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Mines are placed in a random pattern, if you want to have a specific spot, you may just do it by yourself or with the help of other players and AI, pretty quickly.
The Minefield Building feature is not meant for the way you were trying to do. It's more a defensive system than an "ambush" system. Use it to cover the entrance to the zones you wnt to protect from incoming attacks.
And yes, that's not a bug...
I'm playing SP antistasi with ACE3 and CBA mods enabled and nothing else
Even though you have said you have fixed the mortar problem in the latest patch, im now getting the same problem:
support, call mortar, they tell me its inbound, mortar does nothing.
My one was working when you had the mortars attached to the truck, but now it seems they are bugged like before. I have tried with not ai controlling anything, Ive tried moving the truck using temp ai control, moving the mortar in HC but nothing seems to change it. Is there something I am missing or is this a known issue?
Also, back in early antistasi, the tasks would auto delete so you could ask for new ones after completion. However, my antistasi does not auto delete anymore and i have to restart the mission and persistent load to reset it or else it says "you must be within 3km of a aaf base...". Again, has it been changed in a patch or is it a known bug?
thanks for your time and effort in this mission. I have spent many of my arma 3 hours on it and i thoroughly enjoy the excitment of the mission. I hope to see this be expanded greatly to make an experience like no other.
What you say about the mortar amazes me. I was on the "I almost have zero problems with mortars" but as the major part of the players were experiencing an unreliable system I decided to change it, and of course it works for me 100%
The issue you mention sometimes may happen just because the mortar is placed in a spot where the AI thinks (dont know why) he cannot fire. Moving the mortar is the solution.
As mortar placement is based on waypoints, AI controlling the truck wont make them redeploy, you will have to give them waypoints. AI control is still useful in case AI gets stuck, of course.
About the mission deletion. That's intended. To avoid continuous "Logistic Mission" spawning etc.. and promote a more varied gameplay. This has been changed like 4 patches ago.
If you are an "Antistasi commoner" I recomend you to check the changelog before any session (specially if you play on MP), as I'm developing constantly new features, bugfixes and gameplay tweakings and it's good to be well informed.
i have a big issue on my MP server with this mod. The bug is new with the last patch.
He appear when have the "payday" ( +HR + money )
Before that no problem but soon as we touch the money we are enable to :
Get in a vehicul
Take new mission
Finish mission
Acces any inventory
I can play and give order to my squad but all FIA, AAF and NATO units are immobile and invincible.
I can reproduce the bug, i know you play some time on my server ( ENG/FR [FMW] Coop )
so if you want to see from your own eye just message me.
I have restart a party from start and the bug doesn t occur so that come from my save :/
Regards,
Mars
ps: i have lost all my HQ inventory and FIA money when the bug appear the first time. ( i was transfering the hq )
Reproduce the error (I suppose you only have to wait 10 minutes) and send me the .rpt from the server.
Regards!