Team Fortress 2

Team Fortress 2

Afterlife
 This topic has been pinned, so it's probably important
Piogre  [developer] Aug 27 @ 8:49pm
Bug Report Thread
This map uses custom vscript to drive the gamemode, and while the map has undergone rigorous testing, it's possible something might be missed. Found a bug? report it here.
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Showing 1-15 of 16 comments
TacoTown Oct 9 @ 12:55pm 
You literally cannot play, you're stuck in hell the whole time.
Piogre  [developer] Oct 9 @ 1:10pm 
seen some reports of people getting stuck in spawn or in hell; is the round not starting? if anyone can get a screencap or video of this I'd appreciate it I haven't seen it happen in casual rounds so far and it didn't happen in testing
Piogre  [developer] Oct 9 @ 2:48pm 
ok reviewing all the reports I've found, it seems something is causing the vscript to crash mid-round, which is causing both the stuck-in-spawn and stuck-in-hell issues. Once it crashes, the server stays broken until it terminates due to people leaving (so more people join and the map is broken when they join) -- if anyone is on a server where the map is working, then in breaks while you're connected, I'd greatly appreciate if you could copy your console log and send it to me; we're still trying to diagnose where the actual script crash is occurring.
Piogre  [developer] Oct 9 @ 3:30pm 
Fix for what we believe to be the cause of these issues has been uploaded and sent to Valve
Mackola Oct 10 @ 12:03am 
Small bug but if you switch classes while alive you're can get some weird effects. If you hold jump you can very slowly ascend upwards which isn't useful but kinda funny. The only real problematic use is being able to cancel taunts, mainly the buffalo steak which allows you to get minicrits on the minigun.
Piogre  [developer] Oct 10 @ 10:35am 
Thank you, looks like these are both side effects of the method that prevents players suiciding on class change -- fix is being worked on
HELP WE ARE STUCK IN HELL
And now We are digging a hole in hell
Piogre  [developer] Oct 10 @ 3:31pm 
While the never-ending-round issue appears to be fixed, we are aware of other continued issues such as round points not incrementing--we are working on a fix for this.
Piogre  [developer] Oct 11 @ 11:01am 
Update: We believe we've narrowed down the issue to a desync in the player cache caused by players disconnecting in casual matchmaking but still holding team slots. A fix has been pushed to valve.
this map is so ♥♥♥♥♥♥♥ broken, got put into a match where it just loopedo n forever, and i also got into a match where everyone is in purgatory unable to escape,i cant even finish the contract cause of it
Map broken, you can't win or lose
It's impossible to win or lose! >:(
Yeah, it's stuck on a loop. When should the round be over? CP cap? It does nothing, and then blu can even cap back.
This was true even when there were no disconnects between hell/normal cycles.

Which also means the con-tracker is stuck.

Another reason against not having general map time limit. Can you put one down anyway? Even if it's very high.
Last edited by lucky Lucy; Oct 12 @ 9:02am
Artic Oct 13 @ 10:21am 
Broken map. Loops on forever.
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