Arma 3
Dynamic Universal War System - Rebirth
Gubernaut Mar 7, 2015 @ 5:28pm
Suggestions for DUWS
Hey I like DUWS for the same reason anyone else likes DUWS so I want to see it get polished nice. I'm not an elite coder but I got some ideas and I see where you're going with making it a solid sorta minimalist base for other mods or vanilla play. Here's a small book about ideas that I find interesting or important.

Polish:

1. Fix the object not found errors. I've been using DUWS Unofficial 1.22 and I don't seem to get errors like that.

2. Rethink the colors and orders of the items on the action menu. Make all the DUWS items appear at the top. I like a more simple look, kinda like what Unofficial 1.22 does with this. But could use less or no colors or colors that make more sense, like light green for heal, light blue for rest/wait, light red for armories, light orange for squad command etc (I like lighter colors think they look better than 100% rgb colors if you know what I mean).

3. Make the requests window taller so it's easier to see the unlocks list.

4. Make sure all units spawn outside and away from FOBs and Main Base, it's kind of annoying seeing units walking through the floor, getting stuck, acting buggy etc. This might be an Arma thing but if it could be minimized somehow it would be good.

Game-play:

1. Rework the "helo taxi" Make it realistic and immersive but keep it simple. I think it should work like this:
Unlock "Helo Transport" for which ever chopper you want, bigger choppers holding more troops cost more to unlock. When you activate the support then you click on the map for the Landing Zone then the chopper spawns within 100m of home base, subtracts the CP, takes off, flies to and lands at the mark. If you wait 30 seconds after activating the support and don't give a mark then nothing happens and the CP is not subtracted. If you "Cancel Helo Transport" after giving the mark then the chopper flies to and lands at home base spawn point and you lose the CP. After you and your crew have boarded (the player MUST be present) you have 2 options, "Return to Base" or "New Landing Zone". Return to base sends the chopper back to it's spawn point at base. New LZ waits 30 seconds to receive a mark on the map then flies to and lands at that mark. I think the game-play "hook" is once the chopper has spawned you save the CP next time you call it or board it and give a new landing zone. Things to consider if you spawn all the chopper types there should be enough space for them. Bonus: make the helicopter flight natural instead of rigid like the chopper is on rails or something.

2. Give each unit a backpack even a small one, if I'm not mistaking it makes it a lot easier to transfer items to your units.

3. Rework establishing a FOB. When you call the FOB support then it waits 30 seconds to receive a mark on the map, then you click on the map where you want the FOB and it puts it on the mark. This might be a simple way to make placing the FOB more precise. Another enhancement would be simple rotation where after you choose the position the game asks "Facing which direction?" you click the map again and it places the FOB so the door is facing the direction of the new mark.

4. Let us establish the FOB anywhere in the green zone. I captured a zone but I found a better spot for the FOB, it's really beautiful, has a 180 degree view overlooking Berezino, it's protected by forests and mountains behind it, AH CRAP but it's outside 250m center. If only I could establish the base anywhere in the green zone and/OR (see next item)

5. A new vehicle request for "FOB Transport". This costs like 10 - 20 CP and spawns a HEMTT (the gigantic truck with like 8 2-story wheels). You drive it wherever you want and on the action menu for the truck activate "Establish FOB" this waits 30 seconds to receive a mark on the map that is within 50m of the truck and builds the FOB on that mark. This only establishes a basic FOB and no zone around it, but can be placed anywhere outside of zones or inside of zones but outside 250m of the center of a zone or another FOB. This would be interesting for if you think a zone might be retaken again you can find a more defensive spot and be able to keep a presence in the zone.

6. New option for manual placement of zones: "Manual Dynamic" This might actually be kind of simple but could be interesting. Once I manually place an enemy zone then it selects a new random placement inside of that zone. So if I like to set up missions where I'm assaulting Cherno I could get a new random location of the base inside or around Cherno each time.

7. More realistic mortar and artillery support where you must have a High Command mortar or artillery team within range of your target (but no more complex than that) but I haven't really thought this one through all the way yet.

8. Prefabs that are more like bases, maybe if they could be slightly larger without reducing the available placement areas. I also think there could be a bonus for capuring a base intact, because otherwise I'm just gonna drop mortar, artillery and a JDAM on it every time usually all at the same time. If someone could walk me through making a prefab I'd like to try.

Ok that's about all I got for now if I think of anything else easy I'll post about it.
Last edited by Gubernaut; Mar 7, 2015 @ 9:06pm
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Showing 16-24 of 24 comments
wolfe Apr 30, 2015 @ 3:25am 
Originally posted by Theo Hardmeier:
Originally posted by wolfe.uk:
I would love to have some kind of better medical mod added, ive lost count of the amounts of times ive died from getting shot, instead of getting injured and having a chance to patch yourself up,
Also ive lost the game so many times to the commander being killed, yet thats out of our hands when your capturing bases ?
Other than that this scenario is what is keeping me playing Arma 3, great job on it and thanks for implmenting the revomal of dead units :)

Perhaps a more well defended main base could be added?

Yes that would be good, i even set my base to elite, but it seem the enemy will hide behind cover whilst pick on the base, also doesnt take much for a grenader or tank to destroy the base if they get too close

A futureistic option would be cool with auto turrets up on the first level, think most of the time being on the ground hinders the ability for the base soldiers to fire at the enemy
Fisu May 15, 2015 @ 11:25am 
I have hours playing this amacing mod. I have find some bugs playing it. I think it will be resolved in future versions:

1.- link to uav dont exist.
2.- In armory, items are all witthout images, all are black.

i play with other mods. I think that this isnt the problem.

Thank so much for great job!! Keep it!!!
Badger Jul 23, 2015 @ 3:58pm 
So is this still being updated at all? I hope so..... absolutely love this game mode.

Also, if you are still updating it, any chance of adding a random IED script, such as http://www.armaholic.com/page.php?id=23995?
HankEatsBabies Nov 4, 2015 @ 8:05pm 
The ability to make a template for what each unit is
dgrrr_junk Dec 11, 2015 @ 8:44am 
As for OP's "Polish Comment #4" ,i.e. "Make sure all units spawn outside and away from FOBs and Main Base" -- another benefit of this (that I didn't see in the OP) is no more vehicles spawning on top of vehicles next to Main Base, Exploding and killing commander. Took me forever to figure this out, why I kept losing. I thought it was enemy artillery, or a missile specialist. Turned out to be a spawning vehicle blowing up.
Jetmann Feb 3, 2016 @ 11:53pm 
When I place enemy zones manually, I wish I could choose what type of zone it is. I can't DUWS because it keeps giving me results like 4 vehicle repair stations and 2 power relays (waging war on car mechanics, lol).
Last edited by Jetmann; Feb 3, 2016 @ 11:56pm
[DEV]D-Trox Feb 16, 2016 @ 6:57pm 
we can put it in dedicated server now ? i dont wanna be online all the time for my friend can be play
MasterBlaster Jun 1, 2016 @ 5:04pm 
I also have a suggestion : Please make the helo taxi chopper invulnerable. He gets shot to easily... I guess not everyone would like to have this feature so i suggest to make it selectable
in the generation menue..

by the way: DUWS is really the most fun in Arma !!! :-)

Greetings
Last edited by MasterBlaster; Jun 1, 2016 @ 10:15pm
MasterBlaster Jun 22, 2016 @ 12:17pm 
Another feature request from me: please add "vehicle refit" to other fob's (its annoying that you have to drive all the way back to the main base to refit a vehicle).. Or even add the possibility to request units from the fob's (maybe for a lot of cp's)....
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