Crusader Kings II

Crusader Kings II

Ancient Religions Reborn
Tumor  [developer] Jan 16, 2019 @ 10:49am
Beta Testing
I'll use this thread when I need help beta testing the mod.

The current in-development version of the mod will always be found there: https://github.com/xirsoi/ancientreligions/archive/develop.zip

Post errors regarding the develop branch in THIS thread, NOT in the Bug Reports thread.
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Showing 1-15 of 69 comments
Tumor  [developer] Jan 16, 2019 @ 10:53am 
Changelog for Sequana, the current in-beta version:

2019-01-04 v0.43.0 "Sequana"
============================

> Sequana is a Celtic river goddess popular in Gaul. She was the patron of the river that bore her name, now known as the Seine. A shrine near the source of the river holds a Roman era statue of the goddess, revealing her popularity even after Caesar's conquest. Hundreds of votive offerings to Sequana have been found at the bottom of the river near the shrine.

General:

- Fixed many, many, *many* bugs.

Celtic:

- Living Legend bloodline event has been fixed. Those of you with many duplicate bloodlines can keep them as compensation for your troubles.
- Added new Torques as Celtic crown jewels. These will replace crowns (but take the neck slot), and Celts will get the swords Christians and Norse get.
- The Celtic Warrior Lodge, "The Band of Camulos", has been added. Camulos is a Briton war and storm god.
- Special leader trait is "Raider".
- +50% Imprison Enemy Commander
- +20% in Hill Terrain
- +20% Morale Offence

Britannic:

- Missing localisation was added for events involving a vassalized Arch-Dryad and having free investiture after the Arch-Dryad has been created.
- Fixes bug with events where the Arch-Dryad gives artifacts to favored rulers.
- Britannic characters will also use the new torques as crown jewels.
- The Britannic Warrior Lodge, "The Champions of Andraste", has been added. Andraste is the Sanctaidd ("Archangel") of Victory.
- Special leader trait is "Lancer".
- +20% Plains and Farmland Terrains.
- +20% to Light and Heavy Cavalry.

Hellenic:

- Bug fixes and new events for the Artemis event chain from formerly retired CK2 modder cybrxkhan. Thanks!

Promethean:

- Skeptic and Epicurean monastic orders have been added.
- They're mostly copies of the Stoics, with small tweaks here and there.
- Most anyone who has access to the Stoics will also have access to these societies.
- The relevant neoplatonist traits have been factored into all three societies.
- All three Neoplatonist societies favor Learning, but each also favors another attribute.
- The 0.5 x Learning bonus has been replaced with a 0.3 x Learning + 0.2 x the other attribute
- Stoics favor and grant Diplomacy.
- Skeptics favor and grant Intrigue.
- Epicureans favor and grant Stewardship.
- Removed Promethean from Lets. Get. PAGAN!, as it's now a heresy of a reformed religion, which makes things buggy.
- Restored The Coven as a satanist society for Prometheans.

Titan Cult:

- The Titan Warrior Lodge, "The Warriors of Perses", has been added. Perses is the Titan of Devastation.
- Special leader trait is "Ravager".
- +20% in Mountain Terrain.
- +20% for Light and Heavy Infantry.
- Made The Coven the satanist society of the Titan Cult.

Egyptian:

- The Egyptian/Atenic Warrior Lodge, "The Champions of the Sun", has been added.
- Special leader trait is "Sandstrider".
- +20% in Desert and Plains Terrains.
- +10% Speed
- +10% Retreat
- +20% Siege

Atenic:

- Removed Atenic from Lets. Get. PAGAN!, as it's now a heresy of a reformed religion, which makes things buggy.
Tumor  [developer] Jan 17, 2019 @ 3:05pm 
Beta has been update to fix a couple bugs, including the infamous bug where random people are getting Artemis events.
Death Blackedge Jan 17, 2019 @ 8:38pm 
Okay, so I continued my Hellenic playthrough. When I started, somehow my character has this tattooed chin like the one on West African characters. I don't know yet what might have caused this. And I also found a bug, where regardless of county culture, every rulers have the option to build a Legionary Training Camp if they're Hellenic. So if my county culture is Roman, I have 2 different options to build Legionary Training Camp.
Tumor  [developer] Jan 17, 2019 @ 8:48pm 
That's very odd! Thank you for the reports.
Tumor  [developer] Jan 17, 2019 @ 8:53pm 
Alright, that building thing should be fixed now.
Cheese of Life Jan 18, 2019 @ 9:16pm 
The new warrior lodges don't seem to be active (atleast the Celtic Pagan and Egyptian ones as they're the only ones I checked), even if you start as a character with the proper religion via the designer.

I thought this may be because it needs to be created by decision like the hellenic one, but after digging through the files, no such decision seems to exist.

Thought maybe being the only member of the religion in the world had something to do with it, but the problem persisted even after activating lets get pagan and waiting a year of in game time.

Tried editing the society file to force the celtic one to appear by giving it extremely basic requirements (only having holy fury and being a celtic pagan), and it still refused to pop up.

So am I missing something or is this a bug?

Oh and I'm on 3.0.1.1 if it matters.
Last edited by Cheese of Life; Jan 18, 2019 @ 9:25pm
Death Blackedge Jan 18, 2019 @ 10:43pm 
Celtic reports: My problem is the same as Cheese of Life, the new warrior lodges won't appear, and there isn't even any decisions to create them like Hellenic. Second bug I found is that my Welsh Celtic ruler has a decision to donate to charity like the one found in monastic society, ven though he doesn't join any society.

P.S. If you continue a prior save before the beta updates with beta updates activated, members of the warrior lodges have instead african warrior lodges tattoos instead of what their supposed tattoo should be. This's possibly because of the still bugged celtic and egyptian warrior lodges as well.
Tumor  [developer] Jan 19, 2019 @ 3:04am 
Thank you for the reports, I'll begin investigating today.
Tumor  [developer] Jan 19, 2019 @ 8:30am 
Okay, fixed and pushed to the develop branch. You'll have to download the upated version.

There are now decisions to create the lodges like there is for The Olympic Champions. Also had to add code that initializes the Skeptic and Epicurean societies (which are created by the decision that also creates the Stoics).

Thanks for your help!
Cheese of Life Jan 19, 2019 @ 7:18pm 
Two bugs (or possibly one bug and one place holder art) with the new celtic warrior lodge:

There is no Go Berserk option when you right click on your character (tested with the founder of the lodge, so he should definitely have a rank 1 ability at rank 4)

This is the background for the society (not sure if meant to be a placeholder for the time being or a bug) https://i.imgur.com/CSRZpyH.jpg

There also doesn't seem to be clothes for the society at the moment either, but I imagine thats a much lower priority than getting the societies working first (If I may make a suggestion that should be much easier than making the outfits entirely from scratch, you could probably reuse shield and weapon assets from other societies, and just give them facial tattoos as celtic warriors were known for their intricate blue tattoos/warpaint).

Oh and thanks for the quick fixes to the beta :D

Edit: Another potential bug I don't seem to be getting missions for the lodge. This may have something to do with it only having 7 members though? Edit 2: I just got one, but it took a REALLY long time to get one, I don't know if it was just stuck, or what, will report any further changes. Edit 3: yea they're coming through now, no idea why it took so long for the first one though.
Last edited by Cheese of Life; Jan 19, 2019 @ 9:11pm
Death Blackedge Jan 20, 2019 @ 12:07am 
Hm, this's not an error, but a suggestion, though I don't know whether to put it here or not. As you know, each pagan usually has their own special doctrine. Will you think about making special doctrines for celtic and egyptian? Because when I see the reformation option, there's no specific doctrine as option there.
Tumor  [developer] Jan 20, 2019 @ 12:06pm 
You aren't supposed to be able to Go Berserk for Celtic Warriors, but you are for the Ravagers of Perses.

The backgrounds are placeholders for now, but it's supposed to be the Wolf Warriors bg, not the religion bg. I'll take your suggestion for the clothes.

The missions being slow probably has a lot to do with the lack of members early on.

I do intend to add unique doctrines for Celtic and Egyptian at some point. I just need to figure out what they should be. Like, what would be the "essence" of the religion?
Last edited by Tumor; Jan 20, 2019 @ 12:15pm
Cheese of Life Jan 20, 2019 @ 3:59pm 
Ah, well I'll go double check, but I could swear in game under the rank 1 abilities for the Celtic lodge it does list Go Berserk as an ability. Which actually wouldn't be too out of place, as there are historical records of Celtic Berserkers.

Edit: It does https://i.imgur.com/PHPZslH.jpg

As for the doctrines, a dude in another thread mentioned combining Haruspicy, Animism, and Equality for the Celtic doctrine, and that sounds about right, though maybe Enatic Clans rather than Equality? I'm not 100% but I feel like you hear a lot more about ancient Celtic Warrior Queens, than Warrior Kings. Bloodthirsty gods may work too since the celts were very vicious, but you kinda have that covered with the headhunter mechanic.

Egyptian doctrines, I have no real idea, other than Equality, they were definitely fairly ahead of their time with their views on that one.
Last edited by Cheese of Life; Jan 20, 2019 @ 4:29pm
Tumor  [developer] Jan 20, 2019 @ 6:30pm 
I meant that if Go Berserk is listed for Celts it's a mistake. It's only intended for the Ravagers of Perses.

I remember that idea, it looked good to me. I would like to do Equality rather than Enatic Clans to let Britannic remain distinct. I also don't want to do Bloodthirsty Gods as I have plans for a second Druidic Heresy in that direction.

Yeah, it's tough for the Egyptians.
Death Blackedge Jan 20, 2019 @ 6:52pm 
I agree with Haruspicy, Animism, and Equality for Celtic, with Animism might be interchangable with Unrelenting. It's more that both females and males can become a ruler, and not just one gender.

For Egyptian, maybe Equality, since we have male and female Pharaoh, Stability, since when a Pharaoh ascends the throne, their legitimacy is usually unquestioned, and lastly Ancestor Veneration, since there are some people that is made into god, like Imhotep?
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