Team Fortress 2

Team Fortress 2

Merlin's Malady
Asoreth Jul 23, 2014 @ 7:40pm
How about Stats?
I think the stats for this weapon must be more defensive... Because with jarate we deal minicrits. Soo............
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Showing 1-15 of 43 comments
AfroApe Aug 3, 2014 @ 10:46am 
Well I always wanted like random effect jar weapon.For example if u throw it at someone it can cause random effect like,death mark,fire,enemy heal(would be downside of this weapon),insta kill,stun or somthing else xD
Exiled Warlock Dec 17, 2014 @ 6:04am 
on hit bleed for 5 sec 50%

on hit jarate for 5 sec 25%

on hit mad milk for 5 sec 25%
Barbaner0 Feb 9, 2015 @ 12:48am 
i like this good job
BagelBalls Feb 9, 2015 @ 1:26pm 
can't find steam in my OS (C:)
ttv/zakstormarts Apr 5, 2015 @ 3:35pm 
I liek afroape's idea, but there needs to be more downsides then 1.

On hit: unleashes a random effect on target enemy.

Positive effects:
1% chance of killing instantly
15% chance of Jarate
13% chance of Mad Milk
11% Chance of Marked for Death
10% Chance of teleporting enemy

Neutral effects:
10% nothing happens
10% of swapping places with Target
5% chance of making enemy covered in glitter

Bad effects:
10% chance of healing 50 hp on Target
14% chance of opponent stealing 25 hp from you
1% for 10 sec of uber
matto Jul 6, 2015 @ 3:36pm 
10 sec of uber is too op
ttv/zakstormarts Jul 6, 2015 @ 4:35pm 
Originally posted by Matto:
10 sec of uber is too op
Well, thats why it is 1% chance.
Bowl Aug 15, 2015 @ 4:53pm 
And maybe for april fools, give it these stats.

On hit: Changes team colored cosmetics to that of the opposite team

For example, a red sniper throws it at a blue demoman. The demo's colors change to red. Hilarity ensues as the demo is still on the blue team but looks red. He can no longer be detected by reds and is thought of as an enemy by the blues, but only the reds can hurt him.

It would be even funnier to turn on friendly fire, just saying Valve
MrajaX Aug 16, 2015 @ 12:00am 
I think it should just mark for death, or do DOT damage for whatever the time it takes for you to stop bleeding.
Jonas Aug 16, 2015 @ 4:26am 
bow:

+80% arrow speed
+100% charge speed

-no headshots

potion:
enemies covered in potion deal -60% damage

axe: damage increased by 5% per primary weapon kill up to a maximum of 30%
AfroApe Aug 16, 2015 @ 9:43am 
Originally posted by ;537405286652756000:
bow:

+80% arrow speed
+100% charge speed

-no headshots

potion:
enemies covered in potion deal -60% damage

axe: damage increased by 5% per primary weapon kill up to a maximum of 30%
Bow would be cool but op like hell,super fast arrow spam.But i would try it for sure :D Potion seems OP too but if it had like 5 secs duration it would be fair.Axe idea is great,there isn't weapon that deals more dmg with every kill :D
ZetaPaladin Aug 16, 2015 @ 12:08pm 
When applied to target...
Target is slowed by 25%

When Uber'd and applied to target...
Target is slowed by 35% and cannot pick up health while active

8 second duration time
12 second reload time
Don Quixote Aug 17, 2015 @ 12:44am 
Originally posted by Tatooroc:
I liek afroape's idea, but there needs to be more downsides then 1.

On hit: unleashes a random effect on target enemy.

Positive effects:
1% chance of killing instantly
15% chance of Jarate
13% chance of Mad Milk
11% Chance of Marked for Death
10% Chance of teleporting enemy

Neutral effects:
10% nothing happens
10% of swapping places with Target
5% chance of making enemy covered in glitter

Bad effects:
10% chance of healing 50 hp on Target
14% chance of opponent stealing 25 hp from you
1% for 10 sec of uber
besides the uber thing, i think these would be a pretty awsome wepon


it would also be extremely anoying
C_L Aug 17, 2015 @ 10:20am 
Originally posted by MrZawodowy:
I think the stats for this weapon must be more defensive... Because with jarate we deal minicrits. Soo............
i think it should do Crits Like A Op weapon the same as jarate and milk mixed together
cwu Aug 17, 2015 @ 9:29pm 
Originally posted by MrZawodowy:
I think the stats for this weapon must be more defensive... Because with jarate we deal minicrits. Soo............
How bout this:

Sodden victims are slowed 75% for 5 seconds
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