Arma 3
A3 - Antistasi Altis
 This topic has been pinned, so it's probably important
Barbolani  [developer] May 1, 2015 @ 6:41am
Bug Report - READ THIS BEFORE POSTING IN ORDER TO HAVE AN ANSWER
READ THIS BEFORE YOU POST ANY SUSPECTED BUG

This thread is dedicated to anyone who finds a bug and how to report it.

Golden rule: provide as much information as possible. Just pointing at some feature which is not working leads to nothing, as all the features have been tested succesfully and what is probably happening is the feature in combination with some other things what it's not working.

Then, I need to know those "some other things" to correct the bug.

Information I need:

MANDATORY:

- A link to .rpt of the server and .rpt of the client if the problem is only to specific clients. In SP, the file is located here: %userprofile%\AppData\Local\Arma 3
- Environment (SP,MP hosted, MP Dedi)
- Third party Mods if used any
- If you modified the mission file, what have you done.

OPTIONAL (If apply):

- Video or screenshots reproducing the error
- Screenshot of the issue if possible.
- For perfection: screenshot of the map situation, where are the players, HQ etc..

Second, count with this KNOWN ISSUES:

- Mod compatibility Matrix: Any clientsided Mod should work, such as sound, visual effects etc.. or HUD mods. TFAR, ACE and RHSAFRF are integrated (be careful with ACE config regarding AI). DO NOT USE ANY AI MODIFICATION MOD.

- DO NOT USE VANILLA SAVE. Use persistent savegame instead.

- If you have not good Arma experience, please note some of the issues you may think are from Antistasi, are just Arma issues. Specially regarding AI pathfinding and behaviour.

- Most of the "bugs" are not really bugs at this stage, are you sure you know well Antistasi? Have you read the manual?

Third: Thank you! Antistasi is a very complex mission (one of the most around the scene) and it's been developed by myself. My testing time for any feature cannot cover 100% of the situations. This is when you can help to make this mission enjoyable for anyone.

This said: Do not hesitate to report a bug, you offend no one, it will benefit all the comunity.

Have fun with Antistasi!
Last edited by Barbolani; May 14, 2018 @ 3:41pm
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Showing 1-15 of 1,794 comments
Gioepyon May 18, 2015 @ 5:33am 
hi there! i think i've spotted a couple of bugs: 1.- steal static mg's: when i try to steal a static mg from an aaf blockade, the backpacks spawn on the roof of the sand bags's bunker. 2.- weapons set-up: when i pick up weapons from enemies and then i put them in my super-crate, they are saved as i picked up even if i take out optics, laser pointers and stuff like that. iwill return to you if i spot any other bug. thank you!
Barbolani  [developer] May 18, 2015 @ 6:48am 
Thanks!

1. Yes, thank you, no solution for that yet...
2. Known exploit, but it is hard to change that. Arma has some kind of predefined weapon config, and when you add it to the crate, even disarmed, it will add as armed and you will have double optics etc.. Anyway, as optics are reserved to player (no influence on AI loadout) is a minor thing.
Gioepyon May 18, 2015 @ 6:59am 
i've got another one. when you capture an AAF vehicle that was part of a "AAF enemy patrol" event it will be always spotted as an enemy patrol and not recognized as a friendly vehicle. happened twice that i opened the map and saw and enemy patrol over petros...

question: does my scanvenging affects the loadout of the units i buy? do they really use the weapons in the crate?
Barbolani  [developer] May 18, 2015 @ 7:09am 
Will check the marker thing.

It does, they don't use those weapons, but having those weapons give a % chance of having better weapons for AI
Gioepyon May 18, 2015 @ 10:28am 
New bug: when i look at a vehicle with someone inside it pops up this message ="picture/images crew_driver.paa not found" it doesn't happens always.

edit: got another. I captured one outpost. this Outpost where recaptured by the AAF. I want to take avantage of the situation and ask petros to give me a conquest mission. he tells me to (re) capture the outpost. when i get there, the outpost still has my flag and i cannot recapture it, hence the mission doesn't end. Thank You
Last edited by Gioepyon; May 18, 2015 @ 11:06am
Barbolani  [developer] May 18, 2015 @ 12:31pm 
I think Petros shouldn't have nothing with the bug. Probably actions for the flag haven't been updated. Please, if you see this again, publish here your .rpt.

The other one, is for unknown reasons but has none effect.
Gioepyon May 18, 2015 @ 12:43pm 
.rpt?
Barbolani  [developer] May 18, 2015 @ 1:24pm 
Yes, Arma exports any scripting error to a text file with .rpt extension. Search in google to know it's location.
Diabito May 19, 2015 @ 7:47pm 
I have noticed a bug if you take control of a team leader that ended up being dead the game stays as a blurry screen when you return to your main character and it ends up only being able to be fixed by restarting the server/mission fully.
Barbolani  [developer] May 20, 2015 @ 12:40am 
Strange, the control thing checks if the controlled unit receives any kind of damage, no matter how small is it (just getting close to the campfire fires it) and if so, return to the main character.

Maybe what is happening is the main character being hit?
Gioepyon May 20, 2015 @ 1:46am 
Right, so i was happily spotting enemies, for my squad AI to blow up with a fixed mortar, when suddenly i see in the map the mortar icon literally flying Km away. i though i was one of those moments when an AI spots a moving object for a second, then it loose track of it and the marker still moves for a bit simulating the velocity of the object and its last direction. turns out that my AI died and i didn't found the mortar ( it was firing from the HQ BTW). later on, i buy a mortar to manually blow some stuff up when suddenly i notice i was taking damage. i though i was been fired at or something and close the map to react. then i just find myself attached to the mortar bouncing randomly small distances and i was taking damage from that movement.

edit: Sorry then
Last edited by Gioepyon; May 20, 2015 @ 5:44am
Barbolani  [developer] May 20, 2015 @ 2:59am 
That is not a bug.
Diabito May 20, 2015 @ 9:20am 
Originally posted by barbolani:
Strange, the control thing checks if the controlled unit receives any kind of damage, no matter how small is it (just getting close to the campfire fires it) and if so, return to the main character.

Maybe what is happening is the main character being hit?
I was not being injured when it happened i was at base and the squad was across the map i tested it again and sure enough it did it again when the team leader is dead it still let me gain control of it. I also noticed another bug when i build a mortar i cannot use the mortar everyone else in the server can but i cannot when i use it i cannot get out of it and the ammo doesnt work but it works fine for other people.
Barbolani  [developer] May 20, 2015 @ 9:53am 
Will check the AI control thing. Thanks.

The Mortar thing is veeeeery strange. Sounds like mod issue, do you use mods, and if so, which? You play on hosted servers and you are the server, isnt it?
Diabito May 20, 2015 @ 10:25am 
i do not use mods at all with this and i host the server when i build the mortar i cant use it if my friend builds it he cant use whoever builds it cannot use it but other people can
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