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Hello! Are you referring to being able to control the individual circuit breakers in a panel? If so, this mod actually already does that :)
When assigning loads to either of the elec panel scripts (elec panel-MCB, elec panel-MLO), you can use "-#" at the end of the "fed from" parameter to assign to an individual circuit breaker within the panel.
EX, if the panel is named "A", you could put in your "fed-from" parameter either "A" or "A-1".
-"A" will circuit to the panel as a whole. Turning off the main circuit breaker or cutting power to the entire panel will be the only ways to turn off a load with this designation.
-"A-1" will circuit to just circuit breaker #1 within the panel. This can be turned off using either circuit breaker #1, the main circuit breaker, or cutting power to the entire panel.
Or, are you referring to something more in line with processing circuitry within a computer? Unfortunately, I am not knowledgable enough on that subject to feel comfortable designing a framework for that. I apologize :(
I might be able to add a basic set of logic gates (AND, OR, XOR, etc) though. The electrical pack kind-of/sort-of already operates this way currently, though it definitely isn't intentional.
Ex, the transfer scripts are essentially just "or" logic gates for the power. I can definitely look into potentially adding dedicated logic gate scripts.
Out of curiosity, what are you seeking in regards to spawnable items? Spawnable items are pretty common request & im not really sure where it is coming from from a play-style perspective. (in my 1300 hours playing teardown, I think I've only used spawnable items maybe 5 times tops).
Asking as in my mind, the only useful things to make spawnable would be things like vehicles or the large heavy weights or something. I can't really think of a use for assets like the ones in this pack, but I know there are many play styles and just want to make sure I better understand before going through the effort of creating spawnable items.
Hi Guellan, definitely feel free to utilize the power poles in this mod if desired! This mod is designed for that :)
I don't anticipate separating out the power poles int their own dedicated mod as I feel that would create confusion.
Ok I was just trying to see if I could get a new power pole mod.