniper MAY be able to get away with the crowbar, but most of their weapons are styled on a "Machette/Kukiri" themed weapon. Pyro clearly is focused on Fire-Brigade styled weaponry, hence the large amount of axes at his/her disposal. A crowbar COULD fit in there. Scout... eh sure, seems reasonable.

There you go. There is logic for you all.
Have you used all-class weapons though?

if you did, you can shut up from now.
420kbps 2015 年 5 月 8 日 下午 4:14 
引用自 Nazariel

Hey guys, the kid who thinks you can build with a crowbar is calling me a moron.

Please tell me I'm not the only one who finds that hilarious.
Actually, the engi HIT his building with his melee weapons.
How can you build things if you hit them like you'd break them ?
And TF2 is not known for it's logic

Also, the engie hits to upgrade/repair/speed-build for a number of reasons, of which include the fast-paced nature of TF2 (an actual "Nut and Bolt turning" animation would feel slow compared to the rest of the game), it also saves on pre-hit detection (Dont have to detect the building infront of the player before you hit it, unlike the spy and its backstab animations), and it also saves on workload for the animators.

While on the topic of engi hitting things, why not go further? Last I checked, a toolbox doesn't open up into a full Sentry.
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