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I'll try it out right away
Edit*
I thought the old southerngfx looked soo booring that I wanted to include a 4 option in this mod
southerngfx = (basque, occitan and so on..... It s also the old default for iberian units)
I was curious if the southerngfx could be replaced/overwrite/expande the Iberian unit pack dlc to include these cultures in southern france, the pyrrinees and the alps (there are some occitaner around there)
So I tried to look at the possibility and too a look at Iberian unit pack dlc aka dlc051.zip
thou... It didnt include the .xsm files or .xac
would the .mesh file work just fine? its a new thing paradox did with that dlc... So its unlike the others
I'm not that experienced with meshes, 3d and models. I just know scripting, code and other things like debugging.
Don't stress with it, I just wanted some help. I respect your time :)
What you said is correct.
edit: the 00_cultures.txt file in your mod and find this
Or alternatively (might be obsolete... not sure) vvvv
copy
/Steam/SteamApps/common/Crusader Kings II/common/cultures/00_cultures.txt
to your own mod:
Crusader Kings II/mod/
>>>
make Russian_Italian_Armor.mod
make folder > called "Royal_Combined_Arms_Retinue"
Royal_Combined_Arms_Retinue/
Royal_Combined_Arms_Retinue/common
Royal_Combined_Arms_Retinue/common/cultures
Inside folder called cultures/ paste the copy of 00_cultures.txt
create a new textfile you containing
It should look something like this inside /mod/Russian_Italian_Armor
common descriptor.mod^^#Contents
./common/cultures
./common/cultures/00_cultures.txt
and the same contents outside as Russian_Italian_Armor.mod
It will make sense if you try it, as long as you have some pacience and look up old tutorials on how to mod ck2
Glad I could help :D